IN THE SHADOW OF THE SPIRE
Justin Alexander . . . . The Dungeon Master
Seth Bacon . . . . Agnarr / Ranthir
David Blackmer . . . . Agnarr
Preethi Gupta . . . . Elestra
Andrew Holmberg . . . . Dominic
Sarah Holmberg . . . . Tithenmamiwen (Tee)
Sarah Martin . . . . Tor
Jacqueline Wegscheid . . . . Nasira
Sasha Myhrom . . . . Alysta (Elestra)
CAMPAIGN JOURNAL
PRELUDE: AGNARR AND TEE
Character Background: Agnarr
Character Background: Tee
Prelude 1A: The Lost Vaults
Prelude 1B: The Lost Vaults Continued
RUNNING THE CAMPAIGN
PRELUDE 1
Starting the Campaign
Designing Character Backgrounds
Inside the Campaign Journal
Purpose of the Preludes
PRELUDE 2: THE AWAKENING
Character Background: Dominic
Character Background: Elestra
Character Background: Ranthir
Prelude 2A – The Awakening: Ranthir
Prelude 2B – The Awakening: Dominic
Prelude 2C – The Awakening: Agnarr
Prelude 2D – The Awakening: Tee
PRELUDE 2
Non-Standard Groups
The Retcon
Low Level Specialists
Play By E-Mail
World-Building by Players
Graphical Resources
The Best Laid Plans
SESSION 1: INVESTIGATING THE PAST
Session 1A – Investigating the Past
Session 1B – Tee’s Homecoming
Session 1C – Meeting Elestra
Session 1D – The Common Room at Night
SESSION 2: WELCOME TO THE CITY
Session 2A – Around Town
Session 2B – A Woman Assaulted
SESSION 2
Between the Sessions
Foreshadowing Encounters
SESSION 3: ON THE MURDERER’S TRAIL
Session 3A – On the Murderer’s Trail
Session 3B – Questioning Cran
SESSION 3
Custom Game Structures
Deciphering Scripts
SESSION 4: RIOT IN OLDTOWN
Session 4A: Riot in Oldtown
Session 4B: Research and Developments
SESSION 5: THE TROUBLE WITH GOBLINS
Session 5: The Trouble With Goblins
SESSION 5
Guaranteeing Failure
SESSION 6: BLOOD IN THE DEPTHS
Session 6A: Blood in the Depths
Session 6B: Return to the Depths
SESSION 6
From Table to Page
Reinventing Zombies
SESSION 7: BLOOD IN THE WATER
Session 7A: The Aristocrat’s Table
Session 7B: Blood in the Water
INTERLUDE
Visions on the Edge of the Void
INTERLUDE
Flashback Visions
SESSION 8: WAKING IN CHAINS
Session 8A: Waking in Chains
Character Background: Tor
Session 8B: A New Companion
SESSION 9: GOLD AND JADE
Session 9A: Gold
Session 9B: In the House of Helmut
Session 9C: Jade
SESSION 10: THE LABYRINTHS OF GHUL
Session 10A: Labyrinths of Ghul
Session 10B: Retreat to the Surface
Session 10C: Back to the Labyrinths
Session 10D: Clan of the Torn Ear
SESSION 10
Exposition Dump Handouts
Emergent Character Traits
Treasure With Context
Prepping Situations is Cool
SESSION 11: GOBLIN CAVERNS OF THE OOZE LORD
Session 11A: Into the Caverns
Session 11B: Garden of the Sickstone
Session 11C: A Weary Twilight
SESSION 11
Symbiotic Tactics
Running Gags
Looting the Bestiaries
INTERLUDE: HARVESTTIME
Harvesttime 1: Tor at the Tourney Fields
Harvesttime 2: The Guidance of Vehthyl
Harvesttime 3: Greeting of Old Friends
INTERLUDE: HARVESTTIME
Bluebooking
An Interstice of Factions
Gray Spaces in World Design
SESSION 12: A PARTY AT CASTLE SHARD
Session 12A: Awkward Introductions
Session 12B: A Party at Castle Shard
Session 12C: To the Aid of Goblins
SESSION 13: END OF THE OOZE LORD
Session 13A: At the Sinkhole’s Edge
Session 13B: The Tragedy at the Door
Session 13C: The Tale of Itarek
Session 13D: A Time of Tragic Rest
SESSION 13
Simple Simulationist Tactics: Half Across the River
Dynamic Terrain
Behind the Tale of Itarek
Kill the Dog
SESSION 14: MANY UNHAPPY RETURNS
Session 14A: Many Unhappy Returns
Session 14B: Malkeen Dawning
Session 14C: The Temple of Ebony
Session 14D: In the Beast Pits
SESSION 14
Adventure from Gear Management
Antecedent Magic
Dungeon Sequencing
Whoops, Forgot the Wolf
SESSION 15: THE TAINT OF GHUL
Session 15A: The Labyrinth’s Machines
Session 15B: The Ghostly Minstrel Plays
Session 15C: The Taint of Ghul
SESSION 15
Unsolved Mysteries
Tavern Time
Developing Taint
SESSION 16: LABYRINTH’S END
Session 16A: To Labyrinth’s End
Session 16B: The Sanguineous Drinker
Session 16C: The Black Centurions
Session 16D: Zavere’s Need
SESSION 17: SHILUKAR’S LAIR
Session 17A: Shilukar’s Lair
Session 17B: The Coming of Shilukar
Session 17C: Shilukar’s New Friends
Session 17D: Shilukar’s Secrets
SESSION 17
Cross-Campaign Continuity
Externalizing Tactical Interest
Roleplaying Ability Damage
Commentary on the Info Dump
SESSION 18: KEY TO THE PAST
Session 18A: Key to the Past
Session 18B: Missed Opportunities
Session 18C: The Smoke of the Foundry
SESSION 18
Beginning Act II
Gather Information vs. Knowledge (local)
Simple Dramatist Tactics: Hear the Reinforcements
SESSION 19: THE END OF SHILUKAR
Session 19A: Routing the Shuul
Session 19B: Beneath the Foundry
Session 19C: Shilukar’s End
SESSION 20: PYTHONESS HOUSE
Session 20A: Funeral for a Python Viper
Session 20B: Tee and the Silver Fatar
Session 20C: Dominic and the Silver Fatar
Session 20D: The Talk of the Town
Session 20E: Into Pythoness House
Session 20F: The Ghost Appears
SESSION 20
Opportunistic Foreshadowing
Magic in the Set Dressing
The Unique Path of Actual Play
Not Available Right Now
Character Crucibles
Post-It Mapping
SESSION 21: THE SAINT’S SCHISM
Session 21: The Saint’s Schism
SESSION 21
Fictional Rituals
Fantasy Materials
SESSION 22: RETURN TO PYTHONESS HOUSE
Session 22A: Return to Pythoness House
Session 22B: Atop Pythoness House
Session 22C: Workings of the Chaos Cults
SESSION 23: COMING OF THE CULTS OF CHAOS
Session 23A: Let Slip the Dogs of Hell
Session 23B: Binding Foul and Fair
Session 23C: Beneath Pythoness House
Session 23D: The Chaos Cultists
Session 23E: With Nought But Their Lives
Session 23F: The Pale Tower
SESSION 23
Cliffhangers
Dungeon Clues
Dungeon Cycles
The Price of Magic
Diegetic Mechanics
Detritus of the Dungeon
SESSION 24: LET SLIP THE HOUNDS OF GHUL
Session 24A: The Squire of Dawn
Session 24B: The Meeting of All Things
Session 24C: The First Hound of Ghul
Session 24D: The Second Hound of Ghul
SESSION 24
Player-Facing Mechanics
Lore Book Meetings
Back, Back to the Dungeon
Magic Item Wish Lists
SESSION 25: SECOND END OF GHUL’S LABYRINTH
Session 25A: The Second End
Session 25B: Blood on the Orrery
SESSION 25
Re-Skinning
Player-Initiated Vectors
SESSION 26: THE RIDDLE OF ILTUMAR
Session 26A: Tor’s Training
Session 26B: A Disposition of Treasure
Session 26C: The Riddle of Iltumar
Session 26D: Elestra Digs Deep
SESSION 26
Urban Splits
Treasure Logistics
Background to Foreground to Background
Counterintelligence Vectors
SESSION 27: THE SAINT OF CHAOS
Session 27A: The Midnight Meeting
Session 27B: Sights of Venom
Session 27C: The Saint of Chaos
Session 27D: The Maw Opens
SESSION 28: INTO THE BANEWARRENS
Session 28A: The Maw Beckons
Session 28B: On the Eve of the Banewarrens
Session 28C: Into the Banewarrens
SESSION 29: INTRUDERS IN THE BANEWARRENS
Session 29A: Wraiths and Wards
Session 29B: A Knight in Mourning
Session 29C: Skirmish in the Cauldron
SESSION 29
Clever Combat
Abandoned Dungeons
Looting Consumables
SESSION 30: BREAKING OF THE DAWN
Session 30A: The Breaking of the Dawn
Session 30B: Golems & Ghouls
Session 30C: The Two Letters
Session 30D: A Plague of Wraiths
SESSION 31: KABEL IN HIDING
Session 31A: Kabel in Hiding
Session 31B: Vaults of Forgotten Evil
Session 31C: The Obstinate Prisoner
Session 31D: The Midnight Watch
Session 31E: Kabel’s Tale
SESSION 31
When Players Reincorporate
PC vs. PC Social Checks
Let It Ride Interrogation
Roleplaying NPC Scenes
Gore-Spattered Reactions
SESSION 32: ENTHRALLED IN OLDTOWN
Session 32A: Enthralled in Oldtown
Session 32B: Shaped by Venom
Session 32C: Enter Arveth
SESSION 33: MAGGOTS & RATSBANE
Session 33A: Down the Sewer Hole
Session 33B: The Interrogation of Arveth
Session 33C: Secret Doors & Sentries
Session 33D: The Hell Hound at the Door
Session 33E: Maggots & Ratsbane
SESSION 33
Fantasy Sewers
Bond. The Opposite of Bond.
Action Schticks
NPC Spellbooks
Battles at the Door
SESSION 34: DUST OF THE OLD CITY
Session 34A: In the Dust of the Old City
Session 34B: Webs of Ambush & Betrayal
Session 34C: Back in the Tower Again
Session 34D: The Battle Turns Again
SESSION 35: BLACK FEATHERS & RESTLESS KNIGHTS
Session 35A: Birds of a Black Feather
Session 35B: Letters of Mysterious Motive
Session 35C: Ambush in the Banewarrens
SESSION 36: THE FALSE CRYPT
Session 36A: The Knighting of Tor
Session 36B: The Madness of Mahdoth
Session 36C: Hunting the Hunters
Session 36D: Crypt of Webs
SESSION 37: MISSING PERSONS
Session 37A: Dominic Departs
Session 37B: An Uneasy City
Session 37C: Iltumar’s Folly
Session 37D: Affairs of the Evening
Session 37E: On the Iron Mage’s Business
SESSION 38: THE ARATHIAN JOB
Session 38A: The Arathian Job
Session 38B: Nasira’s Story
Session 38C: Scouting the Temple
Session 38D: Arrows & Skulls
SESSION 38
Heists That Just Work
Adding a New Player – Part 2
Expanding Dungeons
The Secret Life of Silion
SESSION 39: SLAVES OF THE RATS
Session 39A: Chamber of Bone
Session 39B: Shivvel, Slaves, and Gold
Session 39C: Liberation of the Slaves
SESSION 40: BROKEN HAND OF EBON
Session 40A: Rats of Kennel & Brain
Session 40B: Temple of the Ebon Hand
Chaos Lorebook: The Demon Court
Chaos Lorebook: The Bloated Lords
Session 40C: Malleck’s Last Stand
Session 40D: Children of the Hand
Session 40E: A Final Questioning
SESSION 40
Show the Help
One Scenario or Two?
Distributing Chaos Lorebooks
All Your Zaug Belong to Us
Moral Dilemmas of Magic
The Villain Who Doesn’t Escape
Looting Infrastructure
SESSION 41: LAUREA’S DOOM
Session 41A: Dominic’s Denunciation
Session 41B: The Return of Arveth
Session 41C: I’ll Be Seeing You
Session 41D: Back Amongst the Rats
Session 41E: Return to the Lower Nests
SESSION 41
Make It Cost Them
What the Magic Looks Like
Home Bases: Owning the World
Aftermath of Adventure
Tactical Traps
…