DISCUSSING
In the Shadow of the Spire – Session 45A: By Commissar’s Decree
“I’m glad you could come here today,” Carrina said. “The Commissar appreciates all of the work and sacrifices you have made for this city.”
“Happy to oblige,” Tor said.
“As your recent actions in the Temple District suggest, you’re already familiar with the recent surge in cultist activities within the city,” Carrina continued.
“Intimately so,” Tee said.
“Just so,” Carrina smiled thinly. “That’s why the Commissar has chosen to deputize you to investigate the cultist activity.”
“We’re already doing that,” Elestra blurted.
“Then it should be no great hardship to do it in the Commissar’s name,” Carrina said. “You will each be paid 75 gold pieces a month, with additional bonuses to be paid at my discretion for tangible results.”
One of my favorite things to do as a GM is having powerful and important people – the people in charge – recognize and acknowledge what the PCs have been doing in the campaign. Sometimes this is a good thing. Sometimes it isn’t. Often it’s a little bit of both. But either way, this is almost always guaranteed to excite the players.
Focusing on just the good stuff for the moment, recognition in my games have resulted in the PCs being:
- Recruited to exclusive organizations
- Featured in news reports
- Invited to exclusive social events
- Deputized to solve a problem
- Given a spaceship
- Granted lucrative contracts
- Knighted
- Given noble titles
Sometimes this acts as a kind of reverse patronage: Instead of having someone rich and powerful offer them payment up front, they instead materialize after the fact and give the PCs a monetary or material reward for something they did for completely different reasons.
An earlier example of recognition as reward in this campaign was the Harvesttime party at Castle Shard. In that case, the social event reward also served as a way to advance several threads of the campaign, introduce new NPCs, and drop a number of clues.
Similarly, in this session, the PCs are getting deputized, giving them official recognition and a small stipend for doing the thing they’re already doing (investigating the chaos cults). Deputization is also an example of the techniques I talk about in Random GM Tips: Calling in the Little Guys, where the official response to the PCs calling the cops (or the local equivalent) is to say, “Wow! Yeah! That’s definitely a problem! Can’t wait to see how you resolve it!” So, in this case, I’m kind of preemptively taking “let’s go to the authorities!” off the table: Yes, the Commissar would definitely be interested in stopping the chaos cults. Rather than letting that potentially sideline the PCs, let’s instead seize the opportunity to put them in the spotlight!
In other words, delivering recognition as reward can often serve multiple purposes at the same time.
As such, no matter how positive the immediate recognition, it’s also almost always a double-edged sword: Being recognized as important also means painting a target on yourself. You’re an important superhero? Then supervillains may want to preemptively take you off the board. You’re known to have the ear of the crown prince? That makes you a target for grifters, conmen, and others who see the PCs as a means to their ends. (This is also what happened when Rehobath schismed the Imperial Church.)
To flip this one last time, though, the reason recognition attracts negative attention like moths to flame is specifically because the PCs are burning so bright! Even without a formal position (like becoming deputies), recognition can be as empowering as any magic item. Often moreso. Having the ear of the crown prince isn’t just really cool, it also lets you do things that would otherwise be impossible.
This not only enhances your current camapign. It’s also a signal that you’re ready for a new kind of adventure.
Campaign Journal: Session 45B – Running the Campaign: Monster + Environment
In the Shadow of the Spire: Index