HALLS OF THE MAD MAGE
Winner – Best Geometry
One-Page Dungeon 2009
TRAIL OF CTHULHU: LEFT HAND OF MYTHOS
ECLIPSE PHASE SCENARIOS
SCENARIO 001: PSI-CHOSIS
SCENARIO 002: CRATER DREAMS
PATREON PDF VERSIONS: 001 – 002
TEN CANDLES SCENARIOS
AURORA AUSTRALIS
APOCALYPSE DARK
THE DIG: 1939
CRETACEOUS RESORT
BETWEEN THE STARS
MAGIC ACADEMY
THE BLACK EAGLE
This mini-scenario was originally incorporated into my first 3rd Edition campaign in 2000 or 2001. In 2003, I adapted it as a submission to Atlas Games’ En Route II adventure anthology. Unlike my other submissions, this was one was rejected. I retooled it for Dungeon Magazine in 2004, which also rejected it. In both cases, the objection was to the inclusion of time travel. If you don’t like time travel, the odds are you won’t be a fan, either. Otherwise, I think you’ll enjoy this little taste of the weird.
GAMMA WORLD: THE EGYPTIAN INCURSION
A scenario I threw together using node-based scenario design for Gamma World. It’s designed to serve as an introductory adventure for 1st level characters.
THE RUINED TEMPLE OF ILLHAN
Developed for my OD&D open table, this adventure scenario was inspired by a map by Dyson Logos. It’s a weird little experiment because the entire dungeon is currently empty and uninhabited.
NUMENERA: THE LAST PRECEPT OF THE SEVENTH MASK
This adventure for Numenera is designed as a prequel for “The Beale of Boregal” scenario from the core rulebook. For my Wandering Walk campaign I felt the events of “Beale” would be enhanced if the PCs were already familiar with the aldeia of Embered Peaks and the peculiar properties of its numenera.
THE LAST PRECEPT OF THE SEVENTH MASK
THE STRANGE: VIOLET SPIRAL GAMBIT
Enkara-ulla, a Rukian scientist working for the Karum has developed a theoretical application of violet spiral which he believes he can use to force a localized pocket of Earth to obey the rules of Mad Science. The PCs stumble upon his plot when they go to investigate the strange occurrences around an isolated house, but the trail will eventually lead them to a terrifying experiment at the TransAmerica Tower in downtown San Francisco!
It’s the end of the Clone Wars. Order 66 hasn’t happened yet. On the trail of General Grievous, the PCs journey to Mustafar. The terrible truths they discover there will lead them across the galaxy.
LOST LABORATORIES OF ARN
A 3E scenario adapted and radically expanded from two entries to the One Page Dungeon Contest: The Sunken Temple of the Arn by Strange Stones and Escape from the Lost Laboratories by Wordman. The Arn were a secret society during the era of the Sorcerer-Kings. They constructed networks of underground laboratories to keep their work hidden and connected these laboratories using a teleportal network.
FANAL THE SWORDBEARER
This three part series was originally written in November 2000, shortly after the release of John Wick’s Orkworld. I shopped it around to a few gaming periodicals, but the game never became popular enough to justify several thousand words and the article never sold. Although it is perhaps most interesting to those who remember the exceptionally evocative Orkworld, I think there’s interest here for anyone running a fantasy campaign.
PART I: THE LEGEND
PART II: THE ORK
PART III: THE ADVENTURE
ETERNAL LIES: THE ALEXANDRIAN REMIX
Eternal Lies is an amazing campaign for Trail of Cthulhu by Will Hindmarch, Jeff Tidball, and Jeremy Keller. This remix is a large expansion (and slight revamping)of the campaign, coupled with detailed design notes explaining and demonstrating my approach to campaign design. It includes 300+ props, 150+ diorama elements, 450+ pages, and 130,000+ words.
ETERNAL LIES: THE ALEXANDRIAN REMIX
DRAGON HEIST REMIX
DRAGON HEIST: THE ALEXANDRIAN REMIX
REMIXING AVERNUS
DESCENT INTO AVERNUS: THE ALEXANDRIAN REMIX
STORM KING’S REMIX
STORM KING’S THUNDER: THE ALEXANDRIAN REMIX
PTOLUS REMIXES
TM and © 2022 Monte Cook Games, LLC
Ptolus Remix: The Mrathrach Agenda
Ptolus Remix: The Vladaam Affair
Ptolus: In the Shadow of the Spire
ECLIPSE PHASE: EGO HUNTER – PREP NOTES
Ego Hunter is an immediately captivating scenario for Eclipse Phase. These prep notes expand the adventure, streamline its presentation for easy running, and also revamps the final encounter at Air Processing Unit 13 with shiny, all-new maps.
Ego Hunter: Prep Notes
(PDF)
Large Map (All-in-One)
Large Map – No Key
REMIXING KEEP ON THE SHADOWFELL
Keep on the Shadowfell was the inaugural product for 4th Edition. I was fairly disappointed with the quality and the content of the module, but I wanted to playtest the new edition. So I decided to do a fairly expansive remix to give the adventure a stronger backbone and a richer mythology; adding depth and breadth where necessary.
Keep on the Shadowfell – Complete Collection
(Patron PDFs)
Keep on the Shadowfell Remix
(Index)
TOMB OF HORRORS
No module has left more characters cowering in terror, unable to open the next door out of sheer fear of the doom that surely awaits them. This re-design of the Tomb of Horrors re-focuses the module on its strengths and cleans up the presentation to make it easy-to-run. You’ll need to grab the original module or Return to the Tomb of Horrors for the handouts.
The Tomb of Horrors (RTF)
Map 1
Map 2
Map 3
Map 4
Map 5
Zip File (All of the Above)
RAPPAN ATHUK
Rappan Athuk, the Dungeon of Graves, was designed by Bill Webb and Clark Peterson and published by Necromancer Games. It’s about as close to the Platonic Ideal of the dungeon crawl given Form as you’re likely to find. It’s 37 levels (37!) of hacking and slashing, sorcerous experimentation, monstrous horrors, and daring exploration. The following material was developed to expand and supplement the dungeon.
Level 5a: The Caverns of Mist
Level 7B: The Ethereal Palace
Level 6 Mazes: 6-2A, 6-2B, 6-2C, 6-2D
Level 7 Mazes: 7A-A, 7A-B, 7A-C, 7A-D, 7A-E, 7A-F
MISC. PREP NOTES
Often developed for convention play, as part of my prep work for running these adventures, I put together cheat sheets, handouts, expansions, and other resources you might find useful for running them at your own gaming table.
Numenera: Into the Violet Vale – Prep Notes
The Strange: Eschatology Code – Prep Notes
The Strange: Mastodon – Prep Notes
Feng Shui 2: Hong Kong Task Force 88 – Prep Notes
THE TEMPORAL MASTERS
A couple years ago I posted Doctor Who: The Temporal Masters, a fanciful outline of the hypothetical season of Doctor Who I would create if I wanted to craft a villain suitable for replacing the Daleks as a rival for the Time Lords. Martin Tegelj has taken that material and is doing something incredibly cool with it: He’s designed an entire campaign based on The Temporal Masters for the Doctor Who Roleplaying Game.