Originally Published in Pyramid Magazine – March 2nd, 2001
As far as I can tell, Reiner Knizia doesn’t know how to design a bad game – and Lost Cities is no exception to his exemplary track record.
Although connected to the reputed theme of the game (adventurers traveling to lost cities around the globe) in only the loosest of possible fashions, the mechanics here prove to be simple, but not simplistic: To borrow the cliché, Lost Cities is easy to learn – difficult to master.
Despite the fact that it comes with a board, Lost Cities is essentially a card game: You have five different color suits (each belonging to a different environment in which a lost city is located), with each suit containing three “investment” cards and ten cards numbered from 1 to 10. Each player receives a hand of eight cards, and play proceeds in turns – with each player either playing or discarding a card, and then drawing another card in order to replace it.
Cards are played off of the board (which has five playing areas keyed to each of the five colors), with each player playing on his or her side of the board. Cards must be played in order – with investment cards coming first, and then the numerical cards in order after that. (So, in other words, if you’ve played the red seven, you cannot go back and play the red five – you can only play the red eight, nine, or ten.) When you decide to discard a card (rather than playing), you do so into one of five discard piles (keyed to each of the colors). When you draw a card you may do so from the top of any of the discard piles, or from the top of the draw pile. The game ends when the last card is drawn from the draw pile.
You score each color separately in the following manner: Total the numerical cards, subtract 20 from the resulting total, and multiply that total (whether its positive or negative) by the number of investment cards you played plus one. If you didn’t play any cards in a color (investment or numerical), however, your score for that column is 0. Then add the totals from all five colors together.
Simple, right? Right. But in the actual practice of it, Lost Cities becomes something more than you’d expect.
For example, it’s not enough to merely play cards out in a haphazard manner: You must be aware of your ability to reach the 20-point minimum required to see a return (otherwise you’re throwing your money away). You must balance the risks and advantages of additional investment in an exploration. You must keep in mind how much time you have left in the game, and attempt to manipulate that time limit to your advantage (and your opponent’s disadvantage) through your discards and draws.
And then there is the direct player interaction through the five discard piles, which takes a difficult decision and turns it into a nerve-wracking one: You must play to your strengths, subvert your opponents, and avoid your weaknesses.
The incredibly diverse array of tactical options and strategic possibilities which result from the elegantly simple mechanics of Lost Cities is a testament to Knizia’s brilliance at game design, and the strength of this game. This is a game in which you will be asked to choose between the lesser of two evils, and forced to decide between the conservative and the risky.
In addition to being a great two-player game, Lost Cities is also a visually beautiful package (although the white “map” on the superfluous playing board comes off as far too bluish, leaving you momentarily confused the first time you look at the game board). There is little doubt that this game is well worth the cost of admission, and should prove a worthy addition to your collection of games.
Style: 5
Substance: 4
Designer: Reiner Knizia
Publisher: Rio Grande Games
Price: $19.95
ISBN: 1-892081-23-7
Production Code: 687618
Lost Cities is currently available in a 6th Edition. I haven’t seen this new edition, although I know it features new art, some revised rules, and also expansion scenarios.
As I mentioned recently in my retrospective review of Hera & Zeus, it’s been many years since I was a regular player of two-player board games, so I haven’t revisited Lost Cities recently. But you’ll still find it on my shelf.















