The Alexandrian

Ptolus

IN THE SHADOW OF THE SPIRE

Ptolus - CityscapeSTARRING

Justin Alexander . . . . The Dungeon Master
Seth Bacon . . . . Agnarr / Ranthir
David Blackmer . . . . Agnarr
Preethi Gupta . . . . Elestra
Andrew Holmberg . . . . Dominic
Sarah Holmberg . . . . Tithenmamiwen (Tee)
Sarah Martin . . . . Tor
Jacqueline Wegscheid . . . . Nasira
Sasha Myhrom . . . . Alysta (Elestra)

CAMPAIGN JOURNAL

PRELUDE: AGNARR AND TEE
Character Background: Agnarr
Character Background: Tee
Prelude 1A: The Lost Vaults
Prelude 1B: The Lost Vaults Continued

PRELUDE 2: THE AWAKENING
Character Background: Dominic
Character Background: Elestra
Character Background: Ranthir
Prelude 2A – The Awakening: Ranthir
Prelude 2B – The Awakening: Dominic
Prelude 2C – The Awakening: Agnarr
Prelude 2D – The Awakening: Tee

SESSION 1: INVESTIGATING THE PAST
Session 1A – Investigating the Past
Session 1B – Tee’s Homecoming
Session 1C – Meeting Elestra
Session 1D – The Common Room at Night

SESSION 2: WELCOME TO THE CITY
Session 2A – Around Town
Session 2B – A Woman Assaulted

SESSION 3: ON THE MURDERER’S TRAIL
Session 3A – On the Murderer’s Trail
Session 3B – Questioning Cran

SESSION 4: RIOT IN OLDTOWN
Session 4A: Riot in Oldtown
Session 4B: Research and Developments

SESSION 5: THE TROUBLE WITH GOBLINS
Session 5: The Trouble With Goblins

SESSION 6: BLOOD IN THE DEPTHS
Session 6A: Blood in the Depths
Session 6B: Return to the Depths

SESSION 7: BLOOD IN THE WATER
Session 7A: The Aristocrat’s Table
Session 7B: Blood in the Water

INTERLUDE
Visions on the Edge of the Void

SESSION 8: WAKING IN CHAINS
Session 8A: Waking in Chains
Character Background: Tor
Session 8B: A New Companion

SESSION 9: GOLD AND JADE
Session 9A: Gold
Session 9B: In the House of Helmut
Session 9C: Jade

SESSION 10: THE LABYRINTHS OF GHUL
Session 10A: Labyrinths of Ghul
Session 10C: Retreat to the Surface
Session 10C: Back to the Labyrinths
Session 10D: Clan of the Torn Ear

RUNNING THE CAMPAIGN

Starting the Campaign
Designing Character Backgrounds
Inside the Campaign Journal
Purpose of the Preludes
Non-Standard Groups
The Retcon
Low Level Specialists
Play By E-Mail
World-Building by Players
Graphical Resources
The Best Laid Plans
Meta-Scenarios
Player Secrets
Player Absences
Electronic Game Table
Between the Sessions
Foreshadowing Encounters
Custom Game Structures
Deciphering Scripts
Mob Rule and the Fear of Railroads
The Role of a Campaign Journal
Guaranteeing Failure
From Table to Page
Reinventing Zombies
The Secret Campaign Journal
Thus Endeth the Campaign
Flashback Visions
Listening to the Cleromancy
Adding a New Player
High Level Intimidations and Intimations
Rolling for NPCs
Using Prophecy
A Miscellanea of Session 9
Exposition Dump Handouts


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