You’ll be able to find me on Dungeon Masterpiece tomorrow for an interview about So You Want To Be a Game Master and the secret arts of the DM.
“So You Want To Be A Game Master” might be the best dungeon mastering advice book to be published ever. And rightly so. @TheAlexandrian has been a game designer and writer of some of the best TTRPG content and blogging since the early 2000s. Even I was greatly influenced by his earlier works. Join me as I talk to Justin about some of the novel ideas in his book, his thought process on game development, and what lead him to bring this book to bear.
The crossover you’ve been waiting for! I had a fantastic time visiting Hexed Press yesterday for a livestream Q&A about So You Want to Be a Game Master, the withering of dungeon design, and so much more! If you didn’t have the chance to join us, the great news is that you can still watch the whole thing!
So You Want To Be a Game Masterhas been adapted into an audio book by Tantor Media. The audio book is unabridged, read by the amazing Shawn Compton, and comes out today!
As the pic says, I’ll be doing a signing at Tower Games in Minneapolis, MN on Thursday, December 7th @ 4pm to 7pm.
Tower Games
3920 Nicollet Avenue Minneapolis, MN 55409
They will have copies of the book available for sale, but you’re of course welcome to bring your own. And, of course, I’ll be more than happy to sign any of my other books or games, too.
This is currently the only dedicated signing event I have planned for So You Want to Be a Game Master, so if you’re in the area, I hope you’ll drop by!
RPG SUPERBRAIN JUSTIN ALEXANDER FINALLY PUTS ALL HIS GM ADVICE IN ONE BOOK!
According to Dave Thaumavore, I’m an RPG Superbrain.
I should put that on my business cards.
While you’re waiting for those business cards, though, you should check out How Do You Become a Good GM? Justin Alexander Has Some Answers, which is the far-ranging and deep-diving interview I did with Dave which dug into the darkest corners of my GMing philosophy, my approach to adventure design, and the driving passion which led to the publication of So You Want To Be a Game Master.
Here’s an excerpt:
But what it DID have was a really awesome McGuffin motivating the whole campaign, solid set-pieces, and four really cool villain factions with awesome hideouts. (Hideouts which, oddly, the published adventure told the DM they should never, ever allow the PCs to go to.) Basically, just a bunch of cool bits either glued to a railroad or bizarrely locked in the bottom of a locked filing cabinet in a disused lavatory with a sign on the door saying BEWARE OF THE LEOPARD BEHOLDER.