It’s audio book day!
So You Want To Be a Game Master has been adapted into an audio book by Tantor Media. The audio book is unabridged, read by the amazing Shawn Compton, and comes out today!
It’s audio book day!
So You Want To Be a Game Master has been adapted into an audio book by Tantor Media. The audio book is unabridged, read by the amazing Shawn Compton, and comes out today!
As the pic says, I’ll be doing a signing at Tower Games in Minneapolis, MN on Thursday, December 7th @ 4pm to 7pm.
Tower Games
3920 Nicollet Avenue
Minneapolis, MN 55409
They will have copies of the book available for sale, but you’re of course welcome to bring your own. And, of course, I’ll be more than happy to sign any of my other books or games, too.
This is currently the only dedicated signing event I have planned for So You Want to Be a Game Master, so if you’re in the area, I hope you’ll drop by!
RPG SUPERBRAIN JUSTIN ALEXANDER FINALLY PUTS ALL HIS GM ADVICE IN ONE BOOK!
According to Dave Thaumavore, I’m an RPG Superbrain.
I should put that on my business cards.
While you’re waiting for those business cards, though, you should check out How Do You Become a Good GM? Justin Alexander Has Some Answers, which is the far-ranging and deep-diving interview I did with Dave which dug into the darkest corners of my GMing philosophy, my approach to adventure design, and the driving passion which led to the publication of So You Want To Be a Game Master.
Here’s an excerpt:
But what it DID have was a really awesome McGuffin motivating the whole campaign, solid set-pieces, and four really cool villain factions with awesome hideouts. (Hideouts which, oddly, the published adventure told the DM they should never, ever allow the PCs to go to.) Basically, just a bunch of cool bits either glued to a railroad or bizarrely locked in the bottom of a locked filing cabinet in a disused lavatory with a sign on the door saying BEWARE OF THE
LEOPARDBEHOLDER.
It’s here!
For those braving their first dungeon, it’s a step-by-step guide. As one delves deeper into mysteries, raids, heists, wilderness exploration, and urbancrawls, So You Want to Be a Game Master transforms into the ultimate GM’s survival guide.
If you still need to snag your copy, it’s available in both physical and e-book formats from these fine purveyors of the written word, plus other bookstores and game stores worldwide:
Hard to believe this is really happening!
If you’re a fan of the Alexandrian and would like to support the book, the next couple of weeks are a really critical juncture. Some things you can do:
Buy the book. See above!
Buy the book for other people. I know it’s crass commercialism, but this book is the perfect gift for your GM. Or, if you’re already a GM, for players you think would be interested in running a game for the first time.
After direct support, the biggest thing is letting people know about the book. This could include:
Make a library request and ask your local library to carry a copy of the book!
It also makes a big difference if, after reading the book, you write a review. This only needs to be a few sentences, but it can be posted sites like:
And did you know that you could post the same review on multiple sites? Cool fact.
So You Want To Be a Game Master was a double feature on Heath’s Geekverse.
First up, Heath dived into the book, giving an extensive sneak peek between the covers, on the Morning Grind.
Then, later in the evening, I joined him for a session of Table Talk, where we took questions from viewers. We ruffled some feathers with this one!