COMMON LABS – DAYTIME
Action Group Location
2 Advanced Vladaam Guards Entrance
2 Apprentices Area 1
2 Apprentices + Vladaam Guard Area 4
4 Journeymen* + 4 Apprentices*** Area 5
COMMON LABS – NIGHT
Action Group Location
2 Advanced Vladaam Guards Area 1
2 Advanced Vladaam Guards Area 4
Kaldri** + 2 Journeymen* Area 5
* Carries common vault key.
** Carries master vault key.
*** One of the apprentices sneaks away from work and goes to the curse den in the Guildsman District (see Part 8: Curse Dens). This same apprentice takes his fellow apprentices back to the curse den after work.
Alchemical Lab – Storefront/Common Labs
Guildsman District
Guilder Street – J9
AREA 1 – STOREFRONT
The pillars out front are each engraved with the Vladaam alchemy sigil.
STOREFRONT: Maintains a current supply of common alchemical items, plus 3d6 items costing less than 100 gp; 1d6-1 items costing more than 100 gp; and 1 slowfall cloak. (Most of this inventory is kept in Areas 4 & 5.)
IRON COFFER: 10% chance of being present.
- 500 gp
- 40,000 sp
- 50,000 cp
- Instructions to have the Ithildin Couriers ship it to the Red Company of Goldsmiths on Gold Street (see Part 12).
AREA 2 – ALARMS
This area has an alarm triggered by anyone not wearing a Vladaam deot ring (Detect DC 24). If triggered, it alerts Kaldri and the night captain of the watch station on Contable Way (Ptolus Map, K8).
AREA 3 – STORAGE
The claustrophobic shelves here contain 12,000 gp in alchemical supplies.
SAFE: DC 30 Thieves’ Tools to open. Can also be opened with the common vault key.
- Alchemical Lab 4 – Secret Lorebook
- potion of growth
- potion of gaseous form
- 605 gp
AREA 4 – DELIVERY ENTRANCE
This shipping dock contains items shipped from the other alchemy labs. Empty and partially full shipping crates contain addresses for Brewer’s Close, Blackstreet, and Wayfarer’s Street.
AREA 5 – ALCHEMY LAB
Several long worktables cross the width of this room.
ALCHEMY LAB: 3 sets of Alchemist’s Supplies.
- 2,000 gp of alchemical components
- 3d4+2 types of items currently being made (1d6 doses of each).
ITEMS CONSTRUCTED HERE:
- Abjurer’s Chalk
- Antitoxin
- Brittlemaker
- Caltrips
- Chameleon Fabric
- Desiccating Ash
- Essence of Acacia
- Essence of Wolfsbane
- Firesnuff
- Flashpot
- Glowchalk
- Homing Rods
- Houndscent
- Mindblinder Draught
- Naiad’s Tears
- Orc’s Drool
- Serenity Draught
- Silvervein
- Silvervein, Improved
- Slowfall Cloak
- Smokestick
- Snappowder
- Sunrod
- Stinkbomb
- Tanglefoot Bag
- Thaumaturgical Drops
- Thunderstone
- Tindertwig
- Weatherstone
This may sound crazy, but do you think Ptolus, with work, could work in Pathfinder 2e? Am really enjoying & preferring PF2E over 5e…. but I am also aware, converting stuff can be a time consuming pain! Getting Ptolus onto Roll20 will be a big enough effort! (Thank the Dice Gawds for Kobold Press’ recent & awesome City book & esp maps! Very useful)