The Alexandrian

Shakespeare & Company

Last week we opened Richard II and tonight at 7:00 PM we open As You Like It. In this show I play Oliver du Boys, the villainous elder brother who attempts to murder his brother Orlando and, thus, sets in motion the entire play. It’s a fun little show. So grab a chair or a blanket, grab a picnic basket, and come down to enjoy a pleasant evening at Shakespeare & Company‘s permanent outdoor stage before heading off to enjoy your fireworks of choice.

REMAINING SCHEDULE

Friday, July 4th – As You Like It
Saturday, July 5th – Richard II
Sunday, July 6th – As You Like It

Friday, July 11th – Servant of Two Masters
Saturday, July 12th – As You Like It
Sunday, July 13th – Servant of Two Masters

Friday, July 18th – Richard II
Saturday, July 19th – Servant of Two Masters
Sunday, July 20th – As You Like It

Friday, July 25th – As You Like It
Saturday, July 26th – Richard II
Sunday, July 27th – Servant of Two Masters

Friday, August 1st – Servant of Two Masters
Saturday, August 2nd – As You Like It
Sunday, August 3rd – Richard II

Friday and Saturday shows are at 7:00 PM. Sunday shows are at 6:00 PM.

Richard II - Coat of ArmsAs I’ve mentioned previously, I’ll be appearing as Henry Bolingbroke in Shakespeare & Company’s production of Richard II through August 3rd. In approaching this role I naturally bore with me the experience of having seen the play several times in the past — most notably on the stage of the Guthrie Theater in 1990 with Charles Janasz playing the lead.

Based on these productions, I had largely embraced the modern scholastic tradiition, which (loosely speaking) holds the play to be about a philosophically-inclined god-king (Richard II) who is deposed by a usurping, forsworn bastard (Henry IV). Digging a bit deeper into the modern scholastic tradition reveals a common understanding in which Richard II, serving metaphorically as a symbol of traditional royalty in which the king rules by divine right, is replaced by Henry Bolingbroke, who serves as a symbol of modern royalty in which the king rules in the legacy of Machiavelli.

This is all well and good and, honestly, I was looking forward to playing Bolingbrooke’s bastardy right to the hilt.

But as I began to peel back the layers of the play and delve into the character, I actually found a very different Bolingbroke waiting for me in Shakespeare’s words.

THE PLOT

A quick plot summary for those less familiar with the play: At the beginning of the play, Bolingbroke accuses Mowbray (another noble) of treason and provides a list of specific charges to that effect. Mowbray accuses Bolingbroke of the same (but, notably, has no similar list of charges). The issue is supposed to be resolved through a trial by combat, but Richard II cancels the duel and instead banishes both of them.

While Bolingbroke is gone, his father — the Duke of Lancaster — dies. Richard II takes the opportunity to seize the duchy for himself, parcels it out to a variety of political sycophants, and uses the profits to fund a war in Ireland. Bolingbroke, enraged, returns to England. Richard II is deposed and Bolingbroke is crowned king as Henry IV. Richard is locked up in Pomfret Castle and there he is killed by one of Bolingbroke’s followers.

BOLINGBROKE’S POINT OF VIEW

My major revelation with Bolingbroke was simply this: He never says he wants the crown.

In fact, he says quite the opposite many, many times. When he first returns to England, for example (in Act II, Scene 3), he meets with his uncle, the Duke of York. York is loyal to Richard and accuses Bolingbroke of treason (because he has returned from his banishment before his appointed time). In response, Bolingbroke says this:

As I was banish’d, I was banish’d Hereford;
But as I come, I come for Lancaster.
And, noble uncle, I beseech your grace
Look on my wrongs with an indifferent eye:
You are my father, for methinks in you
I see old Gaunt alive; O, then, my father,
Will you permit that I shall stand condemn’d
A wandering vagabond; my rights and royalties
Pluck’d from my arms perforce and given away
To upstart unthrifts? Wherefore was I born?
If that my cousin king be King of England,
It must be granted I am Duke of Lancaster.
[…]
I am denied to sue my livery here,
And yet my letters-patents give me leave:
My father’s goods are all distrained and sold,
And these and all are all amiss employ’d.
What would you have me do? I am a subject
And I challenge law: attorneys are denied me;
And therefore, personally, I lay my claim
To my inheritance of free descent.

To my ear, that’s an impassioned and earnest plea. Bolingbroke acknowledges that he is wrong to return before the term of his banishment has ended… but he feels as if he has been forced to it. It’s not just that Richard has stolen his family’s fortune: With his father’s death Bolingbroke has become the Duke of Lancaster, and as a duke he has a sworn responsibility to his subjects. In addition, his own rights as a subject of King Richard have been violated.

This pattern continues. In Act III, Scene 3 — when Bolingbroke reaches the castle where Richard waits for him — he declares:

On both his knees doth kiss King Richard’s hand
And sends allegiance and true faith of heart
To his most royal person, hither come
Even at his feet to lay my arms and power,
Provided that my banishment repeal’d
And lands restored again be freely granted…

When he actually comes face-to-face with Richard, it’s Richard who keeps insisting that Bolingbroke has come to depose him. Bolingbroke answers him repeatedly: “My gracious lord, I come but for mine own.” and “So far be mine, my most redoubted lord, as my true service shall deserve your love.”

Nor is Bolingbroke the only saying it. Northumberland, Bolingbroke’s moster powerful ally, tells York:

The noble duke hath sworn his coming is
But for his own; and for the right of that
We all have strongly sworn to give him aid…

Most notably there is York himself. The moment when Richard first resigns his crown is not actually seen on stage, but when Richard later asks, “To do what service am I sent for hither?” York is the one who says:

To do that office of thine own good will
Which tired majesty did make thee offer,
The resignation of thy state and crown
To Henry Bolingbroke.

So even York, who has been established as Richard’s most faithful supporter, believes that Richard resigned the crown of his own will and that it was Richard who offered and not Bolingbroke who demanded it.

Now, admittedly, in most productions these lines are played for irony. Bolingbroke, dressed in a Nazi uniform, says, “Show fair duty to his majesty.” And the stormtroopers move in. “My gracious lord,” he says with mocking sarcasm dripping from his lips, “I come but for mine own.” Even York’s proclamation comes as he warily eyes the Glock pistols of his personal “guard”.

And that can certainly be a very effective way to play it. But it’s surprising that Shakespeare never drops the facade: There is never a moment when Bolingbroke — like a Richard III or Claudius or Iago — takes the opportunity to confess his knavery.

RICHARD’S POINT OF VIEW

But the larger objection is this: If Bolingbroke doesn’t want it, why does Richard give it?

Here we come to what I believe is the central dynamic of the play: The fundamental discontinuity between the world view of Bolingbroke and the world view of Richard.

Richard’s entire sense of identity is tied to the divine right of kings. Richard believes that, by right of birth, he is the chosen of god. And because of that, as King of England, he possesses a pope-like infallibility. For example (from Act III, Scene 3):

…we thought ourself thy lawful king.
And if we be, how dare they joints forget
To pay their awful duty to our presence?
If we be not, show us the hand of God
That hath dismissed us from our stewardship;
For well we know, no hand of blood and bone
Can gripe the sacred handle of our scepter…

Richard literally believes that not only does he hold the throne of England in stewardship for God himself, but that — as king — he is literally more than mortal.

So Bolingbroke comes back from banishment and he says, “Richard, you made a mistake. You shouldn’t have banished me and you shouldn’t have stolen my inheritance. All I’m asking is that you repeal the banishment and give me my lands back.”

From Bolingbroke’s point of view, this is perfectly reasonable. Unfortunately, there’s a problem: Richard believes that he’s divine and infallible. To Richard, that’s what being king means: If you’re a king, you’re divine and infallible.

But if you’re infallible, you can’t be wrong. So when Bolingbroke says, “You made a mistake.” What Richard hears is, “You’re not king.”

Which is why you get dialogue like this (Act III, Scene 3):

BOLINGBROKE: My gracious lord, I come but for mine own.

RICHARD: Your own is yours, and I am yours, and all.

BOLINGBROKE: So far by mine, my most redoubted lord,
As my true service shall deserve your love.

RICHARD: Well you deserve: they well deserve to have,
That know the strong’st and surest way to get.

That entire exchange is literally two people talking past each other. Bolingbroke keeps saying, “No, seriously, I’m just here to get my inheritance.” But what Richard hears is, “You’re not king!”

Bolingbroke, unwittingly, throws Richard’s entire sense of self into doubt and confusion. Take, for example, the conclusion of the famous “let us sit upon the ground and tell sad stories of the death of kings” speech:

Cover your heads and mock not flesh and blood
With solemn reverence: throw away respect,
Tradition, form and ceremonious duty,
For you have but mistook me all this while:
I live with bread like you, feel want,
Taste grief, need friends: subjected thus,
How can you say to me, I am a king?

Richard never surrenders the idea that a king is supposed to be something more than mortal. And so, when he is forced to face his own mortality, he usurps and (ultimately) destroys himself.

THE DESTRUCTION OF GREAT MEN

Viewed through this lens, Richard II becomes the story of how two great men end up destroying each other.

Richard’s destruction is self-evident — he is deposed and killed.

Bolingbroke’s destruction, on the other hand, is a slightly subtler affair. By the end of the play he has been crowned king and, to all appearances, proven completely triumphant. But that triumph is, ultimately, tainted: In the process of achieving it, Bolingbroke has been pushed inexorably into a state of self-immolating sin.

From Richard’s point of view, Bolingbroke has usurped not only his crown but his very identity:

… I have no name, no title,
No, not that name was given me at the font,
But ’tis usurp’d. Alack the heavy day,
That I have worn so many winters out,
And know not now what name to call myself!

From Bolingbroke’s point of view, Richard has forced him to become a forsworn usurper.

And it affects him deeply. In Act V, when his cousin Aumerle is caught in a traitorous plot, the Duchess of York pleads for her son’s life. Bolingbroke responds, “I pardon him, as God shall pardon me.”

Richard’s death itself becomes a microcosm of Bolingbroke’s despair: The deposition scene in which Richard “undoes himself” is fairly horrifying for Bolingbroke. Richard cedes the throne to Bolingbroke, but Richard’s own struggles with identity make it anything but clear to the assembled nobles… which means that rebellion could still be raised in Richard’s name. Richard has become a “living fear” for Bolingbroke, who says as much: “Have I no friend who will rid me of this living fear?”

Exton, hearing this, convinces himself that Bolingbroke has given him a command to kill Richard. He does so and brings the body before Bolingbroke to receive his reward. Bolingbroke is horrified:

BOLINGBROKE: Exton, I thank thee not; for thou hast wrought
A deed of slander with thy fatal hand
Upon my head and all this famous land.

EXTON: From your own mouth, my lord, did I this deed.

BOLINGBROKE: They love not poison that do poison need,
Nor do I thee: though I did wish him dead,
I hate the murderer, love him murdered.
The guilt of conscience take thou for thy labour,
But neither my good word nor princely favour:
With Cain go wander through shades of night,
And never show thy head by day nor light.
Lords, I protest, my soul is full of woe,
That blood should sprinkle me to make me grow:
Come, mourn with me for that I do lament,
And put on sullen black incontinent:
I’ll make a voyage to the Holy Land,
To wash this blood off from my guilty hand:
March sadly after; grace my mournings here;
In weeping after this untimely bier.

And, again, these are lines which can be spoken with irony and a two-faced tongue. “My goodness, Exton! I can’t believe you would have done such thing! I am shocked — shocked! — to discover that there is murder going on in this establishment!”

But how much more powerful is it if Bolingbroke is speaking from his heart? If he does, in fact, feel the heavy weight of woe and guilt and sin? If he is trapped between relief because his living fear is dead and horror that it was done in his name? If this speech — which is the last speech of the play — is not just political posturing, but the sound of a man’s soul being ripped to shreds?

I’ll admit that I have something of a soft spot for pathos, but I find this twinned tragedy — the drama of polar opposites annihilating each other — far more interesting than the story of a good king and a usurping bad guy (particularly since Shakespeare supplies Richard with more than enough faults to call into serious question his status as a “good king”). Watching the play unfold with this dynamic is like watching the interaction of matter and anti-matter in slow motion.

Keep on the Shadowfell - The Alexandrian Remix

Keep on the Shadowfell was the inaugural product for 4th Edition. I was fairly disappointed with the quality and the content of the module, but I wanted to playtest the new edition. So I decided to do a fairly expansive remix to give the adventure a stronger backbone and a richer mythology; adding depth and breadth where necessary.


COMPLETE COLLECTION

DOWNLOAD HERE

Patrons of the Alexandrian can download a PDF collection of the entire Remix. It includes:

The Complete Collection, containing every article form the series (including addendums, as detailed below).

Justin’s Running Files, which function as a kind of cheat sheet for the adventure. These are the actual notes I prepared and used for running the adventure, more or less stripping out all of hte design notes and other commentary from the Complete Collection.


INITIAL IMPRESSIONS
First Impressions
Impressions with Spoilers
Last of the First Impressions

ANALYZING DESIGN
Traps and the Chamber of Statues
Remixing the Chamber of Statues
Rotten Cherubs

REMIXING KEEP ON THE SHADOWFELL
Part 1: Kobolds
Part 2: The Kobold Lair
Part 3: Arriving in Winterhaven
Part 4: On the Streets of Winterhaven
Part 5: On the Streets of Winterhaven 2
Part 6: Winterhaven NPCs
Part 7: Winterhaven NPCs 2
Part 8: Winterhaven Developments
Part 9: Cultists in Winterhaven
Part 10: The Ruined Keep
Part 11: Kalarel’s Ritual and the Dragon Burial Site
Part 12: The Three Clue Rule
Part 13: Three Clue Rule – First Revelations
Part 14: Three Clue Rule – Second Revelations

BELATED ADDENDUMS
How (Not) To Fix the Keep on the Shadowfell
A Much Belated Addendum
Kobold Lair Battlemaps
Xandering the Dungeon

DM’S CHEAT SHEET

Keep on the Shadowfell

Go to Part 1

Keep on the ShadowfellSPOILER WARNING!

The following thoughts contain minor spoilers for Keep on the Shadowfell. If you don’t want to be spoiled, don’t read it. And if you’re in my gaming group then you definitely shouldn’t be reading it.

REVELATION 4: CULT OF ORCUS

Once the PCs become aware of the cult’s potential involvement in the area (either through identifying a holy symbol; an Orcus idol; or learning of the keep’s true history), they may want to find out more about Orcus and his cult.

CLUE 1: ARCANA/RELIGION CHECK. See the Monster Manual, pg. 206, for Orcus Lore.

CLUE 2: STREETWISE CHECK/VALTHRUN. See “On the Streets of Winterhaven”.

CLUE 3: DOUVEN STAHL. Douven Stahl can tell them everything on pgs. 206 and 210 of the Monster Manual regarding Orcus and his cults. See, also, “Dragon Burial Site”.

REVELATION 5: KALAREL’S RITUAL

The PCs don’t need to know about Kalarel’s ritual before stumbling into area 19 of the keep, but they’re likely to be interested in learning what the cult is planning.

CLUE 1: KALAREL’S RITUAL LETTER. The note Kalarel writes to Ninaran can be recovered after the “Dead Walk” interlude. It mentions the keep (see below).

CLUE 2: DOUVEN STAHL. Douven Stahl can make several informed guesses regarding the ritual (see “Dragon Burial Site”).

CLUE 3: SIR KEEGAN. Sir Keegan, in area 8 of the keep, can tell them of the Fane of Orcus which lay beneath the keep (see “Kalarel’s Ritual”). He knows that the cultists have gathered there.

KALAREL’S RITUAL LETTER

I received your report on the runebearers. Next time you see them, but an end to their meddling. Mix the blood of ten people with the elixir my messenger brings. Then trace the following pattern on the ground of the graveyard and pour the liquid into the lines:

Kalarel - Necromantic Symbol

With the thinning of the veil here at the keep, this circle will create a sympathetic connection to the Shadowfell.

My work here is very near completion. It will not be long now. If you come to the keep, the pass phrase for the second level is “from the ground, some magic was found”.

Kalarel

USING THE REVELATION LIST

Basically, there are three steps to my use of the revelation list for an adventure:

First, I determine the chokepoints of the adventure and list the necessary revelations.

Second, for each revelation I make a list of at least three clues and then incorporate these clues into the design of the adventure.

Third, while actually running the adventure, I keep the revelation-and-clue list handy as a quick-reference tool. I treat it as a literal checklist: If the PCs find a clue, I check it off. If the PCs have missed a clue (by failing to search a room, for example), I’ll circle it. If the PCs have definitely reached a particular conclusion (not just considered it as a possibility, but definitively concluded that “this is what’s happening”), I’ll cross the entire revelation off my list.

Using this approach allows me to spot potential trouble spots as they’re developing: If, for example, the PCs have discovered all the clues I’ve designed for a particular revelation but, for whatever reason, still haven’t draw the proper conclusion then I know I need to introduce new clues. Similarly, if they’ve been missing a lot of clues for a particular revelation, I can start anticipating the need for new clues.

My original Three Clue Rule essay had a lengthier discussion of how to deal with these types of issues as they emerge, but here’s an example: If the PCs have missed or ignored all of the clues suggesting that they should really check out the Keep of the Shadowfell and see what’s going on there, I might decide to trigger Ninaran’s assault on Lord Padraig’s manor house with the intention that either Ninaran or one of the other cultists will willingly surrender when the encounter turns against them and spill their guts regarding Kalarel’s plans.

Similarly, if the PCs haven’t found the kobold lair yet, I might trigger one of the kobold encounters — either the “Slyblade Hunter” or “Farmer’s Jeopardy” encounters can be used without the PCs taking any action themselves — and use it as a way of introducing a new clue. (Or, if nothing else, give the players something to do while I try to figure out another way of getting them back on track.)

The good news is that, when you use the Three Clue Rule, you generally won’t run into these problems in the first place, so you’ll be able to spend more time playing the game and less time trying to fix the game.

July 2nd, 2008 REMIXING KEEP ON THE SHADOWFELL

PART 14: THREE CLUE RULE – SECOND REVELATIONS

Go to Part 1

SPOILER WARNING!

The following thoughts contain minor spoilers for Keep on the Shadowfell. If you don’t want to be spoiled, don’t read it. And if you’re in my gaming group then you definitely shouldn’t be reading it.

REVELATION 4: CULT OF ORCUS

Once the PCs become aware of the cult’s potential involvement in the area (either through identifying a holy symbol; an Orcus idol; or learning of the keep’s true history), they may want to find out more about Orcus and his cult.

CLUE 1: ARCANA/RELIGION CHECK. See the Monster Manual, pg. 206, for Orcus Lore.

CLUE 2: STREETWISE CHECK/VALTHRUN. See “On the Streets of Winterhaven”.

CLUE 3: DOUVEN STAHL. Douven Stahl can tell them everything on pgs. 206 and 210 of the Monster Manual regarding Orcus and his cults. See, also, “Dragon Burial Site”.

REVELATION 5: KALAREL’S RITUAL

The PCs don’t need to know about Kalarel’s ritual before stumbling into area 19 of the keep, but they’re likely to be interested in learning what the cult is planning.

CLUE 1: KALAREL’S RITUAL LETTER. The note Kalarel writes to Ninaran can be recovered after the “Dead Walk” interlude. It mentions the keep (see below).

CLUE 2: DOUVEN STAHL. Douven Stahl can make several informed guesses regarding the ritual (see “Dragon Burial Site”).

CLUE 3: SIR KEEGAN. Sir Keegan, in area 8 of the keep, can tell them of the Fane of Orcus which lay beneath the keep (see “Kalarel’s Ritual”). He knows that the cultists have gathered there.

KALAREL’S RITUAL LETTER

I received your report on the runebearers. Next time you see them, but an end to their meddling. Mix the blood of ten people with the elixir my messenger brings. Then trace the following pattern on the ground of the graveyard and pour the liquid into the lines:

With the thinning of the veil here at the keep, this circle will create a sympathetic connection to the Shadowfell.

My work here is very near completion. It will not be long now. If you come to the keep, the pass phrase for the second level is “from the ground, some magic was found”.

– Kalarel

USING THE REVELATION LIST

Basically, there are three steps to my use of the revelation list for an adventure:

First, I determine the chokepoints of the adventure and list the necessary revelations.

Second, for each revelation I make a list of at least three clues and then incorporate these clues into the design of the adventure.

Third, while actually running the adventure, I keep the revelation-and-clue list handy as a quick-reference tool. I treat it as a literal checklist: If the PCs find a clue, I check it off. If the PCs have missed a clue (by failing to search a room, for example), I’ll circle it. If the PCs have definitely reached a particular conclusion (not just considered it as a possibility, but definitively concluded that “this is what’s happening”), I’ll cross the entire revelation off my list.

Using this approach allows me to spot potential trouble spots as they’re developing: If, for example, the PCs have discovered all the clues I’ve designed for a particular revelation but, for whatever reason, still haven’t draw the proper conclusion then I know I need to introduce new clues. Similarly, if they’ve been missing a lot of clues for a particular revelation, I can start anticipating the need for new clues.

My original Three Clue Rule essay had a lengthier discussion of how to deal with these types of issues as they emerge, but here’s an example: If the PCs have missed or ignored all of the clues suggesting that they should really check out the Keep of the Shadowfell and see what’s going on there, I might decide to trigger Ninaran’s assault on Lord Padraig’s manor house with the intention that either Ninaran or one of the other cultists will willingly surrender when the encounter turns against them and spill their guts regarding Kalarel’s plans.

Similarly, if the PCs haven’t found the kobold lair yet, I might trigger one of the kobold encounters — either the “Slyblade Hunter” or “Farmer’s Jeopardy” encounters can be used without the PCs taking any action themselves — and use it as a way of introducing a new clue. (Or, if nothing else, give the players something to do while I try to figure out another way of getting them back on track.)

The good news is that, when you use the Three Clue Rule, you generally won’t run into these problems in the first place, so you’ll be able to spend more time playing the game and less time trying to fix the game.

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Go to Part 1

Keep on the ShadowfellSPOILER WARNING!

The following thoughts contain minor spoilers for Keep on the Shadowfell. If you don’t want to be spoiled, don’t read it. And if you’re in my gaming group then you definitely shouldn’t be reading it.

REVELATION 1: THE KOBOLD LAIR

Keep on the Shadowfell begins with a kobold ambush. The entire village of Winterhaven is suffering under the effects of the kobold attacks. And Lord Padraig is offering bounties on both dead kobolds and the location of the kobold lair. So how will the PCs actually find the kobold lair?

CLUE 1: TRACKING. The PCs can track the kobolds back to their lair, starting at the location of any of their attacks or the barricades on the road between Winterhaven and the Keep of the Shadowfell.

Following the trail is a 6/3 skill challenge. The PCs must first succeed at a Perception check (DC 15) to locate the tracks (this counts as a success on the skill challenge), and can then use Nature and Perception checks as primary skills to complete the skill challenge.

CLUE 2: NINARAN. A successful Streetwise check in Winterhaven will put them in touch with Ninaran (see “On the Streets of Winterhaven” and “Winterhaven NPCs”).

CLUE 3: INTERROGATION. Any captured kobold can be forced to reveal the location of the kobold lair with an Intimidate check vs. Will defense. The kobold receives a +10 bonus because it’s hostile and a +2 bonus because giving up the location of the lair is essentially a betrayal of the entire clan.

Other PCs can use the Aid Another action with either Interrogation or Diplomacy (good cop/bad cop).

REVELATION 2: DRAGON BURIAL SITE

The PCs need to become aware of the dragon burial site and motivated to check it out.

CLUE 1: DRUIDIC SPIRIT. The druidic spirit in area 6 of the kobold lair is aware of the dragon burial site and of its importance to Kalarel’s ritual (see “Kobold Lair”).

CLUE 2: VALTHRUN. If asked about the Cult of Orcus, Valthrun will have some information but will also refer the PCs to Douven Stahl — “the true expert on the cult”. Valthrun knows that Stahl was researching the burial site and can tell the PCs where it is. (See “On the Streets of Winterhaven” and “Winterhaven NPCs”.)

CLUE 3: KALAREL’S LETTER TO BALGRON. We’ll put a letter in area 4 of the keep, written by Kalarel with instructions for Balgron.

Balgron—

One of the villagers has stumbled onto the dig site south of the village. I’ve ordered Datok and his men to reinforce Agrid. You should send some of your goblins to the surface and keep an eye on the ruins. It is important that our work not be disturbed.

Kalarel

REVELATION 3: THE KEEP

Pretty much anyone in Winterhaven can tell the PCs where the Keep is, and many people can give them even more information about it (see the relevant Streetwise check in “On the Streets of Winterhaven”). However, the following clues will make the players aware of its importance:

CLUE 1: DOUVEN STAHL. When the PCs speak with Douven Stahl at the dragon burial site, he’ll be able to tell them about the Keep. (See “Dragon Burial Site”.)

CLUE 2: KALAREL’S RITUAL LETTER. The note Kalarel writes to Ninaran can be recovered after the “Dead Walk” interlude. It mentions the keep.

CLUE 3: SIR CALIBAN. Perrien’s father, the banished knight Sir Caliban, journeyed to the keep and was killed there. (Bairwin Wildarson can tell them this.)

Continued…

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