Cyclopeatron wrote an interesting post t’other day regarding the fact that blog posts which are the equivalent of op-ed commentary tend to attract more comments than blog posts containing creative content.
To a large extent this makes sense: Commentary posts inherently serve as the opening salvo in a potential conversation, inviting responses which either disagree with that commentary or extrapolate upon it. Creative content, on the other hand, doesn’t have an easy response: If you liked it, there’s not much to be said beyond “nice” (and that seems pointless enough you’ll probably skip it). If you didn’t like it, you’ll probably feel no particular compulsion to be a jerk by saying “you suck”. (A critique might be useful, but if it wasn’t invited you’re probably wasting your time and likely coming across as a jerk again.)
But the point Cyclopeatron makes is that this has a real effect on what bloggers write: The only real payment we get is the social validation from seeing people talk about what we wrote. When commentary posts see so much more activity than creative posts, we’re being strongly encouraged to write commentary posts instead of creative posts.
Despite this predilection, I agree with Cyclopeatron that the RPG blogosphere is a happier and healthier place when it’s filled up with awesome creative ideas. Towards that end, I propose Alexander’s Rule:
If you use something awesome from a blog in your game, go back and tell the creator about it.
That might mean taking fifteen seconds to write a comment. (“Hey. I ran the Dungeon Crawl of Ultimate Doom last night and it killed three PCs. Nice work.”) It might mean writing up a full session report, posting it to your own blog, and sending the original creator a trackback or link. Or anything inbetween.
Lemme take a second to practice what I’m preaching. Let me just stick a little spoiler protection for my players (who should read no further here)…











