The Alexandrian

Posts tagged ‘in the shadow of the spire’

Ptolus - In the Shadow of the Spire
IN THE SHADOW OF THE SPIRE

SESSION 28C: INTO THE BANEWARRENS

September 7th, 2008
The 15th Day of Kadal in the 790th Year of the Seyrunian Dynasty

THE MANSION ON NIBECK STREET

Besides Taunell, Pythoness House was deserted. Neither the cultists, the chaos spirit, nor the demon had returned. Satisfied that there was nothing else to be gained there, they headed towards the mansion on Nibeck Street.

The mansion was a single-story sprawl of decayed opulence standing in the shadow of the Jeweled Cliffs. It had clearly been abandoned for some time. A dreary layer of neglect was draped over the entire structure – grime and dust and weeds.

They carefully made their way up to the grand entrance. By studying the dim tracks left in the dust outside the door, Agnarr was able to tell that a large group had recently entered the mansion. “I’m not sure how many were in the group, but some of these tracks are too large to be human. They appear to have been followed by two other people who were careful in their movements – stealthy.”

There were also several large, circular, clawed prints that none of them recognized. Agnarr couldn’t tell if these tracks had accompanied the first group or the second.

Tee carefully opened the front doors. A broad foyer with a moldering carpet was revealed. About thirty feet further on, this foyer ended in the main entrance hall which ran through the center of the building. On the opposite side of the hall they could look out through what had once been a grand living room through a wall of glass doors into the mansion’s private garden.

Agnarr was still following the tracks. “They went to the right.”

The others followed him. They passed a dining room on their left. The tracks continued further down the hall towards another door, which turned out to be the kitchen. Beyond the kitchen the hall took a sharp turn to the right.

“All right,” Tee said. “Do we keep following the tracks or should we make sure that—“

Her question was rendered moot as an orc woman came darting around the corner and, with a guttural warcry, swung her sword at Agnarr’s head.

The barbarian was surprised, but only for a moment. He easily ducked under the orc woman’s clumsy blow, whipped out his own sword, and used it to pin her to the wall.

The orc woman howled in pain. She slammed her own sword into Agnarr’s side. Agnarr barely grunted. The orc woman’s eyes widened and she tried to squirm free, but Agnarr – holding her in place with one hand – simply drew back and then severed her spine.

Tor trussed her up and Dominic healed her spine. Tee quickly rifled through her possessions, but she was carrying nothing that would identify her. Her equipment was of high quality, but generic. She had no identification papers on her. What she did have, however, was a curious ring made out of bone. Tee tried to remove it, but found that it stuck fast. Dominic inspected it and discovered that it was actually bonded to the orc woman’s finger bone.

“That’s… disturbing,” Tee said.

They woke her up and began questioning her. Unfortunately, she proved completely intransigent – hurling curses at them and then falling silent. Tee pretended to plead with her, playing the sympathetic role to the hilt. But, when she still refused to respond, Tee simply turned to Agnarr: “Do it.”

Agnarr stepped forward and ripped off her ear.

But she still wouldn’t talk.

“How is that even possible?” Elestra said. “I’m intimidated and it wasn’t even my ear.”

Dominic re-attached her ear (as much to stop her from bleeding to death as anything else) and they dumped her in a nearby closet. No one had come to help her, but they did a quick sweep of the mansion’s upper level just to be sure there wouldn’t be any more surprises. They found nothing.

THE MEANDERING PASSAGE

In the kitchen’s pantry they found a narrow flight of stone stairs leading down into a wine cellar. There were various wooden racks for bottles and a few larger ones for casks, but they were all empty. A number of the racks, however, had been toppled over and shoved off to one side of the cellar, exposing a large section of the western wall. A huge hole had been dug into this wall, leading to a long tunnel which ran out of sight.

They headed into the tunnel. The floor was bare stone and tightly compacted dirt, making it impossible for Agnarr to make out any clear trail. However, Tee was able to tell that the tunnel had been dug with large claws.

The tunnel ran in a perfectly straight line due west. After a few minutes they began to wonder exactly how far it went. It was more than 1,600 feet before they reached the first turn-off — a second tunnel broke off abruptly to the north. The walls of this second tunnel were rougher and less even — it had the appearance of a natural cave, perhaps one that had been inadvertently intersected by the tunnel they were following. They decided to bypass it and continue west.

After another thousand feet or so, the tunnel widened into a larger cavern. Loose stones and dirt covered the floor. Burrowed passages continued to the west and to the south. There were a few digging tools scattered on the floor (none of which, curiously, appeared to have been used) and a leather pack leaning up against the wall.

Digging through the leather pack they found a few miscellaneous supplies and a note:

YUINTHU’S LETTER TO KIKANUILE

Kikanuile—

I am glad to hear that your excavations are nearly complete. Fortunately, our own researches have already yielded fruit. Within the unsealed portions of the Banewarrens, you should discover a massive iron door marked with the Seal of Malkith. You will need to breach this warded door in order to penetrate deeper into the complex.

To that end, I am sending you a ring enchanted with two magical wishes. You will need to use one of the wishes to open the door – and even that will only keep it open for a moment. The second wish will be your key to get out. Use the ring with care. We do not know when we might be able to procure another.

Our attempts to divine what lies beyond the door have failed. Both our spells and our research are silent as to the location of the Grail. Discover as much as you can and then report back.

—Yuinthu

“What does it mean?” Elestra asked.

“I have no idea,” Tee said, tucking the letter away.

“Which way should we go?” Ranthir asked.

“Let’s keep heading west.”

But after a couple hundred feet, the western tunnel came to a sudden end – as if digging had simply stopped for some reason. So they doubled back and took the southern passage instead.

After about eighty feet, this second tunnel broke through into a very different-looking chamber. Rocks and dirt covered the smooth stone floor near the mouth of the tunnel, and around the edges of the gaping hole they could see pieces of jagged metal jutting out of the wall. The finished area beyond was about 30 feet wide and equally long. To the right there was an open arch. To the left, the chamber widened into an octagon-shaped area, with a narrow passage on its far side and a large steel door covered with runes and symbols standing slightly ajar opposite it on the north wall.

ENTERING THE BANEWARRENS

As they passed carefully through the jagged hole into the chamber beyond, Ranthir noticed minute runes written on the metal jutting out of the wall. He was able to identify them as arcane resonant points designed to interact with potent magic emanating from some other location.

“But what are they supposed to do?” Elestra asked.

“There’s no way to know,” Ranthir said. “I’d have to know what emanations they were meant to receive. If they were active, I might be able to deduce it. But they aren’t.”

Tee, meanwhile, had moved ahead to investigate the rune-covered door. Looking through it she saw a stark and empty chamber. She called Ranthir over to take a look at it.

He identified the runes of the door as being of a warding nature. He found traces around the edges of the door of a magical metallic substance that would have enhanced the seal on the door. “Difficult to open, but not impossible. And now that it’s been opened, the ward has been completely broken.”

“So even closing the door again wouldn’t seal it?”

“That’s right.”

“Okay, close it anyway. We’ll check the southern passage first to make sure that nothing can sneak up behind us.”

VERMIN WIGHTS

The southern passage led to a large room with vaulted ceilings. A huge iron vat – at least ten feet tall and pocked with rust – stood in the center of the room. Dozens of iron buckets were stacked around it. On the far side of the room there was a wide flight of stairs leading up.

Before they could actually enter the room, however, the far corner of the room – which was shrouded in shadows – began to emit a terrible droning noise. Two humanoid figures composed of tiny insects and worms came gurgling forward like thick, black swarms given the shape and form of men.

Tee whipped out her dragon pistol and fired. The force blast ripped a hole in the first vermin-thing and left a faint, ozone-tinged stench hanging in the air. But the creature seemed barely affected – the insects of its body simply swarmed up to fill the hole.

Agnarr charged. His flaming sword ripped all the way through the nearest creature, but in the sword’s wake the creature simply reformed itself around the cut. The stench of burning insects grew thicker as Agnarr struck again and again, each time to little effect. The creature tried to strike back several times, but Agnarr was fighting in concert with Seeaeti – their mutual training clearly paying off.

The second vermin wight reached Tee. Its arm shot forward, completely enveloping her head in its squirming mass. A chill, supernatural cold began to sink down her throat, but she managed to tear herself free before suffering anything worse than minor scratches and a sense of sick nausea.

As Tee stumbled back, Tor came running up – cleaving from one end of the vermin-thing attacking her to the other. The creatures two halves fell apart… and then rejoined, crawling back together with a sickly, slurping sound.

Elestra, thinking quickly, fished a flask of oil out of her pack and threw it at the vermin-thing Tor was fighting. Agnarr stepped back, pivoted, and landed a blow with his flaming sword. The oil ignited and the vermin-thing was immolated by the wave of flames.

Tee stepped back and, drawing her own flask of oil, hurled it at the one Agnarr had just turned his back on. Agnarr whirled and a moment later there was nothing left of the creatures but two inky patches of burning grease.

Running the Campaign: On the Efficacy of Burning Oil Campaign Journal: Session 29A
In the Shadow of the Spire: Index

Victorian Coach Interior

DISCUSSING
In the Shadow of the Spire – Session 28B: On the Eve of the Banewarrens

The mansion on Nibeck Street that Jevicca had identified as the origin point for the appearance of the surge of Tavan Zith’s wild magic was very close to Pythoness House. So close, in fact, that they feared there might be a connection. Could the cultists be responsible for the breaching of the Banewarrens?

“If we check it out and there’s nothing there,” Ranthir pointed out, “then we’ve lost nothing. But if there is…”

During the last session, we talked about how I structured the second act of the campaign using two tracks — the chaos cultists and the Banewarrens. Beginning in this session, we can almost immediately see the effects of this structure in actual play.

First, the two tracks confuse the players’ understanding of the situation. Until they learn enough to disambiguate the tracks, this will obfuscate the truth of what’s happening. This makes the campaigns’ enigma(s) fiendishly Byzantine for the players, and therefore even more satisfying for them when they do unravel what’s going on (in large part by figuring out how to disambiguate the tracks).

But until they do, their own actions will often cause interactions — directly and indirectly — between the tracks. The initial effects that we see in this session are fairly minor: Their suspicion that the chaos cults might be involved with the Banewarrens causes them to double back to Pythoness House, where they have a cool roleplaying encounter with the ghost Taunell.

Paradoxically, however, the complexity of these player-forged connections between the tracks will often grow in complexity at the same time that the players are disambiguating the tracks and, therefore, simplifying their understanding of a situation becoming ever more convoluted.

And even when this doesn’t happen, the consequences of the players’ choices will nevertheless be significant. (For example, their verification that Pythoness House is, in fact, vacant in this session — something they would otherwise not have been prompted to do — will actually end up having a profound impact on how later events in the campaign play out.)

They needed to question Tavan Zith, and the only way they could think to do that was by going to Castle Shard. They also needed to know if Lord Zavere was the one responsible for opening the Banewarrens. And, if so, why.

As they rode, Dominic looked at the others. “So… do we have any idea how we’re going to do this without getting killed?”

Agnarr shrugged. “Sure. We ask him. If he didn’t do it, we don’t get killed.”

Of course, these two major tracks are not the only threads in the campaign. This is, after all, Act II. The stuff that the PCs did in Act I of the campaign continues to unspool, and that includes:

  • Their relationship with Lord Zavere and Lady Rill at Castle Shard.
  • Their deep suspicion of Rehobath and, by extension, the Imperial Church.

And these threads are also interacting with the major tracks and with each other.

For the players, this colors their understanding of Rehobath’s agenda and creates paranoid suspicion of what Zavere might really be up to. There are layers upon layers upon layers! (And the players are unwittingly in the act of adding even more layers themselves.)

But on my side of the DM screen, everything remains neatly sorted into discrete boxes that are easy to prep and easy to run.

Campaign Journal: Session 28CRunning the Campaign: On the Efficacy of Burning Oil
In the Shadow of the Spire: Index

Ptolus - In the Shadow of the Spire
IN THE SHADOW OF THE SPIRE

SESSION 28B: ON THE EVE OF THE BANEWARRENS

September 14th, 2008
The 15th Day of Kadal in the 790th Year of the Seyrunian Dynasty

TAVAN ZITH AT CASTLE SHARD

They left. Once they were safely in the carriage and driving away from the Cathedral they talked things over.

“I don’t trust him,” Tor said.

Dominic nodded. “You can put crimson robes on a pig, it’s still not a novarch.”

They needed to know more. They needed to question Tavan Zith, and the only way they could think to do that was by going to Castle Shard. They also needed to know if Lord Zavere was the one responsible for opening the Banewarrens. And, if so, why.

As they rode, Dominic looked at the others. “So… do we have any idea how we’re going to do this without getting killed?”

Agnarr shrugged. “Sure. We ask him. If he didn’t do it, we don’t get killed.”

Tor came up with a better strategy. “We tell him that we respect him. Tell him we’ve been approached about this. But if he’s involved, we’re more than happy to stay out of it. We just want to know that before getting in his way.”

Kadmus was waiting for them at the gate of the castle. He ushered them in to see Lord Zavere. He welcomed them warmly and seemed genuinely pleased to see them.

Unfortunately, their plan fell apart fairly quickly. Tee carefully began working her way around the subject of the Banewarrens – sounding him out on the matter. But then Elestra blurted out Rehobath’s involvement. Before Tee could regain her grip on the situation, Zavere had quickly figured out that they had been approached by both the Novarch and the Inverted Pyramid.

Tee sighed and decided to make the best of it.

“What do you know about the Inverted Pyramid? Should we trust them?”

“It depends,” Zavere said. “Although I have reasons to distrust them, the Pyramid is not entirely monolithic. Whether you can trust them will most likely have more to do with whether or not you can trust the person you’re working for.”

“And what do you know about the Banewarrens themselves?”

Zavere gave them a brief history similar to the one Jevicca had described to them. “No one has ever been able to penetrate them, although many have tried. It’s known that Ghul himself was fascinated by them. He named himself the Sorcerer’s Get and claimed to be a direct descendant of the Banelord himself. The drill I purchased from you would have been only one of many attempts he made to access them.

“Much of our modern knowledge of them derives from records recovered by Gerris Hin, the same loremaster responsible for founding the modern city of Ptolus. Over the centuries, many have attempted to succeed where Ghul failed. Some of them, like Sokalahn, being quite famous. Others less so. But whether powerful or clever, none have ever succeeded.”

“And have you ever tried?”

Zavere laughed. “No. I purchased the drill as a mere curiosity. I doubt it would work in any case. No, the Banewarrens are not a specialty of mine.”

“Do you know who might specialize in it?” Tor asked.

“The Banewarrens have long been a fool’s errand. If you had asked me yesterday, I might have told you that no one was studying it. But clearly the last few hours have changed that.”

“If the Banewarrens have been opened,” Tor said, “I don’t know if we’re strong enough to face them.”

“Neither do I,” said Zavere. “But I will look in the archives of the Castle. If they contain any information about the Banewarrens that might help you, I’ll let you know.”

“Thank you,” Tor said.

“There is something else…” Tee said hesitantly, glancing at the others. “Does the name Tavan Zith mean anything to you?”

It didn’t. Tee quickly filled him on what had happened and showed him the prophecy they had discovered in Pythoness House. Then she revealed that they had Tavan Zith in custody, but had been unable to question him. She let Ranthir explain why and share his theory about how an antimagic field might be used to suppress Zith’s ability.

“Where is he now?” Zavere asked.

Tee glanced nervously at her bag of holding. Zavere followed her gaze.

“Are you serious?”

Tee nodded.

“Very well. Come with me.”

Zavere led them through the Castle, taking them to a small, but well-accoutered laboratory where Lady Rill was working. He quickly explained the situation to her.

Lady Rill lowered a metal cylinder out of the ceiling. Manipulating several devices she created a blue, glowing field of energy within the cylinder. “If you place him in there, he will be restrained and any sorcerous manifestations will be suppressed.”

Tee removed Zith from her bag of holding and placed him in the cylinder. They woke him up.

As Zith opened his eyes, his features contorted into a contemptuous sneer. “The powers of chaos shall make you rue this day.”

“Who are you?”

“I am the sower of chaos! The servant of the true gods!”

“What do you mean?”

“Destruction. Destruction is the ultimate end of all things and the fulfillment of all dreams.”

“Do you know where the Banewarrens are located? Did you come from the Banewarrens?”

But his answers were useless, varying between the megalomaniacal and the insane. After several minutes they gave up. Zavere promised to continue questioning him, although he had little hope of getting anything out of him. They thanked him and Lady Rill both and went on their way.

ON THE EVE OF THE BANEWARRENS

As they passed down through Oldtown they turned aside long enough to stop at the Pale Tower. There Tee left word with the Graven One – asking if any of the Malkuth would be interested in knowing that the Banewarrens had been opened.

Ranthir headed to the Delver’s Guild library and started researching the Banewarrens directly, although he turned up little of substance beyond what they had learned from Jevicca, Rehobath, and Lord Zavere.

Elestra, meanwhile, made a point of buying a newssheet. They were filled with news of the riots in Oldtown, and she found that Agnarr, Dominic, Tee, and Ranthir had been prominently credited with the quick and successful response to what was being described as a sorcerous attack on the city. She also discovered that a 2,000 gold piece reward had been offered for the spellcaster responsible.

Elestra also made a point of digging up older copies of the day’s newssheets, printed before the riots. From these she learned that Gidden Primus, a mage of mild repute, had been found dead the night before in his apartment in Oldtown. His chambers had been rimed with frost and Gidden himself had frozen to death.

Tee had gone straight up to her rooms to snatch some sleep before heading back up to Oldtown to perform her watch duties for the Brotherhood (it had been more than a day and a half since she’d woken up), but Elestra caught up with her in the common room when she came back down around 11 o’clock.

They agreed that there didn’t seem to be any connection between the death of Gidden Primus and the opening of the Banewarrens.

When Tee left, Elestra shapeshifted into a dog and accompanied her. Tee appreciated the company, and they thought it might be useful to have another pair of eyes and legs available if they were needed.

In fact, it turned out that they were needed sooner rather than later. As they passed through the streets of Oldtown, Tee spotted Iltumar sneaking his way back towards Midtown – his watch duties on the apartment complex must have just ended.

Tee warned Elestra and they easily avoided him. Once he had passed, Tee indicated that Elestra should follow him while she continued on to the apartment complex.

Elestra did. Or at least tried to. After a few blocks, Iltumar seemed to become suspicious of the “stray” that was dogging him. Elestra tried to throw his suspicion by acting innocently (sniffing at garbage piles and the like), but in the process she ended up losing him. Frustrated, she turned back and rejoined Tee at the apartment complex.

The rest of the evening passed quietly. When Tee’s shift ended at 6 o’clock they both headed back to the Ghostly Minstrel and managed to grab a few more hours of sleep before the new day began.

RETURNING TO PYTHONESS HOUSE

(09/16/790)

The mansion on Nibeck Street that Jevicca had identified as the origin point for the appearance of the surge of Tavan Zith’s wild magic was very close to Pythoness House. So close, in fact, that they feared there might be a connection. Could the cultists be responsible for the breaching of the Banewarrens?

“If we check it out and there’s nothing there,” Ranthir pointed out, “Then we’ve lost nothing. But if there is, then we may have saved ourselves considerable time.”

So before heading to Nibeck Street, they return to Pythoness House.

They found it undisturbed… until they reached the gatehouse. As Tee passed through the door of the narrow space, the ghostly specter who had assaulted them before suddenly rematerialized. At the same instant, the trapdoor slammed shut behind Tee, separating her from the others.

“Leave this place of evil before it consumes you!”

“Okay.”

“… what?”

“If you’ll just open the trapdoor, I’ll leave.”

“Very well.” The ghost waved and the trapdoor swung open.

Tee grabbed it and held it open. “There’s a ghost! Help!”

Ranthir called up from below, “Did we want to talk to it this time?”

Agnarr, who had leapt up the ladder and had his sword halfway out of his sheathe, stopped. “I suppose…” He sighed heavily.

The ghost, for his part, now seemed to be more flustered than sinister. They asked him his name and he introduced himself as Taunell.

“What are you doing here?” Elestra asked.

“I lived in this house two hundred years ago. I served as priest for the Kollotis merchant family. It was a minor house and its fortunes were waning. It must have appeared weak. One night a band of brigands assaulted the house. They killed most of the household and stole the family jewels. The Kollotis family never recovered. I, myself, found myself unable to leave this mortal plane. I had no greater desire than to see the family protected, and now I seek to protect this house against those who would stain their memory.”

“And the chaos cultists?” Tee asked.

“They came here five years ago. I am shamed to say that I could not make them leave this place.”

“Do you know anything about Wuntad?”

“He was their leader. Among the women who lived here I had a friend named Maquent. She told me that his ultimate goal was to join all the followers of chaos in a common cause. He brought great evil into this house.

Tee grimaced. “He left with it, too.”

“If we brought him back here, is there anything you could do to stop him?” Elestra asked.

Taunell lowered his head. “I couldn’t even stopped him when he lived here.”

“I understand,” said Tee. “It’s all right.”

Running the Campaign: Multi-Threaded Campaigns Campaign Journal: Session 28C
In the Shadow of the Spire: Index

Mansion Library (modified with Ptolus Portrait)

DISCUSSING
In the Shadow of the Spire – Session 28A: The Maw Beckons

They left. Once they were safely in the carriage and driving away from the Cathedral they talked things over.

“I don’t trust him,” Tor said.

Dominic nodded. “You can put crimson robes on a pig, it’s still not a novarch.”

But they would practically be getting paid twice for the same job. There was no reason to pass that up.

Scenario hooks are the methods by which PCs become aware that an adventure exists, are enticed to engage the adventure, and/or are forced to engage the adventure.

If you’re prepping a plot, then you’ll usually only have a single scenario hook which will also tell the PCs what they’re supposed to do (in order to set the predetermined plot in motion). If, on the other hand, you don’t prep plots and, instead, prep situations, you’ll find that you have A LOT more flexibility in the scenario hooks you set up.

One particularly powerful technique is, in fact, to have multiple scenario hooks pointing at the same scenario. You may do this for purely practical reasons (fulfilling the Three Clue Rule, for example), but it can also be deployed to great effect.

One of my favorite techniques, actually, is to have two different patrons offer to hire the PCs for the same job; or, more accurately, for jobs involving the same scenario. This setup creates the context for framing tough dilemmas. (“Do we chase after the assassin to claim the bounty or do we save the Jewel of Erthasard from the river of lava?”) In fact, you can do this from the moment the job offer comes in: If Patron A asks them to murder the CEO of Abletek and Patron B asks them to work as the CEO’s security detail during an upcoming business conference, you’re immediately forcing the players to really think about the scenario they’re being hooked into: What do they want to have happen to the CEO? They can’t just sit back and passively do whatever they’re told to do. They’re going to have make a decision.

And, once they’re thinking about the situation and making choices for themselves, they may end up deciding they want something completely different from either patron.

Another technique I enjoy using as surprising scenario hooks: It’s easy to have a hook tell the PCs exactly what’s happening. “There are goblins in the Old Tower and they’ve been raiding the local farms.” But it can often be more effective to not do that: Maybe the villagers think there are goblins at the Old Tower, but it’s actually an infestation of imps. Or the goblins in the tower are actually just orphans, and they’re not the ones responsible for the recent raids.

A surprising scenario hook, as the name suggests, sets things up for the players to be surprised later in the scenario. And there are, of course, all kinds of ways for you to use this surprise, whether for dramatic or strategic effect.

In this session, I’m combining both of these techniques while hooking the PCs into the Banewarrens. Not only are they being simultaneously approached by two patrons with different objectives related to the Banewarrens, but the true nature of those objectives are not immediately apparent to the players.

In this case, this also means that the PCs can initially believe that there’s no conflict between the two commissions. The surprising reversal will come when they discover the truth and realize their twin masters cannot, in fact, be satisfied simultaneously.

We have another name for that: Conflict.

Delicious, delightful conflict.

The other subtlety here is Tavan Zith. In the original Banewarrens book, Zith does not actually function as a scenario hook. (There’s no way for the PCs to backtrack from Zith to the Banewarrens.) The encounter with Zith, however, functions as a justification: The PCs interacting with Zith is used to justify the Inverted Pyramid (and, in my version, the Church) deciding to hire the PCs for this job.

I had also, knowing these hooks for the Banewarrens were coming, made a point of laying groundwork with both Jevicca Nor and the Imperial Church earlier in the campaign. I wasn’t sure exactly how this earlier involvement with these factions would play out, but really any involvement would either (a) help justify the PCs getting approached for this gig and/or (b) create tension that could be similarly paid off in the Banewarrens. In practice, this turned out even better than I could have ever anticipated:

“We live in a time of prophecy,” Rehobath said. “And you seem to have a habit of finding yourselves in the middle of it.”

“What do you mean?”

“The extraordinary events in Oldtown today — in which I have been told you were involved — are the beginning of what will be a new chapter in history. Tavan Zith has returned to this world, and if the prophecies are true that means that the Banewarrens have been opened.”

I actually did take the further step of making Tavan Zith an actual scenario hook: The PCs could have either backtracked his path by canvassing Oldtown (they didn’t do this) or interrogated him (they tried this, but failed their rolls). This is what I refer to as a curiosity hook (i.e., no one tells the PCs to go check out where Zith came from; but Zith’s presence and extraordinary actions make them aware of the scenario, and they can pursue it and/or get involved with it if their curiosity so inclines them).

You may be thinking: “A die roll for the scenario hook? But what if they failed the check?!”

Well… they did fail. But I had three more hooks lined up, so that’s okay.

Of far more concern would be if the players ended up simply not being interested in the Banewarrens at all. What should we do about that?

First, I’ve spent some time priming the pump here by layering in a bunch of foreshadowing about the Banewarrens. For example, the “Drill of the Banewarrens” in Session 16A. By the time we go to Act II, the players were already intrigued by the Banewarrens, which made them eager to jump at clear hooks pointing them in that direction.

Second, another advantage of using multiple hooks is that it gives the players multiple reasons to be interested in the scenario: Do you want to make allies with the Inverted Pyramid? Pursue your relationship with the Imperial Church? Get close to one or the other so that you can screw them over later? Pursue the powerful magical treasures within? Figure out how to put an end to the threat posed by Tavan Zith?

If I just used one hook, the reaction to that hook might be negative: “We’d like to help, but we don’t have time,” or, “We don’t trust the Church, so we’re not going to tangled up with them.” But with multiple hooks in play, it actually becomes exponentially more likely that the players will see a reason why they want to get involved. (And, again, not just the ones you package up for them. They’re very likely to come up with their own reasons.)

Third, even if turns out that the players aren’t interested in this scenario, the fact that I’ve already set things up so that there are multiple factions involved with interests that directly compete with each other will make it super easy for me to figure out what would happen next even in the absence of the PCs. In this case, the Banewarrens would drop into the campaign’s background events. From that position, they would continue to affect the campaign world, and likely things that the players ARE interested in. It’s extremely plausible that this would generate additional hooks in the future, which may or may not pull the PCs in after all. (Albeit into a scenario that may have already been radically transformed by their earlier decision not to get involved.)

NEXT:
Campaign Journal: Session 28B – Running the Campaign: Multi-Threaded Campaigns
In the Shadow of the Spire: Index

Ptolus - In the Shadow of the Spire
IN THE SHADOW OF THE SPIRE

SESSION 28A: THE MAW BECKONS

September 14th, 2008
The 15th Day of Kadal in the 790th Year of the Seyrunian Dynasty

Jevicca Nor & the Ghostly Minstrel - Ptolus (Monte Cook Games)

Jevicca offered them 1,000 gold pieces each for a preliminary investigation of the Banewarrens and identified a mansion on Nibeck Street in Oldtown where the Inverted Pyramid had first detected the surges of wild magic.

They looked at each other, clearly uncertain. Tee asked Jevicca if they might have a few moments alone to discuss the matter. Jevicca agreed and headed downstairs.

They quickly discussed what they had just learned. It wasn’t the first time they’d heard of the Banewarrens. They had discovered the “Drill of the Banewarrens” in the laboratories of Ghul’s Labyrinth, and now they could guess at the impregnable walls that the Skull-King had been seeking to penetrate. And, of course, there was also the prophecy of the coming of Tavan Zith that they had discovered in Pythoness House – a prophecy which now seemed to be coming true.

“There’s something else,” Tee said. She pulled out a thick bundle of papers representing the various fruits of their investigations. Among them was the sheet of astronomical-based prophecies they had discovered in the house of Helmut Itlestein. “Listen to this.”

The warrens are opened. Great evil pours forth.
No seal may be found while the heart remains untouched.

“I thought it was talking about the Warrens, but it didn’t make any sense. Maybe it’s actually talking about the Banewarrens.”

There was more than a little trepidation in the room. It was easy to feel overwhelmed in the face of such portentous history and riddling prophecy. The Banewarrens seemed like an insurmountable problem.

“But it’s not a problem we have to solve,” Ranthir pointed out. “She just wants us to investigate.”

“It’s easy money,” Agnarr said. “We don’t even have to go in. She said preliminary.”

(Dominic looked at him. “Where did you learn that word?” Agnarr grunted.)

Tee frowned. “I don’t think it’ll be that easy.”

“It’s never that easy,” Tor said.

But they decided to take the job. Tee headed downstairs to tell Jevicca. As she arrived in the entryway, however, Elestra walked in off the street. Tee sent her up to talk to the others.

Jevicca was glad that they were willing to conduct the investigation. While discussing the exact parameters of what the Inverted Pyramid was looking for (which turned out to be fairly vague), Tee dropped the name of Tavan Zith to see if Jevicca would know it. She didn’t.

Tee explained Zith’s identity and gave Jevicca copies of the two prophecies they had discovered. Jevicca promised to look into them.

A PARANOIA OF CASTLE SHARD

Tee headed back upstairs. By the time she got there, Elestra had already been filled in by the others. She agreed with Agnarr. It sounded like easy money.

After discussing it, they decided not to go up to the Nibeck Street mansion until the next morning. Many of them were exhausted from the ordeals they had suffered earlier in the streets of Oldtown and there were only a few hours left before Tee needed to go back undercover to the Brotherhood of Venom’s project site.

Dominic, however, raised the possibility of trying to question Tavan Zith again. “I know it’s dangerous, but we could try talking to him somewhere without any people around. Like a ceme— Like a field. A big, empty field.”

“We need some way of talking to him without triggering his power,” Tee said.

Ranthir pondered this for a moment. “The effect triggers a latent connection to sorcerous powers. It’s possible that an antimagic field should suppress it. If nothing else, it would suppress the powers released in others.”

“Can you make one of those?” Dominic asked.

Ranthir shook his head. “It’s beyond my skill.”

“We could talk to Lord Zavere,” Tee suggested.

“I don’t know if I trust Zavere any more,” Ranthir said. “We sold him the Drill of the Banewarrens yesterday and today someone breaks into the Banewarrens.”

Agnarr promptly proposed ambushing.

Elestra laughed nervously. “Okay, who here doesn’t want to ambush the most powerful wizard in the city?”

Hands were raised.

“Jevicca was interested in it, too,” Tee pointed out.

“So what you’re saying is that we can’t trust anybody?” Tor asked.

“Right,” Tee said. “Business as usual.”

There was a knock on the door.

THE SECOND INQUIRY

It was Brother Fabitor, the priest from the Chapel of St. Gustav. They let him. He seemed very nervous.

“Is this about Phon?” Tee asked. “We heard what happened to her.”

“What? Oh, no,” Fabitor said. “That was a terrible tragedy. But no, I have a message for Dominic.”

Now it was Dominic who seemed very nervous. “What is it?”

“A friend of mine has gone missing,” Fabitor explained. “A member of the Church. Earlier this evening I went to the Cathedral to report his absence. I was spoken to by the Novarch himself. I was honored. He asked me to come here. He requests an audience with Dominic.”

“When?”

“He said as soon as possible. It seemed quite urgent.”

“Then I guess we should hurry,” Tee said.

They ushered him out of the room and rapidly made preparations. Tor removed the signet ring of the Order of the Dawn. Dominic put back on the purple prelate robes that Rehobath had given him

They took a carriage to the Temple District. When they arrived at the Cathedral they were quickly escorted to Rehobath’s private office. He was waiting for them there, seeming to bathe in the light cast from his godwood desk.

Rehobath was being attended by three others: A middle-aged, brown-haired woman wearing Crissa’s ankh. A muscular, fit, middle-aged man with a shaved head wearing Athor’s cross. And a young, dark-haired man with angular features and a tall frame wearing the winged serpent of Vehthyl.

The woman introduced herself as Sister Mara von Witten, a member of the Sisterhood of Crissa. The younger man – Brother Thad – eagerly shook their hands. He gushed enthusiastically over Dominic, repeating over and over again what a great honor it was to meet him. Dominic squirmed.

Finally the other man was forced to interrupt him. “I think that’s enough. We should get down to business.”

“Yes, I agree,” Rehobath said. “This is Brother Heth Neferul, my friend and advisor.”

“How can we be of service to you, Novarch?” Dominic asked with a meekness born from feigned humility and nervous fear.

“We live in a time of prophecy,” Rehobath said. “And you seem to have a habit of finding yourselves in the middle of it.”

“What do you mean?”

“The extraordinary events in Oldtown today – in which I have been told you were involved – are the beginning of what will be a new chapter in history. Tavan Zith has returned to this world, and if the prophecies are true that means that the Banewarrens have been opened. Tobias, if you would…”

Thad nodded and took up the thread. “I tend to the Archive of the Church as a member of the Order of the Silver God. There are many secrets recorded there that have been forgotten by other men. Among the legends recorded there is the tale of the Sword of Justice – a blade once wielded by the goddess Crissa herself.

“The sword was lost. But it was said to have been used by a man of great evil to create a place known as the Banewarrens. It is written that the Banewarrens were sealed by the gods themselves as an affront to the natural order of the world… but the Sword of Crissa remained inside.”

“If the Banewarrens have been opened,” Sister Mara said. “Then we have a unique opportunity to regain one of the lost artifacts of the Church.”

“If the sword is within our grasp,” Rehobath said, “It would be a powerful talisman in our cause to purify the Church. I have been told of your role in the return of Tavan Zith. And when the Chosen of Vehthyl is found in such a place… well, it seems to me that the gods have spoken.”

“Of course,” Brother Heth Neferul said, “We understand that such investigations will have certain expenses associated with them. And to that end we would be more than happy to supply you with a fund of 2,000 gold pieces for your trouble.”

They would practically be getting paid twice for the same job. There was no reason to pass that up. They agreed to the commission.

“Excuse me,” Tee said. “You said that Tavan Zith was mentioned in your books. Who is he?”

“We don’t properly know,” Brother Thad said. “But in some texts he’s referred to as a ‘saint’, so I’d assume he was working on behalf of the gods – although I have no idea which of them he may have served.”

“I see,” Tee said. “Thank you.”

Running the Campaign: One Job, Multiple Patrons Campaign Journal: Session 28B
In the Shadow of the Spire: Index

Archives

Recent Posts


Recent Comments

Copyright © The Alexandrian. All rights reserved.