The very best roleplaying campaigns aren’t about plot. They’re about characters. So don’t leave your group up to random chance: ENnie Award-winning RPG designer Justin Alexander gives you not one, not two, but THREE different techniques, ranging from quick to indepth, for creating your best adventuring group.
As many of you know, but some of you perhaps do not, I have a book coming out!
So You Want To Be a Game Master will be released October 31st from Macmillan and Page Street Publishing. In this Twitch stream we took a deep dive into the book, exploring the full Table of Contents and chatting about some of the hidden treasures you’ll find within.
You can find the video here if the embedded player doesn’t work for you.
Has the Candela Obscura Quickstart convinced me to run the game? And will it convince you? Should you take the time to check out this new roleplaying game from Critical Role and Darrington Press? Why is Candela Obscura a game afraid of its own shadow? ENnie Award-winning designer Justin Alexander dives into the controversy.
Scenario hooks in published adventures are often underwhelming. That’s because the designers have no way of knowing what’s happening in your campaign. But you do! ENnie Award-winning RPG designer Justin Alexander reveals the secrets of weaving your adventures together by planning and retrofitting your hooks.
We’ve got a video taking a deeper dive into what you’ll find inside SO YOU WANT TO BE A GAME MASTER? and why it’s a book that every GM, whether they’re taking their first step or just looking to take their game to the next level, will want to own.