Scenario hooks in published adventures are often underwhelming. That’s because the designers have no way of knowing what’s happening in your campaign. But you do! ENnie Award-winning RPG designer Justin Alexander reveals the secrets of weaving your adventures together by planning and retrofitting your hooks.
We’ve got a video taking a deeper dive into what you’ll find inside SO YOU WANT TO BE A GAME MASTER? and why it’s a book that every GM, whether they’re taking their first step or just looking to take their game to the next level, will want to own.
Mystic portals are awesome. Beautiful, enigmatic, and alluring, they’re a classic trope for a reason, and I’ve run some variation of this gag countless times. They’re also a great example of how a little bit of finesse in your game mastering techniques can take good material and advance it into something amazing.
Roy Batty from Blade Runner. Hannibal Lecter. Marlon Brando in Apocalypse Now. Jack Nicholson in A Few Good Men. You can’t handle the truth! I’m having an old friend for dinner! Greed is good! Nobody panics when things go according to plan!
This is it! The villain’s denouement!
But the players don’t want to hear it. They just want to shoot the bad guy in the head.
Find the big, dramatic moments with ENnie Award-winning RPG designer Justin Alexander.
You don’t have to go home, but you can’t stay here.
It’s time to end your D&D session.
Finding the perfect ending for your D&D session is hard. ENnie Award-winning RPG designer Justin Alexander gives you the secret sauce for making your players beg for more.