PROCEDURAL ENCOUNTER TABLE
d100 | Encounter | Tracks % | Lair % |
---|---|---|---|
1-5 | Roll on Environmental Encounters Table. | - | - |
6 | 10d10 lemures (MM, p. 76) | 40% | 10% |
7 | 5d10 imps (MM, p. 76) | 20% | 20% |
8 | 20 + 10d10 nupperibo (DIA, p. 239) | 40% | 10% |
9 | 1d10 x 10 abyssal chickens (DIA, p. 97) | 30% | Nil |
10 | 2d6+2 hell hounds (MM, p. 182) | 50% | 20% |
11 | 1d4+2 barbed devils (MM, p. 70) | 40% | 10% |
12 | 3d4+2 bearded devils (MM, p. 70) | 30% | 10% |
13 | 1d2 bone devils (MM, p. 71) | 40% | 25% |
14 | 1d3 chain devils (MM, p. 72) | 40% | 35% |
15 | 1d2 erinyes (MM, p. 73) | 40% | 20% |
16 | 1d2 horned devils (MM, p. 74) | 40% | 20% |
17 | 3d6+4 spined devils (MM, p. 78) | 25% | 20% |
18 | 1d4 black abishai (TOF, p. 160) | 10% | 25% |
19 | 1 green abishai (TOF, p. 162) | 40% | 20% |
20 | 1d4+1 white abishai (DIA, p. 241) | 25% | 10% |
21 | 1 hellfire engine (TOF, p. 165) | 60% | Nil |
22 | 2d4+1 merregon (DIA, p. 238) + 2d6+3 lesser merregon (EGD, p. 184) | 40% | 20% |
23 | 1 narzugon (DIA, p. 239) | 40% | 30% |
24 | 2d3+1 lesser narzugon (EGD, p. 181) | 40% | 25% |
25 | 1d3 howlers (TOF, p. 210) | 40% | 20% |
26 | 3d4+2 bulezau (DIA, p. 230) | 40% | 15% |
27 | 1d3 fiendish flesh golems (DIA, p. 236) | 30% | 10% |
28 | 1d6 hellwasps (DIA, p. 236) | 25% | 20% |
29 | 2d4+1 mindkiller nettles (SSA, p. 28) | 10% | 50% |
30 | 2d3 mymexleon (SSA, p. 29) | 25% | 45% |
31 | 1 greater + 1d4-1 lesser screaming ash elementals (SSA, p. 31) | 20% | 5% |
32 | 1 assassin devils + 1d2 devil dancers (EGD, p. 171) | 20% | 20% |
33 | 1 harvester devil (EGD, p. 180) | 40% | 30% |
34 | 1d4 asakku (BOF, p. 144) | 25% | 40% |
35 | 1d2 ashemdes (BOF, p. 145) | 50% | 20% |
36 | 1d2 bulugons (BOF, p. 148) | 40% | 10% |
37 | 1d3 chamagons (BOF, p. 149) | 40% | 15% |
38 | 1d3 distenders (BOF, p. 152) | 40% | 20% |
39 | 1 faceless (BOF, p. 155) | 30% | 10% |
40 | 1 falstaff (BOF, p. 156) | 40% | 20% |
41 | 2d3-1 felugons (BOF, p. 157) | 25% | 25% |
42 | 2d3-1 gladiatrixes (BOF, p. 160) | 40% | 30% |
43 | 2d4+2 hellwardens (BOF, p. 163) | 5% | 95% |
44 | 3d4 x 10 herlekins (BOF, p. 164) | 40% | 20% |
45 | 1d2+1 keres (BOF, p. 167) | 40% | 25% |
46 | 1d2 magugons (BOF, p. 170) | 40% | 20% |
47 | 1d4 pain mistresses (BOF, p. 174) | 40% | 20% |
48 | 2d3 soulsniffers (BOF, p. 177) | 40% | 10% |
49 | 1d6+6 spinders (BOF, p. 178) | 40% | 30% |
50 | 2d3 vierhaander (BOF, p. 181) | 25% | 20% |
51 | 1d2 fallen angels (BOF, p. 185) | 40% | 20% |
52 | 2d4+2 bonedreg bipeds (BOF, p. 203) | 30% | 20% |
53 | 2d6+10 bonedreg quadrupeds (BOF, p. 203) | 30% | 20% |
54 | 1d2+1 hell horses (BOF, p. 207) | 40% | 20% |
55 | 1d2 kok-lirs (BOF, p. 211) | 50% | 30% |
56 | 1 oubliette (BOF, p. 215) | 50% | 20% |
57 | 2d4+1 painshriekers (BOF, p. 217) | 40% | 20% |
58 | 1d2 darksphinexes (BOF, p. 221) | 40% | 50% |
59 | 1d3 spineseekers (BOF, p. 222) | 10% | 5% |
60 | 1 arcanoloth (MM, p. 313) | 40% | 25% |
61 | 2d3 mezzoloths (MM, p. 313) | 40% | 25% |
62 | 1d2 nycaloths (MM, p. 314) | 40% | 25% |
% | 1 ultraloth (MM, p. 314) | 40% | 25% |
64 | 1d2 balhannoth (TOF, p. 119) | 40% | 25% |
65 | 1d3 canoloths (TOF, p. 247) | 40% | 25% |
66 | 1d3+1 dhergoloths (TOF, p. 248) | 40% | 25% |
67 | 1 yagnoloth (TOF, p. 252) | 40% | 25% |
68-72 | Thalamra the Warlord Hunter (Part 7G) | 20% | Nil |
73-87 | Roll on Avernian Warlord Table. | - | - |
88-91 | Demon Band (EIA, p. 7) | - | - |
92-95 | Blood War Battle (EIA, p. 5) | - | - |
96-00 | Roll on Dangerous Devils Table. | - | - |
Tip: The Procedural Encounters table will generally produce homogenous encounters with only a single creature type. Although it requires more dice rolling (and some creative interpolation to explain the results), you can quickly generate mixed encounters by rolling twice and halving the number of creatures of each type appearing (round up).
You may discover that it’s actually easier to improvise creative encounters by generating mixed results, because the pairing of different devil types will spur your creativity in explaining what they’re doing together.
STYX ENCOUNTERS
d20 | Encounter | Tracks % | Lair % |
---|---|---|---|
1 | Hydroloth Gondola (EIA, p. 14) | - | - |
2 | Lost Assassin (EIA, p. 14) | - | - |
3 | Kraken Released (EIA, p. 15) | - | - |
4 | 1d2 hydroloths (TOF, p. 249) | 10% | 50% |
5 | 1 merrenoloth (TOF, p. 250) | 10% | 10% |
6 | 1d2 froghemoths (GTM, p. 145) | 40% | 20% |
7 | 2d6 cranium crabs (SSA, p.8 ) | 25% | 25% |
8 | 1d3 false cleric fish (SSA, p 14) | 5% | Nil |
9 | 1d3 styxglider (SSA, p. 35) | 40% | 20% |
10 | 1d4 crun (BOF, p. 106) | 10% | Nil |
11 | 2d6+2 hydraggon (BOF, p. 195) | 10% | 20% |
12-14 | Kelton Hunter's Ship (Part 7G) | - | - |
15-16 | Naval Battle (EIA, p. 15) | - | - |
17-18 | Devil Patrol Boat (EIA, p. 12) | - | - |
19-20 | Demon Skiff (EIA, p. 12) | - | - |
ENVIRONMENTAL ENCOUNTERS
d12 | Environmental Encounter |
---|---|
1 | Landslide! (IE, p. 7) |
2 | Quicksand (DMG, p. 110) |
3 | Razorvine (DMG, p. 110) |
4 | Rocks of the Damned |
5 | Bonefield |
6-7 | Avernian Fireballs |
8-9 | Infernal Wreck |
10-12 | Oppressive Conditions |
ROCKS OF THE DAMNED: Some of the rocks in Avernus seem to have tormented faces etched into them.
BONEFIELD: A field of bleached bones lying half-buried in the dunes or choking a razor-sharp ravine These are remnants of some ancient battle. (Avernian bonefields often feature titanic skeletons that will tower over the PCs.)
AVERNIAN FIREBALLS: Travelers in Avernus are periodically plagued with balls of flaming energy that spontaneously erupt without apparent reason. They inflict 5d6 fire damage, with a DC 15 Dexterity saving throw for half damage.
INFERNAL WRECK: 1d3 wrecked infernal war machines. The PCs can likely scavenge parts from them. There’s a 1 in 6 chance that the machine can be repaired without completely overhauling it.
OPPRESSIVE CONDITION: Trigger an oppressive condition, as described in Part 7B. This will exist in addition to any oppressive conditions already present.
AVERNIAN WARLORDS
See Part 7E: Warlords of Avernus for more details on the warlords. You can roll on the table below to randomly determine which warlord’s faction has been encountered. There is a 1 in 4 chance that the warlord is present for the encounter, otherwise it’s just an appropriate squad of their gang members (most likely riding infernal war machines).
d8 | Warlord |
---|---|
1 | Algoran |
2 | Bitter Breath |
3 | Carol D'Vown |
4 | Feonor |
5 | Kolasiah, the Infernal Medusa |
6 | Princeps Kovik |
7 | Raggadragga |
8 | Roll Again Twice |
DANGEROUS DEVILS
d12 | Encounter | Tracks % | Lair % |
---|---|---|---|
1 | Pit Fiend (MM, p. 77) | 50% | 65% |
2 | Blue Abishai (TOF, p. 161) | 30% | 60% |
3 | Red Abishai (TOF, p. 162) | 50% | 50% |
4 | Amnizu (DIA, p. 228) | 50% | 65% |
5 | Concordant Killer (EGD, p. 170) | 40% | 20% |
6 | Balan and the Infernal Hunt (BOF, p. 146) | 50% | Nil |
7 | Ignagon (BOF, p. 166) | 40% | 20% |
8 | Malgrin (BOF, p. 171) + 5 devil squads (EIA, p. 8) | 60% | 30% |
9 | Ahrimanes (BOF, p. 186) | 50% | 60% |
10 | Vulcan Demolisher (BOF, p. 229) | 50% | 20% |
11-12 | House of Gore (DDAL09-19) | 50% | - |
Do you recommend giving Infernal Warmachines to some or all the creature that could use one?
Because the players will have one really soon after leaving Hellturel, and since those machine have a speed of 100ft’ they can easily roll away from every encounter.