The Alexandrian

Your honor, I think you will find — if you just peruse this report — that I was not speeding when the state trooper pulled me over.

Hmm… Who prepared this report? Well, I did of course.

Now, if you’ll just turn to page 2 you’ll find the general conclusion of the report: I am not guilty of speeding. On page 4 you’ll find the detailed diagrams demonstrating that if I was driving no more than 30 mph, I could not have been driving 40 mph when the officer pulled me over. And if you flip to page 7–

What’s that? My protestations of innocence don’t automatically me innocent?

I don’t understand.

It worked for Sarah Palin.

All Men Are Whores

October 9th, 2008

I’ll be appearing as “Sam” in Ronin Theater‘s production of David Mamet’s All Men Are Whores.

Cafe Oliver, Minneapolis
1931 Nicollet Ave.
October 10th, 11th, and 13th – 8 pm

Lowry Lab Theater, St. Paul
Lowry Building – 350 St. Peter Street
October 24th – 8 pm
October 25th – 7pm and 9 pm

Tickets
$12 at the door
$10 with reservation/Fringe button/student ID
Reservation by E-Mail: ronintheater@gmail.com
Reservations by Phone: 612-870-2995 x22

If you come, feel free to stick around and say “Hi” after the show!

Ptolus - In the Shadow of the Spire

IN THE SHADOW OF THE SPIRE

CHARACTER BACKGROUND: ELESTRA

Read more »

IN THE SHADOW OF THE SPIRE

Character Background: Elestra

I have previously mentioned that the events in the campaign journal are an accurate recounting of what happened at the gaming table. There is, however, one exception to this: The character of Elestra.

In the Shadow of the Spire originally started as an online game run through ScreenMonkey and Skype. After several sessions, however, a couple of the long-distance players ended up dropping out of the game and the third long-distance player ended up being local instead. After a lengthy hiatus, we added a new player and jump-started the campaign back to life as a face-to-face game.

This left us with two orphaned characters: Agnarr and Alysta.

One of the other players ended up taking Agnarr on as a second character. And then I offered the new player the choice of either taking over the role of Alysta or creating a new character.

She decided to create a new character (which turned out to be Elestra). At this point I had two options: I could choose to simply kill off Alysta and then figure out a way to get Elestra involved with the group. Or I could retcon the campaign journal, replacing the character of Alysta with the character of Elestra.

Normally it would be a no-brainer to go with Option #1. But I had a few reasons for going with Option #2:

First, the hiatus in the campaign had already created a natural break in continuity. Part of the process in gearing back up from that hiatus was going to be reviewing the campaign journal and getting back into the flow of things. In some ways, it was an ideal time to perform a retcon.

Second, although it would have actually been quite trivial to kill off Alysta, the campaign was structured around this specific group of people waking up to find themselves locked in a common cause. I didn’t want to risk losing or watering down that essential core of the campaign.

Third, retconning would be relatively easy because Alysta had ended up being something of a cipher. Almost as soon as the campaign had started, the work schedule for Alysta’s player unexpectedly shifted and she ended up missing large chunks of the game. Playing the character during these abseences had fallen to me.

Now, on the one hand, I’m not very good as a GM when it comes to playing allies of the PCs. I usually have lots of balls in the air anyway, and I tend to just forget about the extra character who has no physical presence at the game table. In the case of Alysta this particular shortcoming was aggravated because Alysta’s player — as a result of her absences — never really defined who the character was or what her personality was like. Since I felt it was important for the player to be the one to define who the character was, I refrained from making any strong choices.

In practice this meant that Alysta would frequently go off and “do her own thing” whenever the opportunity arose. The result was something of a tabula rasa — one which easily suited itself to having the label that read “Alysta of the Order of the Holy Sword” scraped off and replaced with “Elestra of Seyrun”.

For those who might be curious, here’s the original write-up for Alysta:

Read more »

Dream Machine Productions

October 7th, 2008

A quick primer for some of the newer readers here at the Alexandrian: When 4th Edition was announced in 2007, Dream Machine Productions went on hiatus. We were waiting to see what would happen with 4th Edition and what direction the market was headed in.

Now that those questions have been answered, DMP is slowly revving itself back up into production mode. Spells of Light and Dark: The Art of the Flame and Void proved to be the unanticipated revival product, but we’ve got several more in the pipeline.

But if you like what you read here on the site, I think there’s a pretty good chance that you’ll enjoy what DMP has to offer. This is what has come before:

Dweredell Aerie Mounted Combat

Complex of Zombies Black Mist

Call of Cthulhu

 

The covers above link to the RPGNow purchase pages, but the books are also available from Paizo and Lulu.Legends & Labyrinths

And now for the question some of you may be askng: What’s happening with Legends & Labyrinths?

It’s coming. Following the problems I had during the development phase of the project, I came back to it with fresh eyes and realized there were some fairly fundamental problems with the approach I was taking to the product. This isn’t primarily a content issue — it’s a structural one. I feel very strongly that the organization of an RPG manual has a lot to do with the utility of that manual. Because of the Sidebar Reference System, reorganizing the book has meant revising a lot of content of the SRS content.

So, as I’ve said before, Legends & Labyrinths will be released when it’s ready. Which will hopefully be sooner rather than later.

Archives

Recent Posts

Recent Comments

Copyright © The Alexandrian. All rights reserved.