Looking at the two versions of Madame Ling from yesterday, it’s notable that both contain the same amount of detail. Does this mean we can’t (or shouldn’t) add any prep to Madame Ling?
Not necessarily. But we need to look for where we can execute value-added prep that isn’t wastefully redundant or needlessly limiting within the scenario structure of Technoir. Specifically, we want to avoid pre-linking any of the nodes together: The plot map mechanics will do that for us during play.
But beyond that, there are a lots of way in which we could theoretically enhance Technoir transmissions.
For example, consider Club Neo. Off the top of my head, we could potentially prep:
- A detailed floorplan of the club.
- Throw together a couple paragraphs describing the “overlapping reality” club scene, in which people deliberately share a common physical space with contrasting audio- and visual-inputs pumped through their AR rigs.
- Detail the “seven layers of reality” on Club Neo’s experiential menu.
- Provide a stat block for the club’s bouncer.
- Prep a drink menu for the club that could be given to the players as a handout.
- Set up a random table of ten colorful NPCs who could be used to provide the club with some instant flavor as needed.
How much of that should you actually prep? I dunno. How much of it actually looks useful to you? How much of it do you think would enhance the game for you and your players? How much time are you willing to spend in prep?
For myself, I’ve so far confined my Technoir runs to the minimalist approach of the default transmissions, with one exception: For each city that I’ve run, I’ve googled up a neighborhood map of the city as it currently exists and printed it off. Although the cities have changed dramatically in Technoir’s dark future, these maps have given me just enough of the local geography for a firm foundation.
SOME FINAL QUALIFIERS
In closing, I want to just clear up a couple minor semantic points which are likely to throw some people off the scent if they get too hung up on them.
To be perfectly clear: Every bit of detail you prep is, in some sense, going to lock down options. That’s why I made it a point to specifically identify the principles of smart prep as guidelines. If you try to pursue them as hard rules you’re going to be disappointed.
For example, what if I decide to prep Club Neo in more detail and, as part of that, say that it’s owned and operated by former twee-disco star Big Purple? I have now effectively locked out the option of making Madame Ling the owner of Club Neo. How is that any different than locking Madame Ling into actually being the owner of Club Neo? Haven’t I still restricted her relationship with the club?
Well, it’s largely a matter of degree. By making someone else the owner of Club Neo, I have locked out one option for Madame Ling among a nearly infinite multitude. But if I make Madame Ling the owner of the club, I have locked out a multitude of options in favor of a single choice.
Then am I saying that you should never make an NPC the owner of a restaurant? Well, as Big Purple demonstrates, obviously not. This is something particular to the fact that Madame Ling and Club Neo are both nodes in Technoir’s scenario structure: There’s nothing particularly heinous about making Madame Ling the owner of a sex salon or giving Club Neo a particular owner; it is rather the particular act of pre-linking two nodes which is substantially problematic within this specific scenario structure.
The point is that you want to maximize the utility and flexibility of your prep while avoiding prep which serves little or no function except to limit the flexibility of your material. Pre-linking nodes in Technoir is a particularly clear-cut example of how you can limit your flexibility without adding utility; prepping plots instead of situations is a slightly more complicated one.
But there are plenty of other examples (both large and small). For example, you might write, “The giants are automatically hostile and will not listen to negotiations of any kind.” It’s just one sentence, but unless I’ve got a really good reason for introducing that type of limitation, I’m not going to do it. I’m certainly not going to elaborate upon it. What’s the point of wasting time on something which provides a strictly negative value at the actual game table?
Smart prep. It’s what all the cool kids are doing.