Go to Eternal Lies: The Alexandrian Remix
Campaign Notes – Diorama – Props Packet
Welcome to Savannah, GA!
The only major structural shift to this section of the campaign is the addition of a viable path by which the PCs can track the local cult agents back to their boss in Bangkok. Combined with the wide enrichment of the campaign’s node structure, this opens the door to a radically different experience with Eternal Lies (in which the PCs begin investigating the extremities of the cult before turning their attention to the nexus of its operations in Los Angeles).
What the remix primarily offers in this section of the campaign, however, is a plethora of props.
NPC NAMES
I’ve includes sheets with a list of sample NPC names for each of the major locations in Eternal Lies (male, female, and last). These should come in handy whenever you need to improv a new lead or contact.
RESEARCH
Each location includes a “Research” section. These list any general research topics that the PCs might pursue in a location. If the PCs are researching a specific node or NPC, those research results are listed with the node or NPC. (Savannah breaks the “rules” here a bit by including general research on the Henslowe Estate and Joy Grove Sanitarium, which are also specific nodes. That’s just because I hadn’t quite figured out my format yet.)
REVELATION LIST
Each location also includes a revelation list, which briefly summarizes all the clues which point to each node or NPC. If the clue is local, it’s simply listed. If the clue is picked up in a different location, the location is indicated. For example, the revelation list for Joy Grove Sanitarium reads:
- NEW YORK: Douglas Henslowe’s Letters
- Interviews at Douglas Henslowe’s Estate
Which simply means that the PCs could have obtained letters in New York that would point them at the Sanitarium. Or there are multiples NPCs at the Henslowe Estate who can tell the PCs that Henslowe is at the Sanitarium.
As described in the Three Clue Rule, you can use this revelation list to keep track of what information the PCs have obtained and what information the PCs have missed. This will allow you to quickly troubleshoot the investigation, easily picking out revelations that they’ve missed entirely.
The revelation list also included a list of Proactive Nodes: These are nodes that the PCs generally won’t find; instead they’ll come and find the PCs. (The group of Bangkok thugs in Savannah is an excellent example of this.) The bullet points below each proactive node lists triggering conditions. (In the case of the Bangkok thugs, they’re watching Douglas Henslowe and Edgar Job, so they’ll become aware of the PCs as soon as they interact with either of those characters.)
Collectively, these revelation lists also provide a handy table of contents for the location.
STAT SHEET
Fairly self-explanatory: The stat sheet at the end of each location collects all the miscellaneous stat blocks for the location onto a single page for quick and easy reference. (NPC stat blocks generally aren’t repeated here.)
PROP NOTES
Savannah Sanitorium Ambience: This is a really fantastic track from someone over at Yog-Sothoth. You can play it pretty consistently throughout the sanitorium scenes, flipping in tracks from the official Eternal Lies Soundtrack when they’re interviewing Henslowe and Job.
Henslowe’s Cemetery: I mounted this graphic on corkboard. The rope that the PCs can find at the Henslowe Estate was represented with a piece of string that I marked appropriately with purple marker. Using push-pins, the players could actually play around with positioning the “rope” in order to figure out where the stash had been hidden.
Henslowe’s Stash: I placed the items from the stash in a fancy box (not included). The “stone dagger” referenced in the campaign notes is an art piece I bought on vacation in Mexico. I’m afraid you’ll have to figure out your own object for the protective artifact.