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Eternal Lies – Malta

June 22nd, 2015

Go to Eternal Lies: The Alexandrian Remix

Eternal Lies - Malta

Campaign NotesDioramaProps Packet

A key thing to note for Malta in the Alexandrian Remix: This is the primary location for learning that the Rift of the Maw only opens under a new moon in a cloudless sky. In the adventure as written, this information is frequently accompanied by people also telling you that the Rift of the Maw is located in a mountain. If you want the remix to work the way it’s supposed to, it’s really important that you DON’T mention anything about a mountain in Malta. In the remix, nobody in Malta knows where the Rift is (and, in fact, quite a few people would like to figure it out).

Beyond that, you won’t find a lot of big, glaring changes in the Malta location. What the remix mostly does is beef up the clues to make the location a little more robust.

NECTAR TRADE: The most notable way I accomplished this was to add an active Nectar trade to Malta. In the published campaign, Montgomery Donovan is keeping Nectar off the streets of Malta in order to keep the local authorities off his back. I decided to go a different direction because (a) it gives the PCs a different avenue for cracking the local cult; (b) it makes Bangkok the only cult location where you can’t find Nectar on the streets (which thematically strengthens Savitree’s cautious isolationism); and (c) I had a couple of cool ideas for what the local Nectar trade might look like (which is where the Parkies and the Faldetta Peaches come from in the remix).

SIR GODFREY WELLES: Conversely, I dialed back the amount of information that Sir Godfrey Welles can provide. He’s got enough to point the PCs in the right direction (and a few wrong directions), but I’ve stripped him of his encyclopedic knowledge of what’s happening.

CATACOMBS: The other major change can be found in the catacombs beneath Malta. There’s some extra flavor down there, but if the PCs are being guided by Sir Godfrey they’re no longer at risk of running into booby traps. I’ve also added a robust mechanical structure for PCs who end up stumbling around blindly in the catacombs. (This also gives the PCs a more active way of finding Sir Godfrey, although he’s still most likely to pop up as a friendly and unexpected ally.)

DONOVAN’S TOWNHOUSE: In the original campaign there’s a discrepancy between the map of Donovan’s townhouse and the description of the townhouse. I’ve changed the map key to fix that.

PROP NOTES

Nectar Shipping Schedule: As noted in the PDF, you’ll need to shift the dates on this prop depending on when the PCs actually arrive in Malta. I’ve included a Word document of the prop and the necessary font so that you can do that.

Donovan’s Spell to Open the Sky: Note that this reference sheet can’t be used interchangeably with other locations where this spell can be gained throughout the campaign. (This copy includes notes in Donovan’s handwriting and particular to how he discovered it.)

Eternal Lies - Arriving in Malta

Go to 2.4 Mexico City

7 Responses to “Eternal Lies – Malta”

  1. Joan says:

    I’m linking your take on this campaign and it’s helping me a lot to figure out how to run it. Congrats on the great work you’ve done, your players are lucky ones…

    I think the zip of the Malta props packet is corrupt, is it possible? Any chance you can upload it again?

    Also, is there any way you can make a packet when you end the series with editable text/content for non-English speakers? Maybe it’s asking too much…

    Thanks again for such interesting read!

  2. Justin Alexander says:

    I’ve re-uploaded the Malta props packet. Lemme know if you’re still having problems with it.

    I’m trying to figure out a workable solution for an editable version of the files. The difficulty is unraveling and sourcing all the fonts I used.

  3. Richard says:

    The prop archive is still corrupted. At least, mine is.

    By the way, great work.

  4. Jonathan Hunt says:

    I may be wrong, but WinRAR seems to think it is specifically “Prop – Arrival of the Silver Saber in Malta.jpg” that is corrupted. The rest of the archive extracts if you do all but that one image.

    Thought it might helpful to know!

  5. colin roald says:

    I get

    Archive: 2.3-malta-props.zip
    warning [2.3-malta-props.zip]: 87380 extra bytes at beginning or within zipfile
    (attempting to process anyway)
    file #1: bad zipfile offset (local header sig): 87380
    (attempting to re-compensate)
    inflating: Prop – Arrival of the Silver Saber in Malta.jpg
    error: invalid compressed data to inflate
    file #2: bad zipfile offset (local header sig): 327206
    …etc

  6. Justin Alexander says:

    @Jonathan: Thanks. That helped me diagnose it. I’ve re-zipped the file, re-uploaded it, and it seems to be working now.

  7. Joan says:

    The new zip works great 🙂

    Thanks a lot for thinking about a way to upload an editable version of the files. You’re doing a fantastic job!

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