In Part 5B: Finding Floon, I focused on restructuring the investigation into Floon’s disappearance starting with Volo hiring the PCs to find his missing friend. But that actually picks up the thread just after the Dragon Heist campaign begins. The action actually kicks off with a short sequence in which the PCs witness some Xanatharian NPCs pick a fight with a Zhentarim and then, three rounds into that altercation, a troll erupts out of the portal in the Yawning Portal with a nest of stirges clinging to its back.
It’s a good moment. Nothing wrong with that scene.
But when, thanks to the ingenuity of the wider Dragon Heist DM community, I was able to find a minor restructuring and enhancement of the sequence that, when I launched my own run of the campaign, worked really, really, really well. So I’m offering it as an addendum to the Dragon Heist remix.
STEP ONE – FIRST STEPS: During character creation, let your players know that they’re aiming to create characters who are already working together as a group. (They may have just come together for the first time, but they have, in fact, decided to work together.) You might even tell them that the first moment of the campaign will be as they step through the doors of the Yawning Portal looking to meet with their contact: They need to figure out how to weave their backgrounds together to reach that point.
In my campaign this took the form of Pashar, whose mother had been captured by pirates, and Kittisoth, a tiefling pirate who was a part of that crew, but became friends with Pashar while he was in captivity. Pashar had been released to bring back a 30,000 gp ransom for their mother and Kittisoth accompanied him. On their way to Waterdeep, they had run into Theron, a wild elf in the Ardeep Forest, who was touched by their plight and agreed to help them.
(Slight wrinkle here: Pashar been told that the ransom was “600 harvest moons.” Failing to realize that a harvest moon is worth 50 gp, he was under the impression he was seeking a 600 gp ransom… not a 30,000 gp ransom. Those who agreed to help him before the truth came out were somewhat nonplussed.)
Upon reaching Waterdeep, Kittisoth decided that a great way to make money would be to compete in the seeding brackets for Xanathar’s underground fighting tournaments. She sought out Edana, the fourth PC, who set her up with a fight, but she was then badly injured during the fight. Edana was able to make introductions to the fifth and final PC, Kora Marwood, who was both a cleric of Mystra (and could heal the injured would-be fighter) and a Harper agent who had been looking to form a crew of her own. She told them that, if they were looking for fast coin, she had a job they could all attempt together, and they headed for the Yawning Portal.
STEP TWO – FRIENDLY FACES: Show them the “Friendly Faces” handout on p. 221 of Dragon Heist and ask them to choose one of the characters pictured there. That’s the contact they’re coming to meet. You can chat a little bit about how they know them, or just jump into it.
STEP THREE – GANG TROUBLE: Before they have a chance to really start talking with their contact, however, the conflict between Yagra Stonefist and the Xanatharians begins at the table next to theirs. (Unless they picked Yagra Stonefist, in which case the trouble comes straight at them.) This is detailed on p. 21 of Dragon Heist.
Add a black flying serpent tattoo to the back of Yagra’s neck. (Note: She isn’t a Manshoonian Zhentarim; she’s with the Doom Raiders.)
Note: If they’ve selected Bonnie or Threestrings as their contact, then they’re working. Perfect excuse for them to say, “Get a table and I’ll come see you in a minute.”
STEP FOUR – A BRIEF DISCUSSION: The bar brawl resolved, the PCs have a chance to briefly talk with their contact. Turns out they’re just brokering a meeting with someone who needs the PCs’ services, and their contact hasn’t shown up. They buy the PCs a round of drinks while they wait, and that’s when—
STEP FIVE – DIP! DIP! DIP! DIP! DIP!: A chant of, “Dip! Dip Dip!” starts up in one corner of the bar and quickly spreads through the whole crowd. A young man stands up, goes to the bar, and slaps down a gold piece. Durnan nods, slides the coin off the bar, and then gives him a wooden cup and a silver bell.
The young man strips down to his underwear as the dipping song begins:
THE DIPPING SONG
Deep and dark down below,
where only fools and braggarts go,
where monster roam and dangers mortal,
few survive the Yawning Portal,
stand your ground or ring the bell,
and hope you make it up the well!
Then the young man goes over to the portal. At the edge of the portal he quaffs a beer, throws the cup down the portal, and grabs the rope. His friends begin lowering him.
Betting: Instantaneously the betting strats. (“Two silver he stays down for three minutes!” and “A copper he comes up with the cup!” That sort of thing.)
Return: After one minute, people start grumbling unhappily and others cheer; coins are exchanged as bets begin getting resolved. Two minutes pass; maybe there’s a chance for the PCs and their contact to exchange a few more words. (“So that is this all about?” “I’m not sure. But it might have something to do with this Zhent-Xanathar gang war that’s been flaring up.”)
At almost three minutes, the sound of the bell echoes up from the hole. There are groans from those who almost won their 3 minute bets. The rope is pulled up.
Troll: The young man appears over the lip of the portal — one hand holding the rope, the other triumphantly holding the cup above his head. He alights on the side of the portal and begins walking away.
He’s ten feet away from the portal when the troll clambers up from below. The PCs can see that there’s something wrong with the troll’s back; the flesh there seems to writhe. Roll initiative!
1st Round:
- The troll attacks the dipper.
- Durnan pulls a greatsword from below the bar, vaults over the bar, and charges forward.
- The Zhents who attacked Yagra (if they’re still around) make a break for the door (along with many others).
2nd Round:
- The flock of 12 stirges on the troll’s back explode into a frenzied flight.
- If the PCs are involved, Durnan shouts, “You focus on the stirges! The troll is mine!”
- Yagra (if she’s still around) joins Durnan in fighting the troll.
Wrapping Up the Fight: As the PCs finish mopping up the stirges, Durnan will ram his shoulder into the troll, causing it to plunge backwards into the Yawning Portal and vanish from sight. Durnan shouts, “A round of drinks on the house! Troll special!” Cheers from those who braved it out erupt!
STEP SIX – VOLO: That’s when Volo comes over. He’s the colleague the PCs’ contact was waiting for. If the PCs interceded with the trolls/stirges, Volo saw the whole thing and he’s very impressed.
If they didn’t, it doesn’t matter. (It might even be funny to have him come in and say something like, “What did I miss?” or “Just another boring day at the Yawning Portal.”) He was already planning to hire them for the job based on their contact’s recommendation, right?
And you can pick up straight from there with Part 5B: Finding Floon.
CREDIT
On reddit, Busboy80 came up with the basic concept of the Dip and RVAthrowaway38 created the Dipping Song. I may have refined the sequencing, but this is a fantastically clever idea and my players loved it. Chants of, “Dip! Dip! Dip! Dip!” have become a running joke.
And thanks to my players: Heather, Peter, Chris, Sarah, and Erik.