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Waterdeep: Dragon Heist

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The PCs will spend a significant portion of this remixed campaign engaged with the other factions of the Grand Game: Investigating them, reacting to them, targeting them, getting pissed off at them, etc. Much of that activity will be structured around investigating the factions’ outposts and lairs, following the web of connections between them.

The revelation lists for each outpost and lair below adhere, at a minimum, to the Three Clue Rule. But you should remain alert for opportunities to dynamically generate clues in response to the PCs’ actions.

DYNAMIC CLUE – RESEARCHING A FACTION: If the PCs want to find a faction by doing general research, point them in the direction of one of the faction’s outposts. (Each outpost will contain clues that point to the Lairs, which are generally their ultimate goal.) See Rulings in Practice: Gather Information.

DYNAMIC CLUE – TRACKING BAD GUYS: Or backtracking them. Lean towards these trails leading to/from outposts, too. If the PCs are tracking the bad guys from an Outpost, though, it can be toss-up whether they’re heading to another outpost or a lair. In some cases, of course, simple logic about what the NPCs are likely to be doing will override this structural guidance, in which case you should go with the logical option.

DYNAMIC CLUE – INTERROGATION: Similar guidance applies when the PCs start interrogating faction members. If these are mooks they’ve found in the field, the interrogation will usually lead back to the outpost they’re based out of. If they’re interrogating people in an outpost, on the other hand, they’re more likely to spill the beans on the faction’s lair. Again, use common sense (particularly when it comes to established NPCs like Urstul Floxin or Nihiloor).

DESIGN NOTE

In distributing clues, my general rule of thumb for any given outpost was to include one clue in a different outpost of the same faction, one clue in a lair or outpost of a competing faction, and one clue with a response team. For the lairs, I included one clue in each of the faction’s outposts and then also includes at least one clue with a competing faction.

This was not a formula I followed slavishly and you’ll find a number of exceptions, but as a guiding principle it helped make sure that I didn’t over-cluster the clues and inadvertently create structural cul-de-sacs.

BREGAN D’AERTHE LOCATIONS

FENERUS STORMCASTLE’S HOUSE

  • Letter Regarding Fenerus Stormcastle’s House (Seven Masks Theater)
  • A Directive to Zorbog (Zhentarim Interrogation House)
  • Sealed Letter to Fenerus Stormcastle (Response Team: Krebbyg Masq’il’yr)
  • A Directive from Jarlaxle (Gralhund Villa – Artheyn Manor)

SEVEN MASKS THEATER

  • Message regarding “Westra Moltimmur” and “Sapphiria’s Booty” (Fenerus Stormcastle’s House)
  • Report on the Seven Masks Theater (Xanathar’s Lair)
  • Playbill for the Seven Masks Theater (Response Team: Soluun Xibrindas)
  • Letter from N’arl (Sea Maidens Faire)

LAIR: SEA MAIDENS FAIRE

  • Report regarding guild difficulties relating to the Sea Maidens Faire. (Fenerus Stormcastle’s House)
  • Following Krebbyg or Questioning Fenerus. (Fenerus Stormcastle’s House)
  • Speaking with Malcolm Brizzenbright (Seven Masks Theater)
  • Report on the Seven Masks Theater (Xanathar’s Lair)

CASSALANTER LOCATIONS

ASMODEAN SHRINE

  • Arn’s Meeting Notification (Converted Windmill)
  • Report on the Cultists of Asmodeus (Sea Maiden’s Faire)
  • Proactive: Harpers hire the PCs to investigate the shrine. (see “Using the Cassalanter Outposts”, Part 3B)

CONVERTED WINDMILL

  • Seffia Naelryke’s Visiting Card (Response Team: Vevette Blackwater)
  • Arn’s Book of Worship (Asmodean Shrine)
  • Injury Report (Terasse Estate)
  • Report from Seffia Naelryke (Cassalanter Villa)

LAIR: CASSALANTER VILLA

  • Proactive: Invitation from the Cassalanters
  • Bregan D’Aerth’s Report on the Grand Game (Sea Maidens Faire)
  • Questioning Cultists (Asmodean Shrine)
  • Noble Sigil on the Mirror of the Fiend (Asmodean Shrine)
  • Instructions from Lord Cassalanter (Asmodean Shrine)

XANATHARIAN LOCATIONS

GRINDA GARLOTH

  • Note Regarding Gladiatorial Weaponry (Terasse Estate)
  • A Recommendation for Materiel (Response Team: Fel’rekt Lafeen)
  • A Directive from N’arl Xibrindas (Any Xanathar Response Team)

TERASSE ESTATE

  • A Directive Regarding Materiel (Grinda Garloth)
  • On the Delivery of a Mechanical Beholder (Xanather Sewer Hideout 2)
  • Report from Seffia Naelryke (Cassalanter Villa)

XANATHAR SEWER HIDEOUT, TAKE 2

  • Orb Confectioners’ Note (Response Team: Korgstrod Uxgulm)
  • Report to Agorn Fuoco (Response Team: Vevette Blackwater)
  • An Ill Man’s Note (Terasse Estate)

LAIR: XANATHAR’S LAIR

  • Gralhund Report on the Grand Game (Gralhund Villa)
  • Rescuing Ott Steeltoes (Zhentarim Interrogation House)
  • A Note Regarding Gladiatorial Weapons (Grinda Garloth)
  • Gladiatorial Gathering Point (Terasse Estate)
  • Correspondence with N’arl Xibrindas (Xanathar Sewer Hideout 2)

ZHENTARIM LOCATIONS

ZHENTARIM INTERROGATION HOUSE

  • Directive to Urstul Floxin (Response Team: Urstul Floxin)
  • Crumpled Note (Yellowspire)
  • Questioning the Zhentarim Response Teams (or being captured by them)

YELLOWSPIRE

  • Tracking Urstul Floxin before the Gralhund Villa operation (Response Team: Urstul Floxin)
  • Threatening Agorn Fuoco; he’ll sell out his friend to save his own life (Response Team: Agorn Fuoco)
  • A Missive from Castle Ward (Gralhund Villa)
  • Questioning Samara (Xanathar Lair)

LAIR: KOLAT TOWERS

  • Xanathar’s Report on the Grand Game (Xanathar’s Lair)
  • Cassalanter’s Report on the Grand Game (Cassalanter Villa)
  • Teleportation circle (Yellowspire)
  • Capturing Agorn Fuoco (Response Team: Agorn Fuoco)
  • Questioning Samara (Xanathar’s Lair)

Go to Part 6: Golorr Artifacts

5 Responses to “Dragon Heist Remix – Part 5E: Outpost and Lair Revelation Lists”

  1. Lucas says:

    Do these link back to certain write-ups in the book that I’m missing? Or did you fully write these out somewhere? Or are they just guides to get us going? 🙂
    Great list, either way!

  2. Lucas says:

    Oops, I must have missed some parts of the outline! Found the written out revelations :^) My apologies! Amazing stuff!

  3. Kurt Filip From Ellingsen says:

    Where are these “written out revalations” that Lucas is talking about?

  4. Katie says:

    @Kurt they are found at the end of the Faction Outposts doc!

  5. Random thought says:

    How should I handle the orphans? If, per the remix, one dies in the fireball we are getting very grim dark if more of them are hurt later, but now (in universe) leveraging the rest of the kids would make sense for the villains.

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