In Part 5B: Finding Floon, I focused on restructuring the investigation into Floon’s disappearance starting with Volo hiring the PCs to find his missing friend. But that actually picks up the thread just after the Dragon Heist campaign begins. The action actually kicks off with a short sequence in which the PCs witness some Xanatharian NPCs pick a fight with a Zhentarim and then, three rounds into that altercation, a troll erupts out of the portal in the Yawning Portal with a nest of stirges clinging to its back.
It’s a good moment. Nothing wrong with that scene.
But when, thanks to the ingenuity of the wider Dragon Heist DM community, I was able to find a minor restructuring and enhancement of the sequence that, when I launched my own run of the campaign, worked really, really, really well. So I’m offering it as an addendum to the Dragon Heist remix.
STEP ONE – FIRST STEPS: During character creation, let your players know that they’re aiming to create characters who are already working together as a group. (They may have just come together for the first time, but they have, in fact, decided to work together.) You might even tell them that the first moment of the campaign will be as they step through the doors of the Yawning Portal looking to meet with their contact: They need to figure out how to weave their backgrounds together to reach that point.
In my campaign this took the form of Pashar, whose mother had been captured by pirates, and Kittisoth, a tiefling pirate who was a part of that crew, but became friends with Pashar while he was in captivity. Pashar had been released to bring back a 30,000 gp ransom for their mother and Kittisoth accompanied him. On their way to Waterdeep, they had run into Theron, a wild elf in the Ardeep Forest, who was touched by their plight and agreed to help them.
(Slight wrinkle here: Pashar been told that the ransom was “600 harvest moons.” Failing to realize that a harvest moon is worth 50 gp, he was under the impression he was seeking a 600 gp ransom… not a 30,000 gp ransom. Those who agreed to help him before the truth came out were somewhat nonplussed.)
Upon reaching Waterdeep, Kittisoth decided that a great way to make money would be to compete in the seeding brackets for Xanathar’s underground fighting tournaments. She sought out Edana, the fourth PC, who set her up with a fight, but she was then badly injured during the fight. Edana was able to make introductions to the fifth and final PC, Kora Marwood, who was both a cleric of Mystra (and could heal the injured would-be fighter) and a Harper agent who had been looking to form a crew of her own. She told them that, if they were looking for fast coin, she had a job they could all attempt together, and they headed for the Yawning Portal.
STEP TWO – FRIENDLY FACES: Show them the “Friendly Faces” handout on p. 221 of Dragon Heist and ask them to choose one of the characters pictured there. That’s the contact they’re coming to meet. You can chat a little bit about how they know them, or just jump into it.
STEP THREE – GANG TROUBLE: Before they have a chance to really start talking with their contact, however, the conflict between Yagra Stonefist and the Xanatharians begins at the table next to theirs. (Unless they picked Yagra Stonefist, in which case the trouble comes straight at them.) This is detailed on p. 21 of Dragon Heist.
Add a black flying serpent tattoo to the back of Yagra’s neck. (Note: She isn’t a Manshoonian Zhentarim; she’s with the Doom Raiders.)
Note: If they’ve selected Bonnie or Threestrings as their contact, then they’re working. Perfect excuse for them to say, “Get a table and I’ll come see you in a minute.”
STEP FOUR – A BRIEF DISCUSSION: The bar brawl resolved, the PCs have a chance to briefly talk with their contact. Turns out they’re just brokering a meeting with someone who needs the PCs’ services, and their contact hasn’t shown up. They buy the PCs a round of drinks while they wait, and that’s when—
STEP FIVE – DIP! DIP! DIP! DIP! DIP!: A chant of, “Dip! Dip Dip!” starts up in one corner of the bar and quickly spreads through the whole crowd. A young man stands up, goes to the bar, and slaps down a gold piece. Durnan nods, slides the coin off the bar, and then gives him a wooden cup and a silver bell.
The young man strips down to his underwear as the dipping song begins:
THE DIPPING SONG
Deep and dark down below,
where only fools and braggarts go,
where monster roam and dangers mortal,
few survive the Yawning Portal,
stand your ground or ring the bell,
and hope you make it up the well!
Then the young man goes over to the portal. At the edge of the portal he quaffs a beer, throws the cup down the portal, and grabs the rope. His friends begin lowering him.
Betting: Instantaneously the betting strats. (“Two silver he stays down for three minutes!” and “A copper he comes up with the cup!” That sort of thing.)
Return: After one minute, people start grumbling unhappily and others cheer; coins are exchanged as bets begin getting resolved. Two minutes pass; maybe there’s a chance for the PCs and their contact to exchange a few more words. (“So that is this all about?” “I’m not sure. But it might have something to do with this Zhent-Xanathar gang war that’s been flaring up.”)
At almost three minutes, the sound of the bell echoes up from the hole. There are groans from those who almost won their 3 minute bets. The rope is pulled up.
Troll: The young man appears over the lip of the portal — one hand holding the rope, the other triumphantly holding the cup above his head. He alights on the side of the portal and begins walking away.
He’s ten feet away from the portal when the troll clambers up from below. The PCs can see that there’s something wrong with the troll’s back; the flesh there seems to writhe. Roll initiative!
1st Round:
- The troll attacks the dipper.
- Durnan pulls a greatsword from below the bar, vaults over the bar, and charges forward.
- The Zhents who attacked Yagra (if they’re still around) make a break for the door (along with many others).
2nd Round:
- The flock of 12 stirges on the troll’s back explode into a frenzied flight.
- If the PCs are involved, Durnan shouts, “You focus on the stirges! The troll is mine!”
- Yagra (if she’s still around) joins Durnan in fighting the troll.
Wrapping Up the Fight: As the PCs finish mopping up the stirges, Durnan will ram his shoulder into the troll, causing it to plunge backwards into the Yawning Portal and vanish from sight. Durnan shouts, “A round of drinks on the house! Troll special!” Cheers from those who braved it out erupt!
STEP SIX – VOLO: That’s when Volo comes over. He’s the colleague the PCs’ contact was waiting for. If the PCs interceded with the trolls/stirges, Volo saw the whole thing and he’s very impressed.
If they didn’t, it doesn’t matter. (It might even be funny to have him come in and say something like, “What did I miss?” or “Just another boring day at the Yawning Portal.”) He was already planning to hire them for the job based on their contact’s recommendation, right?
And you can pick up straight from there with Part 5B: Finding Floon.
CREDIT
On reddit, Busboy80 came up with the basic concept of the Dip and RVAthrowaway38 created the Dipping Song. I may have refined the sequencing, but this is a fantastically clever idea and my players loved it. Chants of, “Dip! Dip! Dip! Dip!” have become a running joke.
And thanks to my players: Heather, Peter, Chris, Sarah, and Erik.
So is this the end of the Remix? I think there were a few places where you point to Manshoon or the Gralhund’s study of the Grand Game and say to see part 6B. I don’t see what you’re referring to in 6B since that’s focused on the crypt. Did you mean to say part 5E, or is there still more to come?
Anyway, I have been running it and I think my players have been enjoying it. (They just finished up at the Gralhund villa and are starting to hone in on a heist of Kolat Towers).
Thanks so much for all your work on the remix!
This makes me wonder why the community there doesn’t collaborate to write up their own adventure. I bet it would be amazing.
Part 6D (which has the faction report) and Part 7 are still coming.
Glad to hear your players are enjoying it!
I just started running this last week, and I also included the “Dip” chant and song. They went over really well. Everyone was waiting for the Dipper when the Yagra fight broke out, so they got distracted and only some of the pcs noticed the bell ringing or the chain flailing about as the troll killed the Dipper and climbed up the well. It was great fun!
I have really enjoyed this series and pointed some people towards it on my podcast this week.
I just started running the remix in german. At the first session I presented the dipping song in english, because I couldn’t translate it. One of my players took up the challenge and sent me this:
Du hast Nerv, bist nicht sehr klug?
Fahr ins Dunkel nach ‘nem Krug!
Portal feiert, währenddessen,
unten wirst du schon gefressen.
Warte mal, du lebst wohl doch?
‘Ding ding’ bringt dich aus dem Loch!
That’s bloody brilliant, Marek. My players loved it when I shared it with them and I’ve been intermittently chanting it in (no doubt dreadful) German all evening.
Hm, one thing i’m noticing there is that you say ‘contact’ rather than ‘contacts’ – I take it you mean to say here that the players have the same Friendly Face?
Wow! I was just scrolling down to write a comment about how the dipping song is awesome, but i have to translate it to German…
nevermind that…it already exists!
Thank you Marek and player!
PS: I love that the PCs already know each other. Definitely will keep the Pashar story as backup, but I’m sure my players will come up with something just as awesome.
Have just read the fellas describing the german version of the song, and I decided to share how my Portuguese version went down. Portuguese is a little tricky to use because of how the vowels take longer to sound than in English, so some expressions I had to rephrase and some words I did cut down… but I think it came nice.
I like it how “dip” sounds very likely to “deep”, and we don’t have this likeness with both words, so I used “Desce” (which means ‘go down’) instead, and used it in the first phrase:
Desce para a escuridão
Onde só os tolos vão
Desce, mas vá preparado
Ao Portal escancarado
Desce, arrisque o seu pescoço
E torça pra voltar do poço
Thank you for sharing the translations and your experience! So cool!
Here is an Italian version of the song:
Giù in fondo al pozzo oscuro
Si nasconde un male imperituro.
Tra Draghi fiammeggianti, Troll rigeneranti
E ogni genere di mostri erranti
Ecco apparire eroi altisonanti.
Scendi nel portale e recupera il boccale
E scampa il pericolo fatale!
Fatti valere o suona la campana
E spera di farcela a uscir dalla tana.
Do you have a suggestion for the melody of the Dipping Song?
Perhaps taking inspiration a old Irish drinking song or something.
Heya! I used Suno AI to generate a pretty-ok Dipping song to play to my party. Perhaps it would be useful for others to use as well 🙂 https://suno.com/song/b60b8106-3d99-4c5e-a5d0-8c52a1df2c8d