It’s time for the big finale, but the players just called Elminster and now an NPC is enjoying the end of the story. How did it all go so wrong? And how can we fix it?
After a long hiatus, the Alexandrian Youtube channel is back in action. Last week I filmed raw footage for a dozen new videos and I have a new editor working on the videos now. If all goes well, we’ll have new videos every week (plus a few new surprises, too!).
What do you do when your players run away from a scenario?
Why do players turtle up instead of pursuing the scenario hooks? Why do some players insist on running off to do their own thing?
Is any of this really a problem? And what can a GM do about it?
The new video pipeline I talked about last time, unfortunately, completely failed. The editing service I hired simply could not deliver usable video files. So I’m re-trenching and will be attempting to find a different editing solution to help streamline my editing process.
Then things got worse because Adobe Premiere updated and promptly started crashing my GPU. Adobe is in denial that the problem even exists, which is… fun.
I’m also looking into potentially buying new camera equipment. My current setup, for reasons I haven’t been able to diagnose, keeps glitching the video in long takes… and all my videos are long takes. With a different equipment I’ll probably be able to do more single-take videos, which will ALSO speed up the post-production time table.
In any case: Stop listening to me grouse about my production woes! Go enjoy the video!
There are lots of short adventures available for RPGs like D&D, Feng Shui, Shadowrun, and Magical Kitties Save the Day. But if you want to do something more than the purely episodic, how can you take those adventures and weave them all together into a cohesive campaign?
This video is the first in what I’m hoping will be a new video production pipeline, featuring a dedicated editor other than myself. If all goes well, this should significantly speed up the production of new videos and let me get back to making regular video releases again. (To put things in perspective, I’ve had the raw footage for this video and three others just moldering away on my hard drive since the end of June without being able to dedicate the time necessary to get them ready for prime time.)
The PCs just shot the Evil Overlord in the head in the second session. Now what?
People in both the Alexandrian Hangout Club for my Patreon and viewers on Twitch have recommended that I spent some time on Youtube looking at filmic tropes. I think there are some interesting videos to be made along those lines, and it’s certainly a natural fit for the medium.
This video is kind of a beta test, featuring several film clips as I figure out the workflow and pacing for including then. (The short version is that it’s a huge pain in the ass to source the clips, but I think the end result is quite nice.)
Also reminded me that I still need to spend more time with old Hammer horror films.
You don’t need to master the minutia of a setting to run an amazing game in it! But you don’t want to get flippant with continuity. What you’re looking for is the grok threshold, and this video has the tips you need to get there!