Your PCs are heading in the wrong direction. They think they’ve had a brilliant idea, but you know they’ve made a big mistake. ENnie Award-winning RPG designer Justin Alexander shows you how to get your game back on track.
Your PCs are heading in the wrong direction. They think they’ve had a brilliant idea, but you know they’ve made a big mistake. ENnie Award-winning RPG designer Justin Alexander shows you how to get your game back on track.
You are SURE you want to do that?
No!
Bad GM!
No cookie!
Are you SURE you want to ask your players if they’re sure you want to do that? ENnie Award-winning RPG designer Justin Alexander gives you the answer every Game Master is looking for.
Random encounters are a more powerful tool than you could possibly imagine. Join ENnie Award-winner Justin Alexander for a deep dive into the secrets of procedural content generators for roleplaying games.
If C.S. Lewis was a Game Master, then The Lion, the Witch, and the Wardrobe wouldn’t work at all.
Fortunately, he was a novelist.
If you want to write a story, then you’ll be just fine emulating Lewis. But if you want to design adventures for your favorite tabletop roleplaying game, then you’ll need to do things a little differently.
Last week we looked at what you can do when the PCs decide to call in a Big Uber-NPC to deal with their problems. But what happens they decide to call the cops? Or the CIA? Or the army? The big organizations of Little Guys who keep civilization working?
If you have evidence proving that someone is a murderer, it makes sense to call the cops. But how do you keep the spotlight on the PCs?
Good gaming! I’ll see you at the table!