This simplified method for handling encumbrance using an imprecise, medieval-mindset way of thinking about weight was originally designed in 2011 for OD&D and 3rd Edition. This version of the rules is fully adapted for 5th Edition.
Encumbrance, measured in stones carried, determines the load a character is currently carrying. A character’s encumbrance can be normal, encumbered, or heavily encumbered. A character has a carrying capacity equal to their Strength in stones (which is the maximum weight they can carry), they are heavily encumbered if they are carrying more than two-thirds of this number (round down), and encumbered if they are carrying more than one-third this number (round down).
Each character has an encumbrance rule to keep track of these thresholds, which are precalculated on the table below. For example, a character with Strength 10 has an encumbrance rule of 10-6-3 (meaning they are encumbered when carrying 3 or more stones, heavily encumbered when carrying 6 or more stones, and cannot carry more than 10 stones).
Encumbered: An encumbered character’s speed drops by 10 feet.
Heavily Encumbered: A heavily encumbered character’s speed drops by 20 feet and they have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution.
Push, Drag, or Lift: A character can push, drag, or lift up (without carrying) twice their carrying capacity. While pushing or dragging weight in excess of their carrying capacity, a character’s speed drops to 5 feet.
Adjusting for Size: The encumbrance rule for a creature is doubled for each size category above Medium. The encumbrance rule is halved for Tiny creatures. (It is easiest to consider a Tiny creature as having half its Strength score for the purposes of calculating encumbrance, a Large creature to have double its Strength, and so forth.)
Variant – Quadrupeds: Quadrupeds can carry heavier loads and have an encumbrance rule equal to twice an equivalent biped.
WEIGHT BY STONE
To determine the number of stones carried by a character, simply consult the table below.
Item | Weight in Stones |
---|---|
Heavy Armor | 4 stones |
Medium Armor | 2 stones |
Light Armor | 1 stone |
Shield | ½ stone |
Weapon | ½ stone |
Weapon, light | Misc. Equipment |
Ammunition | Misc. Equipment |
Miscellaneous Equipment | 1 stone per 5 bundles |
Stowed Weapon | 1 bundle |
Heavy Item | 1 or more stones |
Light Clothing / Worn Item | 0 stones |
750 coins or gems | 1 stone |
Miscellaneous Equipment: Up to twenty items of the same type (scrolls, arrows, potions, rope) can be bundled together for the purposes of encumbrance, with five bundles being equal to 1 stone. Items of different types aren’t bundled when determining encumbrance.
Stowed Weapons: Stowed weapons have been compactly stored in a way which makes them more difficult to draw (but easier to carry). Stowed weapons must be retrieved before they can be used, but they only count as 1 stone per 5 weapons.
Heavy Items: Anything weighing more than roughly 10 pounds can’t be effectively bundled. Estimate a weight in stones (about 10-20 pounds to the stone). When in doubt, call it a stone.
Clothing / Worn Items: Worn items don’t count for encumbrance, unless the individual items would qualify as heavy items.
CONTAINERS
Weapons are assumed to be in sheaths, armor is worn, and you might have a wineskin or two strapped to your belt. But since there’s a limit to how much you can hold in your hands, everything else you’re carrying needs a place to live. As a rule of thumb, containers can carry:
Container | Capacity |
---|---|
Pouch | ½ stone |
Sack | 1 stone |
Backpack | 2 stones |
Backpack, Large | 4 stones |
Empty containers count as miscellaneous equipment. Containers being used to carry items don’t count towards encumbrance.
Larger sacks (often referred to as “loot sacks”) are also possible, but these cannot generally be stored on the body. They must be carried in both hands.
VARIANT – CREATURE WEIGHT BY SIZE
Your own weight does not count against your encumbrance, but these figures are important for mounts. (They’ll also come in handy if you need to carry a corpse or prisoner.)
Creature Size | Weight in Stones |
---|---|
Tiny | 1 stone |
Small | 2 stones |
Medium | 12 stones |
Large | 100 stones |
Huge | 800 stones |
Gargantuan | 6,400 stones |
These figures are meant to serve as a useful rule of thumb, being roughly accurate for creatures similar in build and type to humans (i.e. fleshy humanoids). There will, however, be significant variance within each size category. Even typical animals of Huge size, for example, can easily range anywhere from 400 stones to 3,000 stones. Creatures of unusual material can obviously shatter these assumptions entirely (ranging from light-as-air ether cloud fairies to impossibly dense neutronium golems).
ENCUMBRANCE RULES
Strength | Encumbered | Heavily Encumbered | Carrying Capacity |
---|---|---|---|
1 | 0 | ½ | 1 |
2 | 0 | 1 | 2 |
3 | 1 | 2 | 3 |
4 | 1 | 2 | 4 |
5 | 1 | 3 | 5 |
6 | 2 | 4 | 6 |
7 | 2 | 4 | 7 |
8 | 2 | 5 | 8 |
9 | 3 | 6 | 9 |
10 | 3 | 6 | 10 |
11 | 3 | 7 | 11 |
12 | 4 | 8 | 12 |
13 | 4 | 8 | 13 |
14 | 4 | 9 | 14 |
15 | 5 | 10 | 15 |
16 | 5 | 10 | 16 |
17 | 5 | 11 | 17 |
18 | 6 | 12 | 18 |
19 | 6 | 12 | 19 |
20 | 6 | 13 | 20 |
21 | 7 | 14 | 21 |
22 | 7 | 14 | 22 |
23 | 7 | 15 | 23 |
24 | 8 | 16 | 24 |
25 | 8 | 16 | 25 |
26 | 8 | 17 | 26 |
27 | 9 | 18 | 27 |
28 | 9 | 18 | 28 |
29 | 9 | 19 | 29 |
30 | 10 | 20 | 30 |