The Alexandrian

Thought of the Day – Fey Moss

December 9th, 2014

Fey moss itself is useless. It’s a black, scummy substance. If left unchecked it will cover almost any surface with a thick, tar-like substance.

Sunlight almost instantly destroys fey moss, causing it to burst into flame. Unadulterated fey moss is also extremely flammable.

But, like the plankton of the ocean, fey moss is the bedrock of the underdark’s ecosystem.  Ecosystems on the surface all ultimately draw their energy from the powerful rays of the sun – plants capture that energy; herbivores eat the plants; and carnivores eat the herbivores. But in the underdark the ecosystem ultimately derives its energy from fey moss (which, in turn, draws it directly from the magical ley lines).

Animals in the underdark either eat the fey moss directly or they eat the wide variety of fungal species which have adapted themselves to parasitically grow upon the fey moss. Civilized species establish vast fungal gardens to feed their populace.

Is it by Shakespeare?

It’s the question that dominates any discussion of Richard II: Thomas of Woodstock. And it’s not merely a matter of the personal aggrandizement or exceptional excitement which would result from identifying a previously unknown work by Shakespeare: If Richard II: Thomas of Woodstock and Richard II are both cut from a single cloth (like Shakespeare’s 1 Henry IV and 2 Henry IV), then it holds profound significance for the interpretation of both plays as one can be used to inform the other.

But the play’s lost cover sheet has taken with it both title and author. Nor is there a reliable, contemporary reference to the play’s performance. Instead, the script seems to emerge almost spontaneously out of the haze of history, serving only to remind us of the slender slips and vast gaps out of which our knowledge of the Elizabethan theater is built.

In the complete absence of hard evidence, therefore, the question of Richard II: Thomas of Woodstock‘s authorship must be resolved entirely on the basis of internal evidence. Such evidence is, of course, inherently implicit rather than explicit, and the inferences drawn from it can never been considered fully conclusive.

With that being said, the deep connections between Richard II: Thomas of Woodstock and Shakespeare’s Richard II have been obvious to even casual readers of the players for the better part of at least two centuries. The similarities to history, of course, are expected. But what’s particularly relevant are the similarities between the narratives which contradict the history.

For example, in Act 2, Scene 1 of Richard II, when John of Gaunt describes the dead Thomas of Woodstock as “my brother Gloucester, plain well-meaning soul” he’s describing “plain Thomas” of Richard II: Thomas of Woodstock, not the proud, power-seeking Gloucester of history. And, in similar fashion, the characterizations of Richard’s other uncles seem to share a greater continuity with Richard II: Thomas of Woodstock than the historical record.

The plays also seem to share a rich verbal landscape with each other. Generations of scholars have produced hundreds of examples, but for the purposes of example let’s consider one of the most compelling: According to Macd. P. Jackson, the phrase “pelting farm” appears only twice in the entirety of English dramatic literature – Shakespeare’s Richard II and Richard II: Thomas of Woodstock. This is not a phrase drawn from the historical sources, and yet it nevertheless appears in nearly identical circumstances in each play.

From Richard II:

This land of such dear souls, this dear dear land,
Dear for her reputation through the world,
Is now leased out, I die pronouncing it,
Like to a tenement or pelting farm:

And from Richard II: Thomas of Woodstock:

And we his son to ease our wanton youth
Become a landlord to this warlike realm,
Rent out our kingdom, like a pelting farm,
That erst was held as fair as Babylon,
The maiden conqueress of all the world.

All of these are merely examples drawn from the rich scholarship carried out by Frijlicnk (1929), Rossiter (1946), Jackson (2001), Corbin and Sedge (2002), and Egan (2005) – each of whom draws different conclusions regarding the authorship of Richard II: Thomas of Woodstock, while nevertheless uniformly confirming its deep connection to Shakespeare’s Richard II.

Such examples begin to weave the two plays together into a common tapestry. But Richard II: Thomas of Woodstock has also been shown to have deep and almost self-evident connections to many other works by Shakespeare as well: In Nimble we see a rough sketch of Dogberry. In Tresilian there are the outlines of Falstaff. Woodstock’s murder echs that of Clarence in Richard III. We could easily pluck the name of “Osric” from Hamlet and give it to the fop courtier who summons Woodstock to court. Woodstock’s conversation with that same courtier’s horse is drawn from the same comedic vein as Launce and his dog.

The examples are almost endless. And, as with Richard II, these large areas of common ground with Shakespeare’s other plays are also matched by countless textual parallels. Michael Egan cites more than a thousand of them in A Newly Authenticated Play by William Shakespeare, and while many of his selections may be dismissed as common poetics, he is not the first to connect the dots.

But if a connection cannot be denied, an important question remains: Which came first?

If Richard II: Thomas of Woodstock came first, then it served as the model for Shakespeare’s plays. And given the breadth and multitude of similarities, we must either suppose that Shakespeare is the author or conclude that Shakespeare spent his entire career plagiarizing this anonymous playwright.

On the other hand, if Richard II: Thomas of Woodstock came second, then the common ground can be easily explained by its author drawing inspiration from Shakespeare.

If we had a firm date for the composition or playing of Richard II: Thomas of Woodstock, of course, this question could be trivially resolved. But we don’t. And, unfortunately, this is not a problem which internal evidence seems capable of resolving: While we can demonstrate that one play seems indebted to the other, how could we determine which is the lender and which the debtor?

Peter Ure, in the Arden edition of Richard II, claims that the relationship can be deduced from analyzing the pattern of word usage. Specifically, he postulates that it’s more likely that multiple uses of a term in one work will conflate to a single, borrowed use in another work than that a single use of a term will be borrowed multiple times for another work.

In the case of the two Richard II plays, for example, Ure focuses on the description of King Richard as a “landlord”. This occurs once in Shakespeare’s Richard II (Act 2, Scene 1):

Landlord of England art thou now, not king.
They state of law is bondslave to the law.

Ure cites an example of the same from Richard II: Thomas of Woodstock, and goes on to say:

In four other places in Woodstock Richard is described as a landlord, twice by himself, once by Greene, and once by the Ghost of Edward III. There is no parallel in Holinshed or elsewhere to this five-times-repeated reproach. It is of course more likely that Shakespeare remembered the word because it is repeated so often than that the author of Woodstock expanded the single reference in Richard II into so abundant a treatment in his own work.

It certainly sounds like a plausible theory. But is it?

Consider the modern example of Robert E. Howard’s stories starring Conan the Barbarian. These proved so popular that dozens of authors have been hired to write new stories starring the same character. The result? Phrases, descriptors, and verbal tics unique in Howard’s body of work were repeated dozens of times, frequently multiple times within a single work, in endless variation.

It’s not too difficult to draw a hypothetical parallel to an anonymous Jacobean playwright seeking to capture the “authentic” feel of Shakespeare’s Richard; nor to imagine how a particularly memorable snatch of text could become lodged in the mind of an imitator.

Unfortunately, this moves us no nearer to answering our question: Just because Ure isn’t necessarily right dsn’t mean that he’s necessarily wrong: If a single evocative image can be regurgitated, I find it no less believable to suppose that a pervasive theme can be accidentally or deliberately recalled.

Perhaps the unique phrase “pelting farm” could give us some guidance? In the manuscript for Richard II: Thomas of Woodstock, the passage containing the phrase has actually been struck out, most likely by the original scribe. This means that it would never have been spoke on the stage, making it highly unlikely that Shakespeare could have encountered the phrase and re-used it in Richard II.

Unfortunately, this dsn’t actually provide any clarity. The manuscript for Richard II: Thomas of Woodstock is a scribal copy which may have been prepared for a revival many years after the play was originally written, leaving open (and perhaps even making likely) the possibility that the words “pelting farm” may have been said onstage during an earlier production of the play. Furthermore, if Shakespeare were the author of both plays, he would hardly need to hear the words spoken on stage to know what he had originally written.

In the end, we are left suspended between two possibilities by a subtle enigma which, as Tresilian says, “Janus-like may with a double face salute them both”.

Go to Part 2

Originally posted September 13th, 2010.

Technoir - Jeremy KellerVornheim includes a set of stripped down guidelines for giving PCs a set of contacts in an urban setting: The PCs can hit up their contacts for information about a particular topic and there’s a table for randomly determining what their reaction to the question is. (Here’s an example of the system in practice.)

Technoir is built around a plot-mapping mechanic in which PCs are created with a set of contacts: When the PCs hit up one of their contacts, there’s a system for randomly determining what they know. (And here’s an example of that system in play.)

The Technoir approach is built around the assumption that the GM — taking into account the subject indicated, that subject’s position on the plot map, the contact’s relationship to the plot map, and the specific question that was asked of the contact — will provide an act of creative closure and figure out what the contact says. And, in general, that works just fine.

But I thought to myself: Wouldn’t it be useful and nifty if I had a Vornheim-style contacts table for Technoir? So that the rules of Technoir would produce the lead the contact was pointing them towards and then the Vornheim-like table would give some guidance on how they ended up pointing them at it?

The Vornheim contacts table includes some null value (“I don’t know anything about”) values, which don’t work well in Technoir. So I tweaked the table a bit and ended up with this:

d10
Response
1
Pretends they don't know anything, but tips off an interested party. (Who'll come looking and provide the lead.)
2
Gives them inaccurate information. (This might be intentional or it could just be an honest mistake.)
3
Doesn't know anything personally, but can make introductions with someone who does. (The "someone who does" might be the node rolled.)
4
Says they don't know anything, but seems afraid to say.
5
Doesn't know anything, but somebody else was asking them about the same thing.
6
"Maybe. What's in it for me?"
7
Doesn't know anything, but has a different proposition for them.
8
Doesn't know anything, but has a vested interest in the PCs finding the answer and will pay for it.
9
"Maybe. Come back tomorrow." (When the PCs come back, something has happened.)
10
Knows the answer to their question.

 

If you’ve been hanging around the Alexandrian for awhile, then you know that I like procedural content generators. A few examples from the past include:

They’re useful for rapidly refreshing the core content of an open table. They’re valuable improvisation tools while running the game. And they’re an excellent way of getting your creative juices flowing when you’re creating content.

MAGIC THE GATHERING

Here’s a system proposed by Baldr12 on reddit recently. Take your Magic the Gathering cards (or use a random card generator) and draw five times to determine:

THE PROBLEM (Creature/Enchantment): This is the problem. It may have just appeared or it may have just gotten worse.

THE SETTING (Non-Base Land): This is the primary location. It’s either where the problem is located, where it needs to be solved, or both.

THE SOLUTION (Artifact/Sorcery): The macguffin that will solve the problem.

THE FRIEND (Creature): This is somebody that wants the problem removed or can help the PCs remove it.

THE ANTAGONIST (Creature): This is the person who doesn’t want the problem resolved. They may have been the one to cause it or they might be profiting from it.

EXAMPLE SCENARIO

Emissary of Hope - Magic the GatheringTHE PROBLEM (Emissary of Hope): An “angel” claiming to represent the Nine Gods is offering people absolution from their sins with the promise of immediate entry into a heavenly afterlife. Those who agree to the Emissary of Hope’s offer, however, turn up dead.

THE SETTING (Cursed Land): A place known as Devil’s Hollow, deep within the Old Wood.

THE SOLUTION (Envelop): An old holy ritual which will unknit the flames of the soulbright flamekin. Unfortunately, the Emissary of Hope has destroyed all the local holy books which contain the ritual.

THE FRIEND (Canker Abomination): These evil creatures of legend are coming out of the Old Wood. The local church is condemning them. But if the heroes investigate, they’ll discover that some of the canker abominations are speaking with the voices of those “taken to Heaven” by the Emissary of Hope.

THE ANTAGONIST (Soulbright Flamekin): The source of all this confusion and horror is a soulbright flamekin sorcerer who has taken up residence in Devil’s Hollow. The Emissary of Hope is the soulbright’s creation, trapping the souls of its victims into trees which become canker abominations. The soulbright then draws the canker abominations to itself and burns the wood, claiming the souls for itself.

NETRUNNER

Here’s a quick variant I threw together for using Netrunner cards to generate cyberpunk heists.

THE CLIENT (Identity): This is either the person looking to hire the PCs or the corporation the pseudonymous Mr. Johnson works for.

THE TARGET (Agenda/Asset/Upgrade): This is what they want.

THE JOB (Operation/Event): This desscribes the nature of the job. (You can draw this option multiple times to enrich the difficulty or the complications of the mission.)

THE PROBLEM (Asset/Hardware): This is a hurdle that is going to make finishing the job difficult. (You generally want to draw one problem for each job card you pull.)

THE TWIST (Operation/Resource): Finally, no heist is complete without an unexpected complication somewhere along the way.

 EXAMPLE SCENARIO

Traffic Accident - Android: NetrunnerTHE CLIENT (The Foundry): A lunar mining facility that produces the advanced materials required to build bioroids.

THE TARGET (Net Police): A division of the Lunar PD that recently executed a secret warrant on the Foundry’s databases. The Net Police now have a dossier containing information that the Foundry can’t afford to let out into the wild.

THE JOB (Traffic Accident): The lead investigator for the Lunar PD needs to be taken out of the equation, but it needs to look like an accident. Literally. The PCs need to sabotage her flier. Once she’s out of commission, the case will pass to her deputy.

THE PROBLEM (Deep Red): The deputy is clean, but the Foundry has access to the deputy’s passkeys. Unfortunately, the only way to use the passkeys is to gain access to the Lunar PD’s evidence databases. And those are hyper-secure. The only way to get reliable access from outside Lunar PD headquarters? Cutting edge Caissa ICE. You’ll have to heist a Deep Red unit with the latest Caissa releases.

THE TWIST (Rework): When they pull the file and burn the evidence database, the PCs discover that a copy of the secure file has already been made to a grand jury database. To finish the job, they’re gonna have to hit the courthouse!

The Strange: Eschatology Code - Bruce Cordell
Bruce Cordell’s Eschatology Code is an absolutely fabulous introductory scenario for The Strange.

I’ve run it four times and the opening scene has immediately grabbed hold of the players, yanked them off their feet, and plunged them into a deep end of extreme excitement every single time. The rest of the scenario is a pleasant little mystery capped with a health dose of awesome.

As with Monte Cook’s Into the Violet Vale, I prepped a bunch of resources for the Eschatology Code while preparing to run it at GenCon this year. And now that this scenario, too, has been released to the public I’d like to share them with you so that you can use ’em at your own table.

MISSION BRIEFING

Eschatology Code - Mission Briefing

(click here for PDF)

We’ll start with an ESTATES EYES ONLY briefing document. You can use this to pitch the scenario to your players. Or you can hand it to them as they arrive for the game.

(Note: DL1770 is an actual Delta flight that goes from Seattle to Sioux Falls to Minneapolis.)

GM CHEAT SHEET

Eschatology Code - GM Cheat Sheet

(click for PDF)

This cheat sheet should be fairly self-explanatory.

The OPENING SPIEL is a brief outline for introducing new players to both the rules and milieu of The Strange.

The DATE REFERENCE was designed to have the scenario dates land on the dates for GenCon when I first ran the adventure.

Most of the rest of the cheat sheet just consolidates the relevant stat blocks. However, I’ve also indicated where the appropriate HANDOUTS (see below) should be used. I’ve also added a few creepy details to flesh out the All Souls Church of Deliverance.

OTHER RESOURCES

In addition to the mission briefing and master cheat sheet, I’ve also prepped these resources:

  • Cypher and Ability Cheat Sheets: These are designed to eliminate book look-ups for the pregenerated characters in the adventure. I’ve found that they save about 20-30 minutes of playing time, so their use greatly improves the pace of the scenario if you’re using Eschatology Code as  a one-shot for introducing people to the game.
  • PC Tent Cards: Once again featuring the pregen characters. I prep these and put them in the middle of the table. As people approach, they can select whichever character looks appealing to them and put the tent card in front of them. It’s a nice, quick way to facilitate character selection and also means that you (and other players) can quickly identify who’s playing who with a quick glance during play. These files are designed to be printed with Avery “Small Tent Cards” (template 5302), but you could also just print them on normal cardstock. What you need to do is take each A file and then flip it and print the matching B file. (Each sheet has four tent cards, so I’ve designed the three files so that I get two complete sets of character names if I print all three (to minimize wastage). If you just want one set, print sets 1 and 2 and you should be good to go.)
  • Eschatology Code Handouts: These include a blueprint reference for the 787 flight the PCs are on at the beginning of the scenario; an informational handout for the All Souls Church of Delivereance; and graphical handouts photoshopped from the scenario. (These graphical handouts are designed to be printed as 4 x 6 photos.)

 

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