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Technoir Returns!

December 11th, 2018

Technoir

New Supplements and New Transmissions Coming Soon!

The high-tech, hard-boiled roleplaying of Technoir has been acquired by Dream Machine Productions, the design studio owned and operated by Justin Alexander, and will be receiving active support — including new supplements, new transmissions, and new expansions — starting in January 2019.

Technoir, an exciting cyber-noir roleplaying game featuring a radical new mechanical approach and a revolutionary plot-mapping approach to improvised scenario design, was originally launched via a trend-setting and highly successful Kickstarter campaign in 2011. Designed by Jeremy Keller, the core rulebook was released in Fall 2011, with Mechnoir — an expansion player’s guide which took the game to Mars and introduced mechanics for running mecha-based scenarios — following in the spring of 2012. The game won a Judges’ Spotlight Ennie in 2012.

At that point, unfortunately, development stalled with several of the Kickstarter stretch goals still unfulfilled, and Technoir has lain fallow for the past six years. Having secured rights to the game, however, DMP has been quietly getting the core rulebook back into distribution channels via Indie Press Revolution, revamped the Technoir website, and begun development on a suite of new supplements for the game.

Technoir - Jeremy KellerThe first and most important goal for Justin Alexander and DMP has been to, at long last, fulfill the missing stretch goals which the original 600+ Kickstarter backers have been waiting for. We know that many of them have given up hope of ever seeing these stretch goals delivered, but we recognize that without them the game would not exist and we want to do right by them. Original backers of Technoir should return to the Kickstarter campaign page, where they will find an update explaining the steps they need to follow in order to claim their stretch goals.

All of this work culminates on January 1st, with a major relaunch of Technoir featuring:

Morenoir. The original 12-page PDF stretch goal has been super-sized into a 38-page supplement featuring run-time operations, advanced options for the game, a transmission creation guide, and Jeremy’s Guide to Writing Player’s Guides for Technoir.

Indianapolis Conplex. A brand new transmission for Technoir, featuring the 6×6 Master Table of connections, events, factions, locations, objects, and threats that lie at the heart of every Technoir scenario.

Kepler Station. A twist on the typical Technoir transmission, set in the space station atop the Kilimanjaro orbital elevator. Kepler Station is more than just a highway to the solar system. It’s a city in space, with a population of 20,000 lurking within its spheres of plascrete, rock, and steel.

In addition to immediately receiving their long-awaited copies of Morenoir on January 1st, the original Kickstarter backers will also receive access to playtest copies of Hexnoir, the Technoir magic supplement. These playtest materials will include the full text of the Hexnoir supplement plus three bonus transmissions, with final PDF versions to be released within a few months after the radical new mechanics have endured a proper trial by fire.

Although this will, at long last, bring the Technoir Kickstarter to conclusion, it’s just the beginning for Technoir. Dream Machine Productions and Justin Alexander are proud to have received this baton, and they have plans to carry the torch into the neon-drenched future.

About Dream Machine Productions: DMP is the design studio and publishing house owned and operated by Justin Alexander, who is also known for his work as Lead Developer for Modiphius’ Infinity RPG, the Alexandrian (home to the Three Clue Rule, Xandering the Dungeon, Node-Based Scenario Design, and other GMing classics), and a long list of freelance work for Atlas Games, Dream Pod 9, Steve Jackson Games, Fantasy Flight Games, and others. More information can be found at http://www.dreammachineproductions.net.

About Technoir: More information on Technoir can be found at http://www.technoirrpg.com, including a free Player’s Guide, the free Twin Cities Metroplex transmission, and other resources.

BUY TECHNOIR NOW!

Bastion Rolero

Bastión Rolero has been translating articles from the Alexandrian into Spanish:

You can find the original versions of these articles in Gamemastery 101.

 

ptg*ptb

Places to Go, People to Be, a French RPG ‘zine, has published Structures de jeu 1-2-3, which is a translation of the first three parts of my series on Game Structures. (The original version can be found here.)

They’ve also told me that we can expect translations of Chapters 4-8 within the next few months.

You can check out previous PTGPTB translations of Alexandrian content here and here.

... ques faites-vous?

Check out L’Art du Rythme, Des Descriptions Évocatrices, and La préparation intelligente, the French translations of The Art of Pacing, Random GM Tips: Evocative Descriptions, and Smart Prep, respectively.

… que faites-vous? has also started translations of the GM Don’t List, under its English title. (For reasons I’m curious to understand.) English versions of the GM Don’t List can be found here.

Since I’ve been making some efforts to learn French this year, I’ve quite enjoyed my fairly inept efforts to read my own prose as rendered in a foreign language.

I’m actually a fair bit behind on sharing these international efforts, so if you’ve sent me an e-mail letting me know about a translation you’ve completed and it hasn’t been highlighted either here or on my Twitter account, I’ll be getting to it ASAP.

On that note, if you’re interested in writing translations of articles here on the Alexandrian, please contact me from the About page. I’m generally pretty easy going about giving permission unless there’s some specific reason why an article can’t be translated, and I appreciate knowing when the translations are available so that I can share them with other people.

The Alexandrian’s Patreon

October 16th, 2018

The Adventurers at Rest - Alex Drummond

It’s time for our local membership drive!

First, I want to thank all of current Patrons for all of their support. The Alexandrian has been pretty reliably updating 12-13 times to month in 2018, and that’s only possible because my patrons give me the time to create all the nifty content which (if you’re reading this) I hope you enjoy!

Since the last time I actively pimped my Patreon, there have been some changes to the way it’s structured. This is primarily because Patreon has been aggressively working to eliminate the micro-payments which originally made the platform so attractive. Without the support for those micro-payments, there are now two primary ways of supporting the site:

PER POST: Simply set a per post contribution. The goal is for the Alexandrian to update on a schedule of Monday, Wednesday, and Friday every week. This translates to 12-13 new posts, which usually translates to at least 20,000 words per month.

MONTHLY: If you’d rather make a flat monthly contribution (regardless of how many posts I actually make), simply donate that amount AND set that amount as your monthly maximum.

TIER REWARDS

EARLY ACCESS: All patrons of the Alexandrian get early access to the posts. Sometimes this “early access” is only a matter of a few minutes because a post is going live immediately after I write it, but even then it can still be valuable because patrons get exclusive access to PDF versions of the articles.

Higher tier rewards include:

HANGOUT CLUB: Join me for a free-for-all chat on Google Hangouts. We’ll chat about gaming or anything else that tickles your fancy. The patrons are in in charge here!

REQUEST LINE: For special patrons, I’ll write articles or reviews on request. (Subject to approval.)

GAME CLUBS: For the highest tier levels, you can also join my ongoing open table campaign(s) via Google Hangouts. Check out the Patreon page for details.

WHAT’S COMING

What, exactly, will you be supporting? Stuff currently on my radar for development here at the Alexandrian:

  • So You Want to Be a Dungeon Master? A step-by-step guide to becoming a DM.
  • A fully developed hexcrawl mini-setting.
  • An open table structure and adventure set for Prince Valiant.
  • More Scenario Structure Challenges, Open Table Manifesto exposés, and Smart Prep focuses
  • … and, by popular demand, my Taint and Kaostech rules for D20.

And, of course, the Running the Campaign featurettes following the In the Shadow of the Spire campaign will also continue as a regular Friday feature.

If you enjoy the content here at the Alexandrian, please consider supporting us! Even just $1 a month can make a big difference!

Patreon for the Alexandrian

… even the smallest of pledges can add up to wondrous things.

 

Site Update – Indices

July 3rd, 2018

I finally motivated myself to finish putting together the index pages for the (as I am now freshly reminded) prodigious archives here at the Alexandrian. We recently crossed the threshold of 1,500 unique posts, so systematically going through all of them and figuring out how to organize them was a time-consuming project. (Far more time-consuming than I’d been anticipating, honestly.)

The index pages can be accessed through the side bar on the right. Several of these had been spun up previously, but have now been expanded/finalized:

Gamemastery 101: Has all of the GM-focused essays I’ve written about RPGs in general. This includes adventure design stuff like the Three Clue Rule, Node-Based Scenario Design, and game structures; The Arts of the GM essays; open game tables; and Random GM Tips.

RPG Scenarios: This has all the scenarios (for a bunch of a different games) that I’ve posted here at the Alexandrian.

RPG Cheat Sheets: Links to all of the RPG system cheat sheets I’ve written up. There’s about a dozen of these at the moment.

Ptolus – Shadow of the Spire: Includes links to all the campaign journal entries and the Running the Campaign essays related to my D&D 3.5 campaign.

Reviews: Here you’ll find the What I’m Reading series of novel reviews, every review I’ve written on the Alexandrian, and the archive of my old RPGNet reviews. (This latter archival project is one I need to get back to, as there’s still several dozen reviews I haven’t had a chance to reformat and post yet.)

Shakespeare Sunday: Shakespeare Sundays was a series of essays I wrote when I was the Artistic Director of the American Shakespeare Repertory, but I’ve also slipped in some additional Shakespeare-related posts over the years. (I need to finish archiving the ASR performance scripts at some point.)

In addition to these, I’ve now added a number of new index pages:

RPG Miscellaneous: The top section of this index has an archive of old articles, Tales from the Table, design notes from my personal projects, and a miscellaneous collection of essays and other material. The rest of the index organizes the material I’ve written up for specific games like Eclipse Phase, Numenera, TechnoirTen Candles, and so forth. (Although I’ve generally avoided listing material on multiple indexes, this is the one exception: Reviews, scenarios, and system cheat sheets for specific games are included here with everything else I’ve written for those specific games.)

Check These Out: Collecting every post I’ve made where I’ve recommended checking something out elsewhere on the ‘net. (Many of these include additional discussion and insight.)

Essays: Long-form essays and similar thoughts on any topics that aren’t quite large enough to justify having their own index page.

Thoughts of the Day: All of my little interstitial “thoughts of the day” posts broken down by topic (Roleplaying, Politics, Pop Culture, Technology, Miscellaneous).

Dungeons & Dragons: The biggest index page of them all. This includes classics like D&D: Calibrating Your Expectations, Reactions to OD&D, and my review of 4th Edition. It includes Advanced D20 Rules (including Untested mechanics), cool stuff (feats, magic items, spells, monsters), reviews, scenarios, and miscellaneous essays.

If you’re an old hand in these parts, you might take a moment to poke around and find some old favorites. If you’re new in town, then this project has probably unearthed some lost gems that were lurking under your feet without you ever being aware of them.

Have fun storming the castle!

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