There was PHP injection attack on the Alexandrian late Friday night or early Saturday morning which caused certain links on the site to be redirected to spammy external sites.
The problem has been corrected, but you may need to manually clear your cache in order to remove the corrupted PHP file causing the redirect.
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Many people sent me reports on March 12th that various links on the Alexandrian were being redirected to third-party sites. By the time I logged on, the problem appears to have gone away. There does not appear to have been a penetration into my WordPress installation. If you’re still seeing the problem, please comment here. I have contacted my hosting company, as it seems most likely the problem is on their side.
My apologies to everyone for the inconvenience.
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WRITING & DESIGN: Justin Alexander
It takes just over a full day for one of the massive climbers to claw its way up the ‘stalk from the peaks of Kilimanjaro fifty thousand kilometers below. Steiner Technology keeps twelve of them in rotation, but you’ve got to space ‘em out to control the oscillations and with only one ‘stalk in operation they all have to arrive before you can turn them around. That means ten days of backbreaking labor for the orbitmen on Kepler Station, followed by two days off while Kilimanjaro does its turn-around.
Try to steer clear of the machinations of the Methuselah Families — cryo-preserved scions overseeing vast corporate wealth from beyond a frozen almost-grave — and dance through the back-corridors 30,000 miles up with Patthar Black Baggers and the Over-Under Gang.
This is Kepler Station. Where diamonds are cheap, but oxygen is the price of life.
MORE TECHNOIR @ THE ALEXANDRIAN
Technoir System Cheat Sheet
Untested Technoir: Fleeting Relationships
Technoir: The Untouched Core
Technoir and PvP
Technoir and the Three Clue Rule
Technoir: Sequences vs. Skill Challenges
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After some discussions with the Alexandrian Hangout Club on Saturday, I’m making a few changes to the Alexandrian Patreon.
Every $1 Patron who supports multiple posts per month (i.e., sets a monthly maximum higher than $1) will now be part of the Alexandrian Hangout Club and can participate in the monthly Q&A session with me.
I’ve also added a “Basic Tier” at $1 for those who aren’t interested in receiving invitations to the Hangout Club.
The Request Line reward, which allows you to request specific articles from me, will be dropped from $5 to $4 per post.
The Yearly Game Club reward is also dropping, from $10 to $6 per post.

Patrons of the Alexandrian also receive early access to content. At the moment, this notably includes the Preview Draft of the Alexandrian Remix of Dragon Heist. This’ll be getting updated to v2.0 within the next couple of days, but already gives all of the key content from Parts 1-5 of the Remix. So if you’ve been desperately hitting the refresh button this week because your players are about to head into Xanathar’s Lair, there may be an easier way.

… even the smallest of pledges can add up to wondrous things.
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This is something of a belated announcement, but as of December 10th, 2018, I am now the RPG Producer and Developer at Atlas Games. (You can tell it’s the real deal because I have a staff bio and everything.)
As the RPG Producer, I’ll be taking the reins on Atlas’ award-winning games like Feng Shui, Over the Edge, Unknown Armies, and Ars Magica. I’ll also be producing and developing all new RPGs, some of which I hope to be sharing with you much sooner rather than later.
What does this mean for the Alexandrian and Technoir and my other ongoing, non-Atlas RPG projects? Very little, actually. I’ll be able to continue working on the Alexandrian and my other projects outside of Atlas business hours, and I intend to do so. That doesn’t mean there won’t be any effect, though: My writing on the Alexandrian, for example, is often heavily influenced by the games that I’m currently running and playing at my own table. Since I’ll be spending a good chunk of my first six months here getting up to speed on Feng Shui, Over the Edge, and Unknown Armies by reading everything every published for them and also running one-shots and mini-campaigns (since nothing replaces actually getting a game to the table), you probably shouldn’t be too surprised if you see me referencing them more in my examples play, Thoughts of the Day, and the like.
In any case, I’m very excited by the opportunities I’ll have at Atlas Games to continue pushing the boundaries of what RPGs are capable of, and I hope all of you can share in that excitement as we begin this journey together.
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