
According to this book, the thin veneer of civilization is a perversion of the natural order of humanity. We are born as beasts, and it is only by returning to the way of the beast that truth and purity can be found.
In short, the book is a cult manual for the Brotherhood of the Beast – which also refers to itself as the Brood of the Beast.
The core ethos of the cult is complicated in its worship of Ravvan – a chaos god they revere as the True Beast or the Beast Without Shadow. They believe that they can hear the words of Ravvan – the “whisper of the Beast” – in their souls. By surrendering to the guidance of the Beast, the members of the cult experience a religious ecstasy.
Chaotic Possession
Enchantment (Compulsion) [Chaotic, Mind-Affecting]
Level: Clr 6
Components: V, S, F
Casting Time: Standard action
Range: Touch
Target: One creature
Duration: See text
Saving Throw: Will negates (see text)
Spell Resistance: YesYou cause a chaotic spiritual entity (often a demon) to inhabit the target for a time. Left to its own devices, the entity usually takes control of the target immediately, causing him to commit chaotic (and usually) evil actions. The target falls under the complete control of the DM. When the entity causes the target to commit an act he would normally never do—attack a comrade, commit a crime, and so forth—the target gets to make a new saving throw to cast out the entity. He remains possessed until he manages to succeed at a save
to cast out the possessor. The caster can give the entity one suggestion that it automatically must obey. Sometimes this involves an action to take place much later; until that time, the entity lies quietly dormant within the target. In such a case, the target has no indication that he is possessed.
Banishment, dismissal, dispel evil, or any other exorcism-type effect immediately rids the target of the controlling entity. Protection from evil does not help, however, because the entity is within the subject. Dispel magic has no effect. The target suffers a –2 luck penalty to the saving throw if he currently (knowingly) has any chaositech in his possession.
MONSTER GOD’S MARK
You have been marked as one of the god of monster’s favored minions.
Prerequisites: Con 13, god of monsters as patron deity.
Benefit: Your abdomen bears several ugly scars, as if your belly had been torn open by a clawed hand. The Monster God’s Mark identifies you as favored of this god, and if it is visible, you gain a +2 bonus on Intimidate checks but a –2 penalty on Diplomacy checks.
Once per day as a free action, you may invoke this god’s name as you strike a non-evil foe with any melee attack. As you do, you cause the creature struck to become deformed in some hideous manner (cloven hoof, horns, forked tongues, and vestigal limbs like wings and tails are common deformities). The deformity imparts a penalty of 1d4 points to the target’s Charisma score for 1 hour; the target can resist this effect by making a Fortitude save (DC 10 + your character level + your Charisma modifier). The physical deformity vanishes as soon as the Charisma penalty fades.
Any offspring you sire or give birth to gain the fiendish template.
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