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Futuristic Car Chase - grandfailure

DISCUSSING
In the Shadow of the Spire – Session 40D: Children of the Hand

The blood trail ended abruptly (Tee guessed that Malleck had magically healed himself), but Tee’s sharp nose caught the passing of his scent. With something of a wild guess, she directed Elestra to send a burst of lightning in that direction—

And struck the invisible Malleck!

Malleck howled with pain. He was still invisible, but Tor followed his voice and caught him in another spray of blood.

“May the Galchutt consume you!” Malleck appeared, his hand outstretched towards them. A pillar of fire erupted around Tor.

Back in Session 38, we talked about the Secret Life of Silion: A major villain who, in accordance with the Principles of RPG Villainy, got shot in the back of the head before the PCs ever saw her face.

I follow the Principles in moments like that because, first, the players love that sort of well-earned victory: They put in the work to take Silion by surprise, and they were rewarded.

But I also do it because it sets up moments like the one you see in this session:

The grey-skinned man turned to one of the priests, “Give me your potion! Now!”

“Yes, Malleck.”

“It’s Malleck!” Tee cried with triumph.

Malleck swallowed the potion and disappeared.

“Dammit!”

The villain Malleck is trying to escape! Will he succeed?!

If the players thought I was just trying to gimmick Malleck’s escape — that it was a preordained conclusion — this would be the moment when they would check out of the session. At best I might get a few perfunctory (or extremely frustrated) attempts to “find” him, but the writing would be on the wall and they’d just be going through the motions.

But because I played fair with Silion, they know that I’m playing fair now: Malleck might escape. But if he does, it will be because they failed to stop him; not because I prohibited them from interrupting the cutscene.

And so, instead of the players checking out, the stakes were instead ratcheted to a whole new high. The table was electrified, and every player’s attention was laser focused on the game, bending their wits and pulling out every trick they could think of to figure out where Malleck had gone to and how they might force him out of invisibility.

As you can see from the journal, the PCs ultimately pull it off. Malleck wasn’t able to escape. It was a very different victory than the one they had with Silion, but it was just as well-earned and just as satisfying.

Just as Silion’s death had set up this sequence with Malleck, so, too, did Malleck’s death set things up for the next villain. She’ll arrive — or, rather, return — in the next session. And unlike Silion and Malleck, the PCs won’t be so lucky in preventing her escape.

But the great thing is that when she does escape, they won’t blame me. They won’t dismiss her slipping through their grasp by thinking that it was foreordained. Just like they own their successes, they also have to own their failures. And that makes those failures — and the consequences of those failures — even more powerful.

No one in this campaign doubts that I play fair with my villains, because I do, in fact, play fair with my villains. The proof is in the pudding.

When you establish the honesty and integrity of the game world, everything lands harder, victories and setbacks and the consequences of both. So when you’ve established that kind of trust with your players, you’ll ALL reap the benefits for years to come.

Campaign Journal: Session 40ERunning the Campaign: Looting Infrastructure
In the Shadow of the Spire: Index

One Response to “Ptolus: Running the Campaign – The Villain Who Doesn’t Escape”

  1. Synche says:

    Seeing the principles play out at the table is really nifty. I enjoy this series a lot, and the narrative is pretty freaking awesome too.

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