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NOTES ON NEVEREMBER’S ENIGMA

By late 1487 DR, it had become clear to those with the right connections that the Open Lord had begun another of his secretive enterprises. A great dreal of quiet attention was turned upon this matter, not the least of which was our own.

Of course, when there are many searching for answers, it is prudent to keep as careful an eye upon the other searchers as upon that for which you search. It was from the Roaringhorns we learned that Neverember had sent agents to Candlekeep to make discreet inquiries regarding ‘an archmage named Golorr.’ The Roaringhorns mistook this intelligence, first believing that the Enigma ultimately concerned the dark elves by way of the Sorcere, Archmage of Menzoberranzan, and then expending great energy in pursuing rumors of Galari, an Archmage of Ancient Netheril.

Golorr was the true name of interest, however. The Stone of Golorr. According to some histories, it was brought to Abeir-Toril when the ancient floating city of Xxiphu, capital of the Abolethic Sovereignty, first plummeted to the world and settled deep below the Sea of Fallen Stars. According to others, an aboleth who came to Abeir-Toril before the arrival of Xxiphu created the Stone. Or perhaps he fled to Abeir-Toril carrying the Stone and Xxiphu came in pursuit of their prize. Some versions of the tale claim that the Stone was forged during the primeval battles between Shar and Selune, in the very moment that the world of Toril was formed.

Whatever the truth, the Stone of Golorr was held by the Abolethic Sovereignty within the vaults of Xxiphu on the world of Abeir, only to be lost during the Wailing Years

Of far more interest is what the Stone is capable of. Whether it predates or co-dates the creation of Toril, in arcane terms this gives the Stone a position of primacy, making it capable of effects which no magic item or artifact created in these younger days could possibly duplicate..

When the proper ritual is performed, the Stone can utterly eradicate a memory or piece of information, wiping it clean from scrolls and inscriptions while simultaneously stripping it from every living soul on Toril except for the person who is attuned to the Stone. The Stone itself also retains the knowledge, making it the ultimate repository of countless ages of knowledge deemed valuable enough to hide from the world. Exactly what piece of knowledge Neverember sought to claim from the Stone pales utterly in comparison to the totality of secrets which its owner can literally hold in the palm of their hands.

The ritual required for the Stone to destroy a piece of knowledge requires a second abolethic artifact, a small tetrahedron of red jade. We now believe that this artifact remains in Lord Neverember’s possession

It was those gossipmongers the Brossfeathers who first babbled out the revelation that Neverember had embezzled half a million gold dragons from the treasuries of Waterdeep. Half a million dragons which had seemingly vanished from the knowledge of man, woman, and fae.

It was then that we realized that, unlike ourselves, Neverember had not been captivated by the secrets held by the Stone. He wished to forge a new secret of his own. We are now certain that he used the Stone to hide the location in which he has secreted the embezzled Dragons. As such, it is virtually certain that the only path to this hoard lies through the Stone itself.

NOTES ON THE MELAIRKYN VAULT

In addition to the Stone of Golorr, our own researches indicated that Lord Neverember had been researching the religious mummery of the Melarikyn dwarves.

Clan Melairkyn were the first to begin excavating under what is now Waterdeep. The earlist portions of Undermountain were, in fact, the Underhalls in which they made their homes and wrought their mithral-craft. They were worshippers of Dumathoin, the Keeper of the Mountain’s Secrets.

When we learned of the Stone’s relationship to the keeping of secrets, it seemed clear to us that Neverember’s two esoteric pursuits must be linked. The nature of this link, however, eluded us until our attention turned to the ceremonial vaults which the Melairkyn once built. Their cult believed that Dumathoin encoded his secrets into the veins of ore and precious stones he placed in the mountains he raised from the earth for the dwarven people. In their mining, the dwarves supposedly released Dumathoin’s secrets into the world. This angered Dumathoin and created a period of discord between the dwarves and the Mordinsamman, the council of dwarven gods. In order to appease their petty gods, the Melairkyn would mystically bind the ‘secrets of the mountain’ into items of finely-wrought dwarfcraft and then make offering of it to Dumathoin by securing them within their ceremonial vaults.

One of these vaults had been built near the Underhalls, most likely somewhere beneath what is now Waterdeep. We quickly discovered, howver, that the knowledge of its location has been lost. Indeed, the more we delved into this matter, the clearer it became that there was a very specific pattern to the loss of this knowledge. Although a recherche topic, once we had found the proper sources from past ages it was fairly trivial to find any number of facts regarding the Vault. The only piece of information that was systemically missing from every account was its location.

It is difficult to say for certain, but it seems overwhelmingly likely that this loss is consistent with a Golorr-wipe. The knowledge lost in such a wipe is very specific, and if someone had sought to eliminate the knowledge of the Vault’s location, it would nevertheless leave other lore regarding the Vault intact, in just such a fashion as we discovered it.

The first suspicion was that Neverember had been seeking the location of the Melairkyn Vault and had similarly concluded that it was a secret which could now only be learned from the Stone.

When Neverember’s true interest in the Stone became clear to use, however, we quickly concluded that it was Neverember himself who had used the Stone to hide the Vault’s location. Furthermore, it is recorded that the Vault was looted during the dark elf invasion which ended the Melairkyn civilization and its secrets, wehatever they may have been, were scattered to the corners of the world. Whatever there may be of value within the Vault, therefore, must have been placed there by Neverember.

The doors of a Melairkyn Vault were ceremonially sealed. Opening the doors required a single a dragonscale to be laid upon the bas relief of the sun and then struck while lit by sunlight. If the doors should shut upon us while we stand within the Vault, they can reputedly be opened from within by simply laying a hand upon them.

NOTES ON THE DISPOSITION OF THE EYES

As one of numerous inquiries, we discovered a hiding place beneath the crypt of Lord Dagult’s late wife. Although we initially believed the powerful magical item we discovered there to be Neverember’s Enigma, its identity and purpose eluded us until we became aware of the Stone of Golorr.

It is now clear that Lord Dagult had the Stone of Golorr blinded by removing its Eyes, and that the artifact we recovered was Alethea’s Eye. Although it seems certain that Dagult’s intention was focused on increasing the difficulty of anyone uncovering his own secrets, one is nevertheless left with the impression of a small child defacing that which they cannot understand out of petty spite.

Nonetheless, the complexity of the game has multiplied and we seek now not one Golorr Artifact, but several.

Dagult’s Eye was kept close by the Lord Protector, who carried it with him to Neverwinter and most likely had it on his person when Laeral deposed him as Open Lord. Nevertheless, Dagult’s Eye was stolen from him by the Zhentarim and held for a time within the Kolat Towers. We attempted to seize the eye from Manshoon, but found our efforts repulsed by the energy field surrounding the Towers. Before we could obtain one of the pass-amulets which allow access, Dagult’s Eye was lost when Manshoon sent it as part of an embassy to Xanathar. Xanathar had Manshoon’s agents slain and took Dagult’s Eye for himself.

Renaer’s Eye was held by Lord Dagult’s son. This Eye appears to have been taken from Renaer during his kidnapping, although it is currently unclear to us whether its ultimate disposition lies with the agents of Xanathar or Manshoon.

Go to Part 6F: Faction Reports (Xanathar and Zhentarim)

5 Responses to “Dragon Heist – Part 6E: Cassalanter Faction Report on the Grand Game”

  1. Lee says:

    Do the Cassalanter’s give this information to the PC’s should they offer to help them? I may have missed this but I can’t seem to find confirmation anywhere inm the Remix.

    Or are they only meant to find it during a Heist?

  2. Justin Alexander says:

    I think the way to think of it is that the Cassalanters will use this information to best effect. If that means sharing everything with the PCs, they will. My personal predilection would probably lean towards them giving the information out in dollops when they believe it will best serve their interests for the PCs to know something.

    In a Grand Game, information is power. The Cassalanters are smart enough not to zealously horde it (power you don’t use it useless); but also to be cautious in how they choose to share it.

  3. Hayley says:

    I’ve been using your notes in a campaign I’m running out of the shop. I introduced the Cassalanters before the Fireball in Trollskull alley (planning on doing that in the middle of the doppleganger faction missions to heighten the “who is who” confusion which should be next session). The Cassalanters invited them in, said they’d heard of their deeds and were hoping to enlist their help on a “delicate” matter. I shared all this info with the players, but only after the players signed their name to a magical contract (me as a DM hinting at devil connects) that magically charms each party (Cassalanters v Characters) from being able to talk about each others involvement in anything pertaining to “Neverember’s Enigma.” The contract is fulfilled if either 1. the players get the Cassalanters the money they need. or 2 the twin’s birthday arrives and the souls are lost.

    The Characters were a little suspisious as to why the “seal” to talk about anything would be broken after that if the reason for the seal is to keep the Cassalanter’s from being embarrassed. They lied and said “It would be too late” What the Cassalanters are banking on is the characters not wanting to self-incriminate themselves at accomplices to the 99 murders.

    I am truly enjoying running the campaign with everything you’ve provided here as a resource. Thank you so much!

  4. Julian says:

    The link to the PDF seems to be broken and leads only to the PNG at the top of the page… is there anything to be done about that?

  5. colin r says:

    @Julian, this works for me: https://thealexandrian.net/creations/dragon-heist/cassalanter-report-on-the-grand-game.pdf

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