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Eternal Lies – Ethiopia

June 17th, 2015

Go to Eternal Lies: The Alexandrian Remix

Eternal Lies - Ethiopia

Campaign NotesDioramaProps Packet

Ethiopia receives very few changes for the remix. There are a few minor changes, mostly aimed at either (a) incorporating the Obelisk of Axum into the campaign or (b) creating a clearer path by which the PCs could reach Ayers. (I knew that there was literally 0% chance that my players would choose to just blindly ride into the desert in a vaguely western direction on the off-chance they might run into him, so I created the mythology of the Dream-Scourged Halls of Oloth-Waaq to give a little flavorful direction.)

One thing I did change, however, was the custom Heat Track the campaign uses for desert travel. I posted these previously on the Alexandrian when I first developed them, but I’ll share them here, too, for easy reference.

The effect of prolonged exposure to extreme temperatures in Trail of Cthulhu is very straight-forward: Investigators are considered to be hurt, resulting in them suffering a +1 difficulty on all tests.

The designers of Eternal Lies had a desire to make exposure to extreme heat more mechanically interesting and they introduced a rudimentary heat track. I found their treatment interesting, but wanted something a little more robust (particularly when it came to treatment and recovery). These mechanics are specifically designed for desert travel.

HEAT TRACK

0. Not suffering heat.

1. Can only make spends after first resting for 10 minutes (to gather their thoughts and spirits).

2. Difficulty of contests +1 (including hit thresholds).

3. Difficulty of tests at +1.

4. Can only make 1 spend per day and must make it in the morning after a good night’s sleep, before the day’s temperatures begin to rise.

5. Cannot make any spends.

6. Can only refresh 1 Health per day. If Heat Track would advance, it remains at 6 but character suffers 1 damage.

ADVANCING HEAT

Desert Travel: +1 Heat track per day. Characters who traveled during the day are considered to be under extreme heat conditions for the purposes of treating heat.

Camping: Characters who take a rest from traveling by camping for one full day are considered to be in favorable conditions for the purposes of treating heat.

Oasis: An oasis or similar place of significant respite may be considered “controlled conditions” for the purposes of treating heat.

TREATING HEAT

A given character can be treated for heat once per day.

First Aid/Medicine in favorable conditions to prevent advancement or reduce position on the heat track by 1.

First Aid/Medicine (difficulty 3 + heat track) in extreme heat conditions to prevent advancement or reduce position on the heat track.

First Aid 1 / Medicine 1 in controlled conditions to bring an investigator back to 0.

PROP NOTES

Dallol Diorama Photos: These colorful illustrations of the deadly beauty around Dallol should be added to the diorama after the PCs begin exploring the area.

Acuna’s Letter to the University: This is a nifty little prop, but I get the feeling that no one will ever see it. Lemme know if your players prove me wrong!

Reference – The Heat and Interpreters: This isn’t really a prop, per se, but it’s designed to be something that you hand to the players as a useful reference for the special rules that apply in Ethiopia. Thus, for lack of a better place to put it, you’ll find it here in the props pack.

Eternal Lies - Ethiopia

Go to 2.2.1 Obelisk of Axum

6 Responses to “Eternal Lies – Ethiopia”

  1. Klaus says:

    There is one thing I don’t understand about George Ayers.
    The expedition in Ethiopia started in summer 1924 and ended two years later.
    Shouldn’t he be freaking high on Nectar during this time – at least during the first months?
    Maybe he brought large supplies of Nectar from LA, but at least I would expect some strange behavior, which should be remembered by Bartolo Acuna.
    How have you dealt with George Ayers drug addiction from 1924 to 1926?

  2. Fred says:

    I’m not sure but either the remix or the canonical E.L. book lets Acuna mention that Ayers was frequently out of his mind.

  3. Ulf Pötzl says:

    Something that confuses me:

    In the campaign notes you mention a prop to be used in Dallol village (“Scrawls on the wall of Tshombe’s house”) that is not in the prop package of this locale.

    Did I miss something or was that prop not included by accident? Or is the first page of the included prop “Acuna’s sketches” originally meant to be that prop?

  4. Justin Alexander says:

    @Ulf: You’re correct! It’s a missing prop! Unfortunately, I’m at Con of the North this weekend and unable to easily dig it out. I’ll try to remember to cycle back on Monday and get it added to the pack or otherwise available.

  5. Ulf Pötzl says:

    Hi Justin,

    thanks but no rush. At the end of yesterday’s session my group was about to board the “CMC train” to Iron Point.

    Next session will only be in 4 weeks, so take your time. Just glad to get some more Alexandrian goodness to us grateful GMs out there 🙂

  6. Justin Alexander says:

    Prop pack has been updated!

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