The Alexandrian

The Crystal Shard - R.A. SalvatoreR.A. Salvatore has two strengths as a writer. First, he’s capable of writing fresh, detailed, and exciting battle scenes – battle scenes which not only serve as really excellent set pieces, but which also actively contribute to the plot. Salvatore’s stories don’t get put on pause while his characters throw down. Instead, each fight is an important part of the evolving drama.

Salvatore’s second strength is his ability to craft epic, rapid-fire plots, cramming them full of the action scenes he writes so well, and then moving the whole package along at a fast clip. He keeps you entertained on every page.

For example, The Crystal Shard, the first novel in the Icewind Dale Trilogy, stretches across half a decade. It starts with a barbarian invasion, moves through a well-done coming-of-age story, and then concludes with a massive military campaign against the armies of an evil sorcerer. It includes dragon-slaying, demonic machinations, and barbarian heroes becoming kings.

That’s a lot of stuff to cram into 300 pages or so.

And Salvatore doesn’t slow down. In the second novel, Streams of Silver, you’ll find a deadly assassin bent on vengeance, a beautiful elven queen, a quest to reclaim a dwarven city lost to an ancient evil, a circle of evil wizards plotting for power, bar-room brawls, back alley dealings, and (of course) more dragon-slaying.

And in the third volume, The Halfling’s Gem, the trend continues: Desert intrigues, damsels in distress, wererat thieves, battles with pirates, an epic duel between the two greatest swordsmen in the world, and a portal to hell.

Streams of Silver - R.A. SalvatoreSalvatore’s narrative palette, as you can see, is drawn straight from stock fantasy and adventure fiction. His prose (except for his exceptional battle sequences) is purely pedestrian and frequently marred by his penchant for repeating the same piece of information (just in case you weren’t paying attention the first time he said it, I suppose). But what makes Salvatore’s stuff fun to read is his ability to reach a critical mass of sheer niftiness.

And that’s an important word: FUN.

If you’re looking for the next Great Fantasy Novel that will touch your soul and live unmarred in the book and volume of your mind, this isn’t it. But if you’re looking for some serious fun — the type of fun that used to be found in the best pulp fiction – then you can’t go too far wrong by grabbing some Salvatore.

There are a couple of other qualities which make the Icewind Dale Trilogy worth your while:

First, it feels like a really good D&D campaign. And I mean that in the best possible way. I don’t mean that you can see the dice being rolled or anything like that. Rather, I mean that the main characters have that rare sense of camaraderie, witty repartee, and ineffable chemistry that can be achieved when a gaming group really gets into the groove. They feel like the Three Musketeers. Again, it’s fun. (Just in case you weren’t paying attention the first time I said that.)

And, speaking of characters, they’re another highlight of the trilogy. The supporting cast is a bit cardboardy, but the main characters are a memorable and entertaining bunch: Each has a unique voice and personality. Each is given a distinct and interesting backstory. Each is developed in detail, with meaningful growth and change.

In this last regard, Salvatore shows a remarkable degree of skill when it comes to putting his characters into crucibles which serve to not only actively reveal but also change their quality.

Perhaps the most notable of Salvatore’s characters is Drizzt Do’Urden, a dark elf. Although the dark elves are known for their cruelty and evil, Drizzt is possessed of a noble heart. An exile from the great underground cities of his people, Drizzt is also an outcast in the surface world he has chosen as his home — perpetually judged by the color of his skin.

The Halfling's Gem - R.A. SalvatoreDrizzt is notable because he’s probably the first swords-and-sorcery hero of significance – cut from the same cloth as Conan, Elric, or the Gray Mouser – to appear since Karl Edward Wagner’s Kane stories in the 1970s. (His status as an outcast seems to draw frequent comparison to Elric, although that’s pretty much where the comparison comes to an end.)

In the narrative of the Icewind Dale Trilogy, Drizzt is on an equal footing with the rest of the main cast. But something about the character simply resonated with the readers. Personally, if I had to take a guess at what caused Drizzt’s immense and inordinate popularity, I would point my finger at Salvatore’s inspired decision to not only make Drizzt the finest swordsman in all the land, but to simultaneously give him a villainous rival of equal skill and ability. Conan, Cyrano, and the Gray Mouser are all clearly swordsmen of legendary prowess and skill… but only Drizzt, after being similarly pumped up in the expectations of the readers, gets to demonstrate his skill in a life-or-death duel with a villain of equal talent in the form of Artemis Entreri.

(For the record, Cyrano de Bergerac is still the finest swordsmen in all the many worlds. Leiber is an idle boaster.)

Drizzt’s popularity lead to a prequel trilogy dedicated to the telling of his personal history. And from that point on, he became the main character of the series (which is now referred to collectively as “The Legend of Drizzt”).

GRADES:

THE CRYSTAL SHARD: C+
STREAMS OF SILVER: C+
THE HALFLING’S GEM: C

R.A. Salvatore
Published: 1988 / 1989 / 1990
Publisher: Wizards of the Coast
Cover Price: $19.95 (Collected Edition)
ISBN: 078691811X

I originally wrote my What I’m Reading reactions for Dune and Dune Messiah in the summer of 2006. They were supposed to be part of a series of reactions covering the entire Dune saga, but I got distracted by other projects and never finished it.

Basically, I think the Dune sequels are almost universally under-rated.

In order to complete proper reactions for the later books at this late juncture, however, I would need to re-read the series. That’s unlikely to happen for awhile, so — in the interim — here’s a quick summary of my thoughts.

CHILDREN OF DUNE

Children of Dune - Frank HerbertI think that either Dune Messiah or Children of Dune is the weakest book in the series. However, it’s difficult to figure out which book is worse because it depends on how you choose to look at the problem

On the one hand, Children of Dune is almost certainly a better novel than Dune Messiah. On the other hand, it is also very derivative of Dune Messiah. Essentially, Children of Dune retells the same story: In Dune Messiah, Herbert tells the story of how Paul slips out of the shackles his prescience had placed upon the human race. And it culminates in the birth of twins he did not foresee, which (for me) pretty clearly indicates that Paul’s vision has been derailed.

But then Children of Dune comes along and says, “Nah, just kidding. You need to pursue the Golden Path to derail the shackles of prescience.” And then it promptly retells the same story as Dune Messiah, starring Paul’s son instead of Paul.

Given the somewhat half-baked quality of Dune Messiah, I suspect that this is literally a case of Frank Herbert wanting a do-over. But the derivative nature of Children of Dune greatly diminishes it if you’re reading the series in sequential order.

On the other hand, if I had to choose one book or the other, I think it’s a no-brainer to choose Children of Dune.

GRADE: A-

GOD-EMPEROR OF DUNE

God Emperor of Dune - Frank HerbertI think it safe to say that God-Emperor of Dune is probably the most-reviled book in the series. But I actually enjoyed it a lot. It’s a very different novel from the earlier books. It’s a contemplative, almost zen-like poem — but one laced with deeply horrific tragedy. Watching Leto slowly strip away his own humanity in order to save all of humanity was a profound experience for me.

I think God-Emperor of Dune also speaks to the problem many people have with the series: Herbert didn’t write sequels in the traditional sense of the word.

If you look at works like Star Wars, Lethal Weapon, Harry Potter and the Sorcerer’s Stone, Bridget Jones’s Diary, or Asimov’s Foundation, for example, you will find that the sequels are all pretty similar in tone, content, and style to the original work.

But that’s really not the case with the Dune novels. Even Dune Messiah is fairly distinct from Dune, and God-Emperor of Dune is a completely radical departure. And I can easily see how someone who enjoyed Dune would find absolutely nothing appealing about the style or structure of God-Emperor.

Fortunately, I like both styles of fiction. And, for me, the contrast between the two only enriches the experience.

GRADE: A-

HERETICS OF DUNE / CHAPTERHOUSE OF DUNE

Heretics of Dune - Frank HerbertI enjoyed Heretics of Dune and Chapterhouse of Dune quite a bit. They, again, took the Dune saga in a radically different direction and developed the milieu in ways I had never expected.

But it’s also difficult to know exactly what to make of them. Unlike the earlier books, they were specifically conceived and written as a trilogy… but Herbert died before the trilogy was completed. So it feels a little bit like reading The Fellowship of the Ring and The Two Towers if Return of the King had never been written.

They’re good books… but you’re left dangling with no sense of conclusion or thematic closure.

Chapterhouse: Dune - Frank HerbertWhen I was reading these books, the concluding duology — written by Kevin Anderson and Brian Herbert — had not yet been published. Although I’ve generally avoided those books like the plague, the next time I read through the Dune saga I’ll probably break down and read the duology. If nothing else, it’s supposedly based on Frank Herbert’s original outline — so it will hopefully give me some sense of where Herbert was planning to go.

GRADE (HERETICS): A
GRADE (CHAPTERHOUSE): A

I Are Dunecat

Go Forth and Vote

November 4th, 2008

If you’re a citizen of the United States, then today is the most important day of the year: Election Day.

Millions of people have suffered, bled, and died to give you your right to vote. But voting is more than just a right: It’s a responsibility. Voting is the fundamental bedrock of a democratic civilization. When a citizen fails to vote they are, in a very real and definite sense, inflicting harm on society as a whole.

So if you’ve been thinking you might just skip this election, then you should take a moment to think about all the sacrifices which have been made to give you your vote. And then find the resolve within yourself to wait in line and perform what is both your duty and your privilege.

The stakes have never been higher.

Vote!

Happy Halloween

October 31st, 2008

Enjoy the holiday made for geeky gamers.

The site hasn’t been updated in about a week and probably will only update sporadically over the next few days. After that I’m hoping to be able to push more reliable content through the pipeline.

The short version of what’s going in is pretty simple: I bought a house. I expected to have my primary computer — the one I use ot update this site — set back up pretty rapidly after the move, but that hasn’t happened. So I’m kinda hacking together an update method.

During this interim period, new content may (or may not) appear on the front page, but the archives will not be getting updated.

City of Anyoc - Map Sample

When I finished putting everything together, this was the map I had created. I’m fairly proud of it. (Which would explain why I’ve written a four part series on its creation.) It’s not the best map of a fantasy city ever published, but for a city supplement that can be purchased for as little as $7.99, I think it’s fairly impressive.

Of course, I’m biased. (And shilling.)

(What is the best map of a fantasy city every published? For my money, Ed Bourelle’s map of Ptolus wins that distinction hands-down. It’s a beautiful work of art, featuring layered geography; individual buildings; crystal-clear information clarity; and an enormous amount of utility. Quantity isn’t the same thing as quality, but it’s notable that I have a version of the Ptolus map hanging on my wall which is more than six and a half feet long. And, even at that immense size, it remains an astonishingly beautiful piece. The map of Anyoc, by contrast, is designed to be viewed at just 21″ x 16″ — which is big, but not huge.)

One of the things I love about mapping is the ability it has to provide a conduit for inspiration. Some of the best ideas I’ve ever had have been the result of my brain churning something out because there was a blank piece of graph paper that needed to be filled.

Designing the map for Anyoc was no exception.

Let me back up for a second and talk about the history behind City Supplement 3: Anyoc.

Anyoc was originally created back in 2001 as the setting for an adventure module. A playtest draft was completed and playtested (which is reflected in the playtest credits to be found in the published book), but the project was cancelled before a final draft was completed — partly because the publisher was already moving away from D20 modules and partly so that I could focus on a supplement called Gods & GoddessesTM (which was also cancelled before it was completed).

In 2002, Campaign Magazine started publishing my new column: Cities of Fantasy. Each issue of the magazine featured a complete fantasy city designed by me. I wrote two original columns, recycled and expanded the unpublished Anyoc material for the third, and started work on three more columns.

Unfortunately, after publishing a single column (featuring the city of Dweredell), Campaign Magazine went out of business. So the material was shelved again.

And shortly thereafter I got tired of my projects being cancelled by other people for reasons that had nothing to do with the work itself, so I took a hiatus from the roleplaying industry and when I came back I founded Dream Machine Productions.

All of which is to say that City Supplement 3: Anyoc was originally going to look a lot like City Supplement 1: Dweredell — a shorter, cheaper book detailing roughly a dozen locations.

But as I was working on the map, a couple of things happened: First, I kept getting struck by inspiration as I considered the various stories behind the buildings and streets I was drawing. Second, I realized that there was a serious mismatch between the detail of the map and the detail of the gazetteer. It just didn’t make a whole lot of sense to have a poster-size map serving up only a handful of detailed locations.

So, despite the fact that the entire book had already been laid out and proofread, I decided to scrap the existing gazetteer and rewrite it basically from scratch. At the time, I was appearing as Inspector Colquhoun in The Hollow by Agatha Christie. As the requisite detective in the story, I spent most of the second act onstage, but during the first act I was just sitting backstage waiting for the murder to happen.

So I would sit in the dressing room with my laptop, busily working away with fresh inspiration on an expanded gazetteer for the city. The final result more than tripled the number of locations detailed.

And that’s how the map of Anyoc was both my creation and my muse.

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