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These memories — identified by the associated trigger condition that prompts Lulu to remember them — are presented in no particular order. Be flexible with what will and will not trigger a memory: if it seems close enough that you can draw a clear parallel between what Lulu is currently experiencing and her memory, lean into that.
You might also decide that some other circumstance — something like significant trauma or just every time Lulu levels up — might be an appropriate trigger for a random memory. To that effect, I’ve included a random die roll on the trigger reference table below if you want to select the triggered memory randomly.
It’s not necessary for Lulu to recover all of these triggered memories. Don’t feel like you need to force them into play. In fact, triggering all of them might be overkill.
If you miss a trigger, it’s fine to just wait for the trigger to occur again. If the trigger would definitely not occur again, then it’s okay to just skip it. Memory is, after all, a fickle thing. (You might also flag such a “missed” memory to be used for a randomly triggered memory if you’re doing that.)
SHARING LULU’S MEMORIES
If Lulu is a PC, then implementing these triggered memories is relatively easy. (The only decision you need to make is whether to describe them openly at the table or just privately share them with Lulu’s player so that they can roleplay how they tell the other PCs about it.)
But what if Lulu’s an NPC?
The most direct solution is for her to simply describe the memories as she regains them. If you want to more directly describe them to the players as something experienced directly by their characters, there are a couple of options:
First, during the Vision from Torm, the god can — while impressing the import of Lulu and her lost memories — forge a connection between the PCs and Lulu. When a memory gets triggered, both Lulu and the PCs experience it. (This link might be between Lulu and the entire group, or it might only be between Lulu and the PC who put on the helmet and received the Vision from Torm.)
Second, Lulu is telepathic and abruptly recovering these memories is a traumatic mental experience. When a memory is triggered, she might involuntarily broadcast it. You might limit this broadcast to the PCs (i.e., she’s broadcasting to those she trusts and is friends with) or it might just be an open blast to anyone nearby (which could result in any number of unforeseen consequences depending on which NPCs happen to be within range at the time).
MEMORY TRIGGERS
d20 | Trigger |
1 | Hearing Zariel's Name |
2 | Heated Argument With a Devil |
3 | Lulu Comes to the High Hall |
4 | Downed PC / Companion / Ally |
5 | Seeing Zariel's Flying Fortress |
6 | Meeting Bitter Breath |
7 | Seeing the Styx |
8 | Yael's Last Words |
9 | A Gathering of Forces / The Refugee Caravan |
10 | Name or Holy Symbol of Lathander |
11 | Being Imprisoned |
12 | A Magic Portal |
Hearing Zariel’s Name: “Zariel! That was the name of my angel!” Lulu remembers that the name of the warrior angel who was her friend was Zariel. She has a flash of Zariel’s beatific face smiling in dappled, silvery moonlight. “Fair met, Lulu. I am Zariel, solar of Celestia.”
Heated Argument With a Devil: Zariel is being held by a phalanx of winged angels, she is screaming at someone. Zariel wants to… testify? Someone is on trial. Zariel feels that justice isn’t being done. “Your betrayal, Ashmedai, cost us everything! No matter what this farce of justice ordains! No matter what Primus lets you get away with! I will speak my truth!”
Lulu Comes to the High Hall: Double vision of the High Hall and the old citadel that once stood atop the tor. When she passes through the doors, the vision will intensify and she will see Yael kneeling before Olanthius. Olanthius reaches down and offers Yael his hand, saying, “Speak to me of your Crusade, milady.” Yael responds, “Thank you, Lord Olanthius.”
Downed PC / Companion / Ally (someone Lulu has formed a meaningful connection with): Lulu remembers flying above a blasted wasteland of black rock and red sands. There was a woman on her back softly weeping. Below them a vast sea of devils surges in the opposite direction. She tries to fly even faster. Looking back, at the center of the converging mass of fiends she sees a beam of golden light shooting into the air. And at the center of the beam a beautiful, angelic women with white, bloodstained wings struggles against the mass that slowly overwhelms and quenches her light. The woman on Lulu’s back swallows her tears and says, “Turn and face what is to come and not what is behind. We must fly fast, my friend. We have far to go.” Yael… That was the woman’s name. Yael.
Design Note: If appropriate, this memory could be progressively triggered. For example, only the second time it’s triggered does Lulu remember that there was a woman on her back. And only on the third time does she remember the woman’s name.
Seeing Zariel’s Flying Fortress: Lulu has a double vision of seeing the flying fortress from a different angle (and possibly at a much closer distance). From this other angle, she’s been leashed with a length of grey, woven rope and is surrounded by a small band of people: A woman dressed entirely in animated, mulit-colored silk cloths that drift around her body. A pair of horned devils with pitch-black skin. Several scampering imps. A smiling, bearded man in silk robes with a jambiya blade thrust into a sash around his waist.
As the group approaches the fortress, a semi-circular silver platform slowly levitates to the ground. It appears to be operated by a bearded devil who stands near a copper pedestal. Lulu and her group board the platform and it begins to ascend back towards the fortress…
DM Note: This group is the entourage Mahadi led to gift Lulu to Zariel. (Note that in the Remix, Mahadi gifted Lulu himself, rather than merely selling her to anonymous devils.)
Meeting Bitter Breath: Lulu is being escorted by half a dozen devils across the red sands of Avernus. Zariel’s flying fortress hangs in the sky behind them. Lulu feels… drunk? Concussed? Confused, certainly. Like she’s viewing the world through a grey veil or haze. Time seems to rush by; or perhaps turgidly skips about. The flying fortress is gone now. But then, suddenly, there’s an explosion of black energy that utterly consumes one of the devils escorting Lulu. Over a reddish dune ahead of them, a pack of infernal war machines churns into view. An arcanist hangs precariously off the side of one of them slinging spells. The devils with Lulu are thrown into confusion, but try to take up some form of defensive position. One of them is run over by a war machine; smashed flat into the red dust in a smear of black ichor. A horned devil leaps from one of the vehicles and lands in a confused cluster of devils. Her tail whips out, tripping one of the devils and sending them crashing into the dust. She spears another on the end of her trident and laughs with joyful rage. “Tell Zariel that not one of her servants is safe from the vengeance of Bitter Breath!”
Seeing the Styx: A flash of memory. Lulu is riding on some sort of ferry steered by a dark-haired women. The woman has a large sword strapped to her back that glows softly with a golden light. They’re heading down river. The banks of the river are quite high, blocking Lulu’s view of the surrounding landscape. But from one bank comes a demonic howl. And then another. The howls are getting closer…
Yael’s Last Words: Yael’s last words to Lulu, as she sacrificed herself to raise the alabaster fortress, were, “All that’s left now is the dream.” If Lulu hears someone say something similar to that – e.g., “all we need now is the dream machine” or “all that’s left to do now is killing that devil” — she might have a very brief flash to a dark-haired woman saying, “All that’s left now is the dream,” before being swallowed up by an impossibly bright light that emanates from something held between her hands.
A Gathering of Forces / The Refugee Caravan: Lulu is in the form of a giant, golden-furred mammoth. Her angel is riding upon her back. They are at the head of a huge column of mounted soldiers, riding out of the gates of a city. The riders all wear a badge depicting twin suns — one larger than the other.
Name or Holy Symbol of Lathander: Lulu hears an impossibly loud trumpeting noise (that no other character can hear).
DM Note: Lulu is literally “hearing” the memory of her own trumpet, as she called out across the planes and had her prayer answered by Lathander. This effect might repeat upon repeated exposures to Lathander’s iconography, perhaps with the sound growing dimmer upon each repetition until it fades away.
Being Imprisoned: Lulu flashes back to the sensation of being entombed in a warm, spongy, moist substance. A reddish light slowly suffuses her surroundings. There’s a sense of pressure coupled to a desperate need to escape. Her limbs are lethargic, but she begins weakly thrusting against the pulpy mass which imprisons her. There’s a tearing sensation followed by a hot blast of dry wind. There’s something wrong with her vision… as if a red caul had been pulled across her eyes. But the light… the light is so bright…
A Magic Portal: Zariel is mounted upon Lulu in front of a swirling portal of red energies. They stand in a green field stained with blood. The portal is almost hypnotic. Lulu can’t pull her eyes away from it. Zariel cries out to someone that Lulu can’t see in the memory — shadowy shapes that are lost to her damaged mind. “He has taken one of our own! To rescue and to salvation! Charge!” Lulu leaps through the crimson portal…
DM: Not simply ANY dimensional travel, but specifically a portal. (This is not, therefore, triggered when the PCs are plane shifted to Avernus. But it’s likely to happen in the Grand Cemetery.)
Go to Part 6D-G: Lulu’s Memories (Memory Revelations)