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LEGEND OF THE HELLRIDERS

Now that we’ve established the definitive truth of these events, let’s take a moment to look at how the story has been passed down to the modern day. How are the Hellriders remembered in Elturel and on the Sword Coast?

This material will be useful if any of the PCs are playing Hellriders (or, really, any Elturian characters). Or when they hear the legend at some point in the pre-Avernus  part of the campaign (e.g., when speaking with Reya Mantlemorn or another Hellrider). I’ve included some additional notes in square brackets that can be used to expand the basic version of the legend if the PCs decide to do some detailed research into the legend (in Candlekeep, for example).

THE FIRST HIGH RIDER: Before humans came to Elturel, the site was ruled by an Ogre Lord in a crude stone bastion atop the tor where now stands the High Hall. The Ogre Lord captured the son of Lady Shiarra, a local noblewoman. Lady Shiarra, seeking vengeance against the Ogre Lord, drove him out of the bastion. [Other versions of the story claim that the Ogre had stolen Lady Shiarra’s sword or horse. One version says the Ogre was her son. If you asked a sufficiently erudite ogre about the matter, they’d probably have different opinions about the legitimacy of Lady Shiarra’s actions in general.]

After the Ogre Lord was defeated, Lady Shiarra called a concord of local lordlings to the site where Shiarra’s Market now stands (see Part 5C). These lordlings pledged fealty to each other and formed the Riders of Elturel, with Lady Shiarra as the first High Rider.

OTHER TALES OF THE RIDERS OF ELTUREL: There are a variety of chivalric stories featuring the early Riders of Elturel. The most common themes include:

  • A lone Rider heads out from the city and faces evil. (Pick any monster from the Monster Manual.) Sometimes they are seeking that evil. Other times they stumble upon it in unexpectedly idyllic places.
  • Romantic tourneys in which Riders (often with a mixture of foreign knights) face each other in various games of martial skill while sexual tension kindles between rivals. These tales usually feature a shapeshifter posing as a knight or otherwise confusing identities.
  • Minor crusades, in which troops of Riders sally forth to save an entire community (usually in response to a plea for help). [These tales are generally told and have been shaped to support Elturel’s role as “protector” of the surrounding lands.]

THE CHARGE OF THE HELLRIDERS:

  • Olanthius, the High Rider of Elturel, was often away from the High Hall, for the frontiers in those days were sore-pressed by warbands passing over the Sunset Mountains from the Goblin Marches. Fields were despoiled, livestock slaughtered, homes razed, and people dragged off to terrible fates. [When, exactly, Olanthius ruled Elturel is uncertain, but generally agreed to be the 9th or 10th century, although some claim it’s as far back as the 8th. Some of the early chronicles say that the trouble actually originated from the Trollclaws and not the Goblin Marches, although some loremasters argue that both might be true.]
  • While Olanthius was away, a Prince of Devils came to Elturel. Cloaked in a handsome form, he insinuated himself into the High Hall as Nothius, a Lord of Iriaebor. Over time, he enslaved the soul of Olanthius’ love, the Lady Yael. [The early-14th century poet Aternicus wrote “The Lay of the Lady Yael,” a now-classic masterpiece which weaves this story into a romantic seduction.]
  • As winter fell upon another year, Olanthius returned from campaign over fresh-fallen snow to discover that his lady love had been stolen away. Alack! If only he had returned a few hours earlier, Lady Yael might have been saved! [In some versions of the story, Olanthius is now visited by a nameless angel who guides the Riders to where Yael is being held prisoner.]
  • Olanthius led the Riders of Elturel in a frenzied chase. [Maatal’s Chronicle instead describes a search of eighteen months – in some versions, eighteen years – in which the Riders of Elturel scatter across Toril, seeking the hiding place where Prince Nothius has concealed Lady Yael. Various tales have accumulated to individual knights, some of whom journeyed to distant Zakhara and even Maztica.]
  • When the Riders caught up with Lord Nothius, the devil revealed his true form. A great battle then commenced, which ended when Nothius opened a gateway to Hell itself and, with a cackling laugh, carried Lady Yael through it! [Several chronicles also ascribe the goblin or troll invasions as being part of Nothius’ schemes; these usually feature a ferocious battle as Olanthius and the Riders try to fight their way through to Nothius. In other versions, Nothius has carried Lady Yael to a citadel in the Sunset Mountains – sometimes identified as Darkhold – and the Riders must lay siege to it.]
  • The Riders of Elturel did not hesitate! They plunged through the gate, pursuing the devil into Hell itself! [Some versions of the story have the Riders pursue the devil Nothius through all nine of the Hells. In these, Nothius is often revealed to be Asmodeus himself. These are generally agreed by serious historians to be exaggerations.]
  • The pursuit of Nothius now continued across the blasted plains of Avernus itself. At last, the Riders of Elturel met the armies of Hell! The Riders defeated one of the fabled blood legions and Yael was reunited with Olanthius, but as they rode back towards the portal home a second and even larger legion threatened to cut them off.
  • Olanthius knew the only hope of escape was if this legion was delayed. He asked for volunteers to accompany him… and all the Riders did so. Therefore lots were drawn to determine the lucky few who would ride one last time at the side of their lord. Olanthius begged Yael to fly to safety, but she, too, chose to ride into battle at his side.
  • In the face of the Riders’ charge, the legion of Avernus trembled and buckled… but did not break. Olanthius and Yael perished on the Avernian plains. It is said that where they fell in a final, martial embrace, a spring of holy water sprung up that was poison to the devils of that land.
  • Their sacrifice, however, bought the time the other Riders needed to escape from Hell. Overcome with grief at the loss of their glorious leader and his love, they returned to the city. Their valor was never forgotten, and from that day forward the Riders of Elturel were known as the Hellriders.

As you can see here, much of the true history has been lost. Or, rather, distorted through a storied tradition — a golden age of Elturian chivalry which has been artificially extended back to the founding of the city to culminate triumphantly in the great tale of the Charge of the Hellriders. Thus the earliest Lords of Elturel (including Lady Shiarra) have become retroactively identified as High Riders.

Design Note: This sort of thing isn’t without precedent in the real world. See, for example, how the “Roman Emperors” would have been contemporaneously identified as Imperator, Augustus, and/or Caesar. Or the Arthurian tradition, in which history becomes encrusted with literary invention.

If the PCs decide to do some deep investigation along these lines, you could certainly hint at the uncertainty of the historical record here. Although even these hints wouldn’t necessarily be accurate: For example, you might discuss how the loremaster Alice Messier of Iriaebor has recently done a study of “Jander Sunstar.” Supposedly the High Rider who led the Riders of Elturel out of Hell, Messier has found references to another “Jander Sunstar” as a folk hero in the Dalelands whose stories were later merged with a set of vampiric myths arising from the infestation of vampires that led to Merrydale becoming Daggerdale. The obvious conclusion, of course, is that “Jander Sunstar” never actually existed, and the Dalelands folk hero was simply incorporated into the chivalric cycle of Elturel.

If you want to get ambitious, you could develop some lore books along these lines and perhaps distribute them in likely places in Elturel and/or Candlekeep.

LORE OF ZARIEL

Once the PCs become aware that they’re dealing with Zarielite cultists in Baldur’s Gate, they may want to do some research into who Zariel is. This might also be true in Candlekeep after Lulu’s revelation that Zariel was involved in the Charge of the Hellriders. So it’s worthwhile to briefly consider what they’ll find in the history books.

You can also use this information to inform Intelligence (History) and Intelligence (Religion) checks.

Design Note: The general theory of my approach here is that (a) Hell exists, but (b) it is very, very far away from the Material Plane. Thus the loremaster’s understanding of Hell is akin to a scholar of Medieval Europe’s understanding of the fine details of Japanese history (i.e., incredibly poor bordering on the mythical). The history of Hell also stretches back across aeons unimaginable to human history. Plus the entire place is inhabited entirely with gifted liars whose interactions with humans are usually based entirely around deceiving them.

AVERNIAD & THE TRIAL OF ASMODEUS: These early events in planar history are known to mortal scholars, but are mostly obscured through a haze of confusing legendry. Zariel’s name is not associated with them, although the incident in which a nameless angel started a deific brawl during the Trial of Asmodeus might crop up.

It’s up to you how much chaff you want to throw up around the “true history of Asmodeus and/or Hell” if the PCs start looking into it. We’re greatly aided in this, however, because D&D itself has published a bunch of contradictory versions of this continuity:

  • Serpents of Law: Asmodeus, then known as Ahriman, and Jazirian arose from the primal chaos as powerful serpent gods. The two serpents bit each others’ tails and formed a great circle whose turning transformed chaos into the order of the Great Wheel. The two serpents quarreled, stripping each other of god-stuff. The diminished Asmodeus, a wingless serpent, crashed into Nessus, the First Hell, while the winged Jazirian rose to Mount Celestia.
  • Angelic Fall: When the first gods grew weary of fighting demons, they created angels to continue the battle for them. The first of these angels was Asmodeus. Over time, Asmodeus assumed more and more control of the war, with the gods formalizing more and more of his authority in the form of pacts. There came a time when the gods realized that Asmodeus had created a vast and horrific infrastructure for torturing mortal souls (i.e., Hell) and transforming them into foot soldiers (i.e., devils) – call it the military-infernal complex. Asmodeus was put on trial, but he simply pointed to the tangled web of pacts and declared that the gods had authorized all of it. Primus of the Modrons, who acted as the trial’s judge, ruled in Asmodeus’ favor, and the collection of pacts became known as the Pact Primeval. It remains the bedrock of celestial law.
  • He Who Was: Asmodeus was once an exarch serving He Who Was. (Asmodeus would later go to considerable lengths to wipe out all record of the god’s name, leaving only the enigmatic title.) He Who Was was the ultimate god of law. To preserve a perfect order, He Who Was controlled every single aspect of reality, down to the smallest details. In his demesne, the mortal races did not yet have free will – they were automatons going through the motions of civilization. Asmodeus was no different, until he was corrupted by the demon lord Pazuzu. With the scales fallen from his eyes, Asmodeus saw clearly the tyranny of the Law according to He Who Was. After a quiet resistance (that may have lasted for centuries and also ties into the Dawn War waged against Tharizdun), Asmodeus journeyed to the bottom of the Abyss and found there the shard of freedom (which some “fools” have named the shard of evil) and crafted from it his Ruby Rod. The rod’s existence shattered the control of He Who Was (and, in some heretical texts, is claimed to be the basis for all mortal consciousness). Asmodeus slew He Who Was.

Note: Some gnostic cults claim that the breaking of the Perfect Order is much more recent than one would suspect: Some claim it only happened a few short years ago. Others cite the Spellplague or the Sundering. For esoteric reasons, the date of 1358 DR is frequently given – the Year of Shadows in which mortals ceased to be mere shadows and became fully realized and autonomous spirits. In any case, according to the gnostics, all recorded history before that point was merely acted out according to the whim of He Who Was; the historical personages not truly possessed of what modern mortals understand as consciousness.

CHARGE OF THE HELLRIDERS: Zariel’s name is also not associated with the Charge of the Hellriders in any way (see above).

ZARIEL – WHAT IS KNOWN:

  • Zariel was one of the Dark Eight, the council of generals who lead Hell’s legions in the Blood War.
  • She is believed to be a fallen angel, likely one of those who first followed Asmodeus to Hell, making her one of the oldest and probably most powerful devils.
  • During the Reckoning – the War in Hell that turned Lords of Hell against each in the 13th century – Zariel initiated hostilities by forming an alliance with Tiamat and leading an army to besiege Dis, the second layer of the Nine Hells.
  • Near the end of the Reckoning, Tiamat betrayed Zariel and the siege on Dis was broken. Zariel was imprisoned in Tiamat’s citadel.
  • At the beginning of the 15th century, Avernus – the first layer of Hell – was in a state of tumult. The Blood War was going poorly. Zariel escaped from Tiamat’s prison, raised an army, and turned the tide. To reward her, Asmodeus deposed Bel – who had been the Archduke of Avernus – and raised Zariel in his place.
  • Zariel has been the Archduchess of Avernus ever since. A cruel and brutally effective military leader.

Note: It’s possible that the inner mysteries of some Zarielite cults would preserve the knowledge that Zariel led the Charge of the Hellriders. From a practical standpoint, however, the PCs should not be able to learn this from the cultists in Baldur’s Gate. (The knowledge should drop in Candlekeep, as described in Part 4C.) If you want to add this sort of deep lore to the Zarielites, I’d recommend confining it to the revelation that she was a fallen angel and perhaps very early events pertaining to the Averniad and the Trial of Asmodeus.

WHAT DOES GARGAUTH KNOW? If the PCs get the Shield of Hidden Truth and question Gargauth, he can provide a lot more detail. (These same general guidelines can probably be used for other denizens of Hell, other than those with personal first-hand knowledge.)

  • Gargauth is not familiar with Zariel’s role in the Charge of the Hellriders, but he knows that she was an angel who fell comparatively recently (within the last few centuries).
  • Having been active in Elturel for decades, he’s familiar with the Legend of the Hellriders (and can probably provide an account of many of its variations and details).
  • He can provide detailed accounts of the Averniad and the Trial of Asmodeus. (He even knows that Zariel sparked a brawl during the trial.) However, it might amuse him to muddle things up with false tales (like those described above).
  • He knows the Reckoning and the Rift War in detail.

Go to Part 6D-E: Lulu’s Memory Mystery

12 Responses to “Remixing Avernus – Part 6D-D: Lulu’s Memories (Legend of the Hellriders)”

  1. Matt says:

    Really great stuff, as usual! I wish I had started after the Remix, as I went with the book version of Reya’s tale of the Hellriders, which mentions Zariel by name, and my PCs basically made the connection with the help of Sylvira. It didn’t occur to me to obfuscate the Charge with erasing Zariel’s name, sadly. (At current my party just started the Grand Cemetery.)

    Do you have suggestions on how I could handle this moving forward? I’ve kept Jander’s betrayal as a secret, so that whole aspect of the mystery is still intact. It’s not super public information that Zariel the angel and Zariel the devil are the same, but Reya and the party were able to piece it together between themselves and Lulu early on.

  2. Justin Alexander says:

    Even in the Remix, Lulu basically says, “Zariel! That was the angel I was with during the Charge!” And everyone is like, “Whaaaaat?”

    So you’re right there.

    Hopefully I’ll get the rest of Part 6D churned out soon enough for you to use the full revelation breakdown. But, broadly speaking, you’re in the right position: There’s lots of the story (including pre-Hellrider experiences of Lulu) to spread across:

    – Vision from Torm [primary focus: Zariel wanst the Sword]
    – Dream Machine [primary focus: where the Sword is]
    – Claiming the Sword
    – Zariel’s Spark [reliving Zariel’s Fall]

    Plus:

    – Lulu Memory Visions (triggered by various experiences)
    – Questioning the Hellriders
    – Other sources of Lore (like Maggie’s tapestry)

    Also, check the original Twitter reaction thread for a rough draft of the whole procedure.

  3. Matt says:

    Thank you kindly! That’s good to know.

    Me being a public school teacher during a pandemic makes sessions hard to come by, and I’m hoping my PCs will bite at some of the opportunity to “stabilize” Elturel post GC, but even if not then leaving Elturel will be nontrivial anyway, so I definitely have time to work with–and plenty of revelations to work with as well.

    Cheers!

  4. Rob Rendell says:

    Good stuff, as always 🙂

    The second dot-point of What Does Gargauth Know appears to be truncated.

  5. Justin Alexander says:

    Fixed! Thanks, Rob!

  6. Karl Miller says:

    First dot point of What Does Gargauth Know: “Zariel’s roll in the Charge” not mentioned earlier. Potentially a stunt? Nicely matches “angel who fell” though.

    A context-aware spell-checker at work!

  7. Colin R says:

    I am considering instead using something like this as the version known to Reya of the Charge of the Hellriders:

    * Hellriders founded around 500 years ago as part of a holy crusade to drive away invaders from the Hells
    * Lord [[Olanthius]] of Elturel allied with the hero [[Yael]] of Idyllglen and Captain [[Haruman]] of the Far Hills.
    * The infernal force established a portal in the Trollclaws and recruited an army of gnolls and other savage humanoids. They began conquering the villages along the Winding Water
    * General Yael led the Riders of Elturel to counterattack and met the fiendish army on the plain outside Idyllglen
    * The pit fiend commander personally assaulted the center of the Crusaders line. The line bent back under his aura of terror, but it was anchored by Yael’s great faith and the unyielding faith of the crusaders. The line did not buckle or flee.
    * Torm sent a divine solar to strengthen the heroes. [The specification of Torm here was clearly woven into the story under the reign of Restat.]
    * Meanwhile, under Lord Olanthius and Captain Haruman, the Riders of Elturel descended on the gnoll army’s flank and routed its entire left wing
    * Its force crumbling, the pit fiend opened a portal to the Hells, perhaps attempting to summon reinforcements. But the Crusading center under Yael rallied, and drove the infernal force back to Hell
    * They did not stop at the brink, knowing that would leave the job only half done. Without hesitating, the Crusaders and the Riders of Elturel followed the retreating devils and gnolls through into Hell. They did not let them get away just to fight another day. The divine solar held the portal open, and the Riders Charged into Hell.
    * On the blood-red battle plain of Avernus, the infernal force was intercepted, engaged, and destroyed.
    * The Heroes of the Crusade paid a bitter price, that day. All three Generals — Olanthius, Yael and Haruman — fell in battle with great devils. Not one in four of the heroic Hell Riders returned from the charge
    * But the triumph was complete. The victorious Hellriders have patrolled the fields and plains of Elturgard for five hundred years since, and no infernal invader has dared return to challenge them.

    My logic for this version is:
    * My players are really good at guessing plot twists, but much less interested in tracking volumes of lore. The history of Zariel is already complicated enough without adding a big pile of romantic red herrings. I want them to have a starting version of the story that’s incomplete but not entirely wrong, that we can iteratively improve as we meet the participants, rather than something that they’re going to have to figure out to discard entirely. (Wait, the solar was Zariel!? Wait, it was Yeenoghu, not a pit fiend!? etc.)
    * Yael is important. I don’t want to bury her in her own story.
    * Setting up Zariel as summoned during the battle lets me mention her in the story without attaching a blinking “important mystery” halo around that detail. Attributing her to Torm is another bit of misdirection.

  8. Luther says:

    Colin R.
    I love that history version. Wish I had read it before starting.
    I’ll still try using it, somehow.

    Luther

  9. Baptiste says:

    Might Zariel have changed name when she became an archdevil ? That might solve the problem of having an unnamed angel leading the Averniad.

    In the version that I plan to use, Zariel as an angel was called Auriel. When she fell she took the name of Zariel for unclear reasons. Maybe the translation of her name in Infernal lead to some modifications, maybe she pusposefully changed it to signify her new start.

    So the legends about the Hellriders that everybody has been telling for centuries all feature the angel Auriel. I find it more powerful than some nameless angel, and if the players are familiar enough with the legends of Auriel, the revelation that Auriel and the Archduchess of Avernus are the same being will be an impactful moment.

    Thank you for all your work, it is very much appreciated !

  10. Ethan says:

    Thanks for doing all this. The whole Zariel as an angel/demon is so frustrating. I might rant a little here but I’m pulling my hair out.

    After reading the whole first half of the adventure, and after reading the remix up until the PCs are in Elturel in Avernus, AND after reading The Fall of Elturel as the lead-in, no where could I figure out WHO ACTUALLY KNOWS THAT ZARIEL HAS FALLEN. Is it widely known? The Hellriders never seem to reference the fall. How can they NOT know it, if other scholars do, when the ride into hell with the Hellriders is the whole catalyst to her fall? How could they NOT know? It makes no sense to me. I really wish they had obscured her name, changed it when she fell, something to not be a direct link between the angel and the devil.

    As the players made their characters, I followed the advice of The Fall of Elturel and provided them with the option to be a Hellrider. (I feel like we were also encouraged to have a player be a Hellrider elsewhere, possibly in the adventure itself and/or the remix, but it’s all blurring together now, lol.) Of course the players wanted to know what a Hellrider is, if they’re going to consider being one or aligning with them… which the book and the remix and The Fall of Elturel all give a backstory about Zariel the angel leading them in. By name. Right away my player says he planned to play a tielfing with Zariel bloodline, knowing absolutely nothing about the story, it’s just the kind of tiefling he wanted to play due to its stats. So he knows she’s an archdevil of some kind and wants to know why they’re pretending she’s an angel. I told him to please try to forget that info (which is of course impossible). Then another player is into tieflings, and SHE is aware of the Zariel bloodline as well. So half my party cannot be surprised to learn that Zariel is “infernal” and not an angel. It’s too bad that this major surprise will be no surprise at all.

    I’m still trying to figure out how to deal with this. How can it be a surprise when anyone who has Tome of Foes has access to the fact she’s infernal? Anyone who simply looks at tiefling subraces will see her name. And as lots of people on Reddit say, SHE’S ON THE COVER, not looking angelic. I hoped simply that most players are not SO into the lore as to be able to recognize who is on the cover, but the internet seems to suggest a LOT of people do recognize who she is instantly.

    If you have any suggestions on how I can do damage control now, now that half the players already know that Zariel is infernal and not angelic, now that the entire party already knows the story of the angel named Zariel leading the Hellriders… is there anything I can do to still genuinely surprise them with this “twist”?

  11. hazeyindahead says:

    @Colin R, you cant have a pit fiend working with gnolls those are demons and devils working together and taking orders from the enemy. I like the yeenoghu story because now the players can fight him.

    Other than that, thats a good rendition.

    @justin Alexander, Im really surprised nobody else got lost when you mentioned the Shield of Hidden Truth. What is that?! I searched the web and your site and got no hits relevant to garguath, is this a typo or is this an option that occurs if you put him in the styx???

  12. colin r says:

    @hazyindahead, I guess it depends on how well known it is in your world (or among your players) that gnolls serve the demons. (I lose track of some of these bits of lore that change from edition to edition.) Anyway, fair enough — either keep ‘gnolls’ as a subtle clue that something is wonky about this story, or change them to ‘hobgoblins’, but either way keep the pit fiend because the whole point is that people think the Hellriders charged into Hell because they were fighting devils. The discovery that it was actually a trap from Yeenoghu can wait for later.

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