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Ptolus - In the Shadow of the Spire
IN THE SHADOW OF THE SPIRE

SESSION 35C: AMBUSH IN THE BANEWARRENS

January 5th, 2009
The 18th Day of Kadal in the 790th Year of the Seyrunian Dynasty

JEVICCA AWAITS

Jevicca & the Ghostly Minstrel - Ptolus (Monte Cook Games)

When they returned to the Ghostly Minstrel late that night, they found Jevicca drinking in the common room. They greeted her with friendly cheer and, a short while later, went up to Elestra’s room.

Once they had reached that (relatively) secure privacy, they turned quickly to the business before them: They told her about the warding generator, the sealing properties of the walls, and the presence of the bone-ring wearers who were apparently responsible for breaching the Banewarrens.

Jevicca inspected the ring they had given her. “There are binding magicks, warding magicks, and geas magicks at work here. But they are all intertwined and well obscured. May I take this with me to have it properly studied?”

“Sure,” Tee said. “I’ve got plenty of them.”

“I wouldn’t recommend trying any of them on.”

“Yeah, we figured that out for ourselves.”

Jevicca paid each of them the 1,000 gold pieces she had promised. Then she made them a new offer: “The Inverted Pyramid wants the Banewarrens sealed.”

“I don’t know if we can do that,” Ranthir said. “It would take me weeks to work out how to repair the warding generator… if it’s possible at all.”

“I’ll see if I can get help from the Pyramid for that,” Jevicca said. “But the important thing is the creature that penetrated the inner door. If she’s still inside, she could break the seals again and escape – leaving the Banewarrens open behind her.”

Jevicca offered each of them a payment of 2,000 gold pieces or a custom-made mage-touched item worth twice that much if they could track down and remove or kill the invader. After a brief discussion, they agreed. (In many ways it was an easy decision: They wanted the Banewarrens closed just as much as the Inverted Pyramid did. They might as well get paid for doing it.)

Jevicca had also been busy researching. She was able to tell them of three significant historical efforts to penetrate the Banewarrens: Alchestrin, a former Lord of Castle Shard, studied the Banewarrens extensively. He was almost certainly the most knowledgable person in the modern era when it came to the subject.

Sokalahn was a powerful sorcerer of pre-history who spent years or possibly even decades attempting to breach the wards around the Banewarrens. In the casting of a powerful ritual towards that end he met with a spectacular failure – great energies were spun forth which twisted into pools and eddies called the Pits of Insanity. “These pools of pure chaos,” Jevicca said, “Were scattered throughout the subterranean areas around the city, playing havoc with physical laws and magical powers.”

Elestra shuddered.

“Ghul also made many attempts, few of which were documented – but all of which failed. He eventually came to believe that the secret of overcoming the magical wards might lie with the arts of chaositech.”

AMBUSH IN THE BANEWARRENS

They returned to the Banewarrens to renew the spell of alarming they had placed on the door. On the way, they realized they had become careless: The Ghostly Minstrel lay outside the range of the spell, and yet they had gone there several times that day. At the thought, their hearts became ill at ease.

Fortunately, Kalerecent greeted them cheerfully in the excavated antechamber.

“Is everything all right?”

“All has been quiet here.”

“Are you sure?”

“Yes. Why? Has the alarm been triggered?”

“Err… No. Not at all.”

And, in fact, it had not. With their fears temporarily allayed, they headed down into the Banewarrens themselves. Ranthir cast a new alarm on the sealed door and they began chatting idly about their affairs: They decided to go to Mahdoth’s Asylum the next day to follow-up on the letter Ranthir had received. They considered different ways of fulfilling Jevicca’s new assignment. (“We should just lay siege here. She has to come out eventually.”) They also considered what should be done about the chaos temple in Oldtown and the other two temples they knew of in the Temple District.

And then Tee’s sharp ears caught it: “My friends! To arms! To arms!”

“There’s something wrong!” Tee took off running down the hall.

Agnarr and the freshly boot-enhanced Tor both passed her easily in the race out of the Banewarrens. Coming back up the tunnel leading to the antechamber, however, they came up short in front of a wall of seemingly impenetrable darkness. A few moments later, the others caught up to them. Even Tee’s elven vision couldn’t penetrate its unnatural depths. And everything beyond it was eerily silent.

They fidgeted, unsure of what they should do. Tor was skilled in the arts of blind-fighting – having practiced his swordcraft on many moonless nights – but without any idea of what might lay within the darkness it didn’t seem wise to go rushing in. (Although Agnarr firmly endorsed the “rushing in with both eyes shut” plan.)

Then Tee heard heavy footsteps approaching them from out of the darkness… but as those footsteps emerged into the passage, there was still nothing to be seen. Tee whipped her dragon pistol up and fired.

The shot missed.

A blue-skinned ogre with dark runes etched across its temples appeared out of thin air, swinging its massive sword. It caught Tee flat-footed and sent her stumbling backwards down the passage.

Dominic was completely exhausted by this point (it had been an impossibly long day), but he somehow dredged up the strength to draw once more upon his divine power and let it flow into Tor. Tor was gleeful to feel himself grow in the same way that he had seen Agnarr do so many times before, and even before the transformation was complete his sword had lashed out, striking the ogre with two quick blows.

Dazed and surprised, the ogre raised his sword to parry and cried out—“Yuinthu! They’re stronger than we thought! I need—“

And then Tor, with one last plunging thrust of his blade, killed the creature.

The ogre fell.

And the darkness fell with it.

To one side of the antechamber, another half-leonid creature crouched – seemingly shocked by the sudden return of the light. She had a slightly different countenance than the others they had fought, but was clearly of similar nature.

And to the other side of the chamber stood a tall, purplish-skinned humanoid with a mouth of frothing tentacles and slitted, milky-white eyes.

Ranthir recognized this latter creature as a “flayer” from vague references in ancient texts – and something about “feasting upon the brains of the living”.

Mind Flayer“Don’t let it eat your brains!” Ranthir cried out in warning.

“That doesn’t sound good,” Dominic muttered.

Tee moved forward to get a better shot at the betentacled creature, but as she moved into the antechamber two huge spiders dropped from the ceiling.

“Look up! Why do we never look up when it matters?!” Tor cursed in frustration.

Tee, for her part, barely managed to roll backwards down the tunnel – although she still received a nasty, slashing cut that burned painfully from the spider’s venom.

“Yuinthu!” the leonid cried. “We need to get out of here!” She bounded forward, leaping through the air and landing atop Tor – all of her claws raking painfully into this chest while her jaws sank deep into his shoulder. Her claws dug into his flesh as she bunched her legs and leapt back into the room, sending Tor staggering backwards.

While Tor was still trying to recover, Yuinthu – with a strange and alien gait – shambled forward and laid his hands upon the leonid. The leonid, in turn, laid her paws upon the ogre and the spiders both reached forth claws to touch the sphinx—

And they vanished.

RANTHIR AND THE DREAMING APOTHECARY

Dominic rushed to Kalerecent’s side, finding the knight still breathing shallowly. With a burst of holy energy, he got him back on his feet.

“You drove them off?”

“More or less,” Tee said.

“The ogre appeared out of thin air.”

“They disappeared that way, too.”

Ranthir had detected a slight aura of planar magic in the flayer’s escape spell. He suggested that they might be able to trace their teleport and proposed that they ask Jevicca to do it for them…

… which is when they realized they had no way of contacting her.

Knowing that Jevicca had contacts with the Dreaming Apothecary (because she had given their token to Elestra), Ranthir took the Apothecary’s token from Elestra and raced back to the Ghostly Minstrel. When he failed to find Jevicca in the common room there, he headed up to his room and placed the token under this pillow. In his excitement it took him some time to drift off to sleep, but he finally managed it.

When he awoke to find the representative of the Dreaming Apothecary in his room – dressed in cloth-of-gold and with her long, blond locks drifting through the air – and explained that he was trying to contact Jevicca.

The representative of the Dreaming Apothecary was unamused. “We are not a messenger service.”

Ranthir rapidly backpedaled, instead placing an order for a magical headband that would aid his arcane researches and making arrangements for payment.

The representative agreed to the commission, but then she raised her finger. “However, for your impudence, tonight your dreams shall be plagued with discontent. Do not forget this lesson, mage. We are not to be trifled with.”

The room was instantly swallowed in blackness and Ranthir felt himself thrown heavily backwards into his bed.

When he opened his eyes again, he found himself standing upon a crowded street at high noon. But there was something wrong with the faces of the people around him – they seemed indistinct, blurred, warped. His eyes could neither focus on them nor ignore them. The entire scene was deeply unsettling…

And then there were gasps of fear and cries of terror. His head snapped up. The surface of the sun was… festering. Green and black sores were spreading across its surface like cancerous growths. The sun was dying. And then a whisper, like a long-dead voice snatched by the wind, caught at his ear—

“…an age of endless night has come…”

He lurched awake to find himself in his own bed once again.

Running the Campaign: Ambushing Your TimelinesCampaign Journal: Session 36A
In the Shadow of the Spire: Index

Map of Delver's Square & Tavern Row - Ptolus (Monte Cook Games)

DISCUSSING
In the Shadow of the Spire – Session 35B: Letters of Mysterious Motive

Tor was deeply concerned by the missive from the Order of the Dawn.

“Could he suspect? But if he was going to kill me, why would he send me a note?” Tor shrugged. “Of course, the last time I tried to think my way through this sort of thing, I ended up over-thinking it.”

I use a campaign status document to keep track of the loose threads, NPC actions, faction agendas, backdrop events, and everything else that goes into bringing a reactive and dynamic campaign to life.

This session is a great example of how you can take material from your campaign status document and weave it together into a complex and compelling session for your players. To follow along, though, you’ll first need to understand the various materials I’ve prepped for the In the Shadow of the Spire campaign:

  • Campaign Status Document, the details of which we’ll be diving into shortly.
  • Scenarios, which are probably largely self-explanatory. The overall campaign structure is node-based (with a subset of megadungeon-structured scenarios), so I also have a Campaign Revelation List which shows how all of the scenarios are connected to each other via clues. (This campaign is old enough that this document is still referred to as the “Adventure Track.”) The scenario notes themselves are divided into the separate acts of the campaign, and Act II into three subsections: Banewarrens scenarios, Night of Dissolution scenarios, and Chaos Cult (I use this division when organizing scenario files on my hard drive. I also have separate three-ring binders for each scenario type — so I have a Banewarrens binder, a Chaos Cult binder, and a Night of Dissolution binder at the table, although I believe at this point in the campaign, the CC and NOD scenarios were still in the same binder.) These scenarios are further indicated by an alphanumeric code, so NOD3 is the Surgeon in the Shadows, for example, while BW05 is the Outer Vaults of the Banewarrens.
  • Backdrop Files, which I discuss in the Smart Prep Each backdrop file provides a focused breakdown of ongoing background events that are related to each other. I maintain a number of these for the In the Shadow of the Spire campaign, but the two relevant for the current session are Backdrop 1: Balacazar vs. Killraven and Backdrop 2: Novarch in Exile. (At this point, the latter of these has begun transitioning out of being purely background material because the PCs keep getting involved with church politics.)
  • Interludes, which are scenarios unconnected to the primary campaign structures. This is a mix of one-off events, scenarios created by the players pursuing agendas of their own creation, and other miscellanea.
  • Subplots, which are long-running series of events which the PCs are interacting with (or expecting to interact with). A lot of these seem to end up being factions. (The distinction from Backdrops is that, due to their interactivity, the Subplots have either mini-scenarios or full scenarios. The distinction from Interludes is that Subplots aren’t one-shot adventures; they’re long-running sequences. Although, again, these distinctions get blurred in practice as PCs ignore subplots, get involved with events I thought were backdrops, or have long-term events spin off from an Interlude.)

It might be worth noting that I’m not super-invested in the Backdrop/Interludes/Subplots division; it’s just what I’ve found useful for organizing my notes for this specific campaign.

Okay, with this groundwork laid, let’s dig into Session 35.

IN THE CAMPAIGN STATUS DOCUMENT

The campaign date is 09/18/790 — the 18th day of Kadal in the 790th Year of the Seyrunian Dynasty. The PCs have spent most of the day — in sessions 32 thru 34 — engaged with the chaos cultists at, first, the apartment building where they’re conducting their venom-shaped thrall experiments and, later, in the ruins of the Old City below the apartment building.

The result is that a bunch of events scheduled for the 18th have stacked up, particularly because the PCs spent most of the 17th throwing a huge spanner into the schisming of the Imperial Church and getting themselves thoroughly tangled up in a city-wide political crisis.

The two most relevant sections of my campaign status document here are the Newssheets (summarizing backdrop events in the city) and Events (which are things more or less “aimed” at the PCs). These are the relevant entries from each section for the 18th:

NEWSSHEETS

  • 09/18/790: Blood in the Bathhouse. A flock of ravens bursts the doors on the Row Bathhouse and drives out the customers. When the ravens fly out again, the baths have been polluted with Blood. (Tavern Row War)
  • 09/18/790: Vile Rites Performed in Oldtown! Report on what the City Watch discovered in the Oldtown apartment complex.

EVENTS

  • 09/18/790: Ranthir receives a letter from Mahdoth’s. (BW03A)
  • 09/18/790: Jevicca uses a sending to contact them. (Jevicca’s Sending)
  • 09/18/790: Gemmell sends Tor a letter. (The orc prisoner has escaped with inside help; Sir Kabel was warned. Gemmell is worried that there are traitors in the ranks. But he trusts Tor because he gave him Kabel’s letter.)
  • 09/18/790 (8 PM): Meeting with Sir Kabel at Pythoness House. (Meeting with Kabel)
  • 09/18/790 (11 PM): GQT2 comes to Nibeck Street mansion. (BW Status)

The text in parentheses at the end of some of these entries indicate that they are pointers, either to a separate document (e.g, Tavern Row War refers to a section of Backdrop 1: Balacazar vs. Killraven) or to a later section of the campaign status document (e.g, BW Status and Jevicca’s Sending are both sections which appear later). This way, these sections of the campaign status document don’t become overwhelmed with so much information that they can no longer serve their essential function.

You can see in the case of “Gemmell sends Tor a letter,” however, that the supplementary info was short enough that I could just leave it in situ. Similarly, the specific details of “Vile Rites Performed in Oldtown!” are something I’m prepared to just improvise as necessary.

In addition to these regular sections of the campaign status document, I’ve also added a special section entitled Tavern Row Events. These are “random” encounters that I prepped several weeks before this session as part of Backdrop 1: Balacazar vs. Killraven. Since the PCs are boarding just around the corner from Tavern Row — and regularly walk up and down the street — I wanted them to experience some of the peripheral shrapnel of this gang war themselves. I’ve transferred the events from the Backdrop File to the campaign status document so that they’ll be right in my face when I’m running the session. (That way I won’t forget about them.)

Usually I would integrate events like this into the regular sections of the campaign status document, but in this case I decided it would be more useful to keep them grouped together. (Particularly because they weren’t keyed to specific dates or times.)

TAVERN ROW EVENTS

Raven Spies: While passing down Tavern Row, the PCs notice an unusual number of ravens roosting along the rooftops — peering eerily down into the streets below. Passersby keep glancing up nervously at them.

  • These are Killraven spies.
  • Just before the Showdown at the Onyx Spider, the number of ravens will multiply, roosting on seemingly every rooftop.

The Stink Man: The PCs are in position to spot Durant and a couple of Killraven thugs heading into the Old Goose tavern. They’re either there to intimidate Unos (before the 15th), kill Unos (on the evening of the 15th), or to threaten Unos’ heir Talia.

Tellith’s Problems: Tellith is harassed by Killraven enforcers: An ogre sorcerer named Fatok and three thugs. They’re demanding a monthly protection payment of 100 gp.

  • “Don’t think your delver friends will help you.”

We can now see all the pieces that have been laid in place. These events have built up over time — either from long-term backdrop prep; time events; or consequences spinning off like free radicals from the actions of the over the last dozen sessions. All of these separate vectors have converged to seed the campaign status document with these specific mix of events for the 18th, and then the PCs actions on the 18th itself have further shaped how they’ll play out at the table.

RUNNING SESSION 35

You may want to pop open Session 35 in a separate browser tab so that you can follow along as we walk through the events that played out.

Having left the chaos temple in the Old City at the end of Session 34, the PCs kicked things off with some logistical play: Inventorying their loot, identifying magic items, etc. Standard stuff.

They had completed these chores as a matter of urgency and necessity, but now that the dinner hour was approaching, they realized they were still variously caked with sewer sludge, crusted blood, and other various foulnesses. And sothey headed toward the bathhouse on Tavern Row.

One of the reasons for keeping a campaign status document is that it can sit on the table right next to you during the whole session. Throughout the session, therefore, I’m consistently checking the campaign status document; sort of “touching base” to make sure I’m not forgetting anything and/or looking for stuff that I can opportunistically inject into the ongoing events.

Here my players are announcing their intention to visit a bathhouse on Tavern Row, and right at the top of my campaign status document I’m looking at the “Blood in the Bathhouse” event.

So this is pretty straightforward, right? It’s a no-brainer to have them arrive in the immediate aftermath of that event.

I then cross out this event, which obviously helps me keep track of what has and hasn’t happened. In addition, it also makes it easy for me to update my campaign status document between sessions by simply looking for and removing entries that have been crossed out.

With a shrug, Tor and Tee headed into the bathhouse. They found Derra, the proprietress of the bathhouse, being questioned by a watchman. Tee took the opportunity to sneak through the far door and into the baths themselves.

One consequence of having the PCs arrive in the immediate aftermath of the event — rather than hearing about it later through the rumor mill or by reading about it in a newssheet — is that they can choose to interact with it. “Derra” is just an improvised name, but I make a point of writing it down in my notes.

As they emerged from the door, they spotted a raven watching them from the roof on the opposite side of the Row. Seeing that it had been noticed, the raven took off and began to fly away to the south.

Since the PCs are on Tavern Row, it’s also time to trigger one of the Tavern Row Encounters. Here I’ve grabbed the “Raven Spies” encounters. It plays out a little differently than written because of the present circumstances. This is just fine, of course. But I also make the decision to NOT cross out the encounter. This is an encounter that could be easily repeated in any case.

Elestra flew in through the window of her room. The others followed on foot.

But when they opened the front door of the Ghostly Minstrel, they found Tellith being confronted by a large ogre and three thugs.

“—and don’t think your delver friends will help you,” the ogre growled.

“Delver friends like us?” Tee stabbed him in the back.

Elestra choosing to fly the Killraven spy straight back to their rooms (oh no!) has complicated this sequence of events more than I’d anticipated. (My thought behind the encounter was more along of the lines “look at those creepy ravens; they’re very creep.”)

Your thought might be to simplify it back down. Mine, on the other hand, is to seize the opportunity to add even more complexity to it. And since everyone is rushing back to the Ghostly Minstrel, I have an easy tool to do it: The “Tellith’s Troubles” encounter is not only apropos, but will also complicate the group’s desire to reach their rooms and join Elestra.

Tellith thanked them again for their help. While she was expressing her gratitude, she remembered that letters had come for “Master Ranthir and Master Tor, now where did they go? Ah! Here they are!”

Checking in with my campaign status document again, I can see that several letters were supposed to arrive for the PCs throughout the 18th. Since they’ve been out all day, these have all stacked up.

And this, of course, is a perfect time for Tellith to deliver them.

You can begin to see how all of these separate elements, independently added to my campaign status document (often just one at a time!), begin weaving together during actual play into complex, multilayered scenes and sequences.

THE WEAVING OF TOR

“Nor is that the only treason in our midst. The orc woman you captured in the Banewarrens has escaped.”

“Escaped?” This time Tor was truly surprised. “How is that possible?”

“There must be a traitor within the Order,” Gemmell said. “The truth is that you’re the only one I can trust. You not only gave me Sir Kabel’s location, but you were also responsible for capturing the escaped prisoner.”

Tor valiantly stopped himself from gaping. “I’m honored that you would place your faith in me.”

This is one of my favorite moments in the entire campaign.

It started back in Session 31, when I set up a crucible choice for Sir Tor by having Sir Gemmell and Sir Kabel both send him a letter at the same time: Which letter would be he respond to? Which side would he choose in the schisming of the Church and the Order of the Dawn?

And then Tor blew my mind.

Believing that the arrival of both letters nearly simultaneously was too strange to be a coincidence, Tor concluded that Sir Kabel’s letter was a fake, sent by Sir Gemmell to test his loyalty. So he responded by showing Sir Gemmell the letter, unwittingly betraying Sir Kabel.

That alone was the stuff great game sessions are made of: Tor was going to be completely devastated when he realized what he’d done!

… except the player mulled it over, and realized that she may have made a mistake. So Tor took emergency action and managed to warn Sir Kabel in the nick of time! Sir Kabel escaped just before Sir Gemmell arrived to arrest him!

Meanwhile, in that same session, the PCs had captured an agent of the Pactlords in the Banewarrens. (This was unanticipated, as I’d expected them to kill all the Pactlords.) After attempting to interrogate her, they decided to turn her over to the Imperial Church for safekeeping.

This was even more unexpected!

What the PCs didn’t know is that the Pactlords had a highly placed agent in the Imperial Church, and so the logical outcome of this was that the Pactlord agent would escape from custody.

At this point, Session 31 came to an end and I had the luxury of sitting back and thinking things through at my leisure. I put myself in Sir Gemmell’s position. I thought about what he knew. I thought about what his goals were. I thought about what his fears were.

… and that’s when I realized that from Gemmell’s point of view Tor was the only person he could trust.

Completely and unequivocally.

And, therefore, there was only possible thing for Gemmell to do: Immediately knight Tor so that he would be in a position to help Gemmell root out the traitor in his midst!

I don’t know if this will blow your mind the way it blew mine. But of all the possible outcomes I could have possibly imagined when this sequence of events was set in motion, I literally could not have imagined any of this happening. That’s the amazing beauty and incredible power of a roleplaying game.

And, again, you can see all of these threads weaving together and becoming something greater than the sum of their parts.

Tor was ecstatic at the thought of being knighted. He was so excited, in fact, that he stopped to buy a couple bottles of wine on his way back to meet the others.

The other thing I’ll note is that I’d originally expected Tor to receive Sir Gemmell’s letter earlier in the day. So his meeting with Gemmell  happening at the same time the group was meeting with Kabel is actually another example of events unexpectedly weaving together.

They were glad to see him well, and surprised to see the giddy smile on his face. As Tor was explaining the situation to them, however, Agnarr’s eyes suddenly glazed over and he spoke aloud:

Jevicca requires a meeting. I request an update on your progress and have information for you.

… and we’ll go ahead and weave a little more by grabbing our last unresolved event for the 18th that doesn’t have a specific time attached to it and drop it into this scene.

With that done, I’ve crossed out all the events on the 18th except this one:

09/18/790 (11 PM): GQT2 comes to Nibeck Street mansion. (BW Status)

And this one is interesting because at this point I’m assuming that I know exactly how things are going to play out at 11 PM.

It turns out, though, that I’m very, very wrong.

But we’ll talk about that more next time.

Campaign Journal: Session 35CRunning the Campaign: Ambushing Your Timelines
In the Shadow of the Spire: Index

Ptolus - In the Shadow of the Spire
IN THE SHADOW OF THE SPIRE

SESSION 35B: LETTERS OF MYSTERIOUS MOTIVE

January 5th, 2009
The 18th Day of Kadal in the 790th Year of the Seyrunian Dynasty

Black Bird

Tellith thanked them again for their help. While she was expressing her gratitude, she remembered that letters had come for “Master Ranthir and Master Tor, now where did they go? Ah! Here they are!”

They thanked Tellith for both her kindness and the letters and then headed upstairs to Elestra’s room.

Elestra wanted to question the raven… only ravens don’t actually talk, so that proved to be a bit of a problem.

Elestra, however, had an idea. “We could kill it and then use speak with dead—“

“I don’t think it works like that.”

By the time Tee summarily thrust a dagger through the bird, Ranthir and Tor had already tuned out the conversation and broken the seals on their letters.

LETTER FROM DANNETH SONNELL

Master Ranthir—

I am a caretaker at Mahdoth’s Asylum. One of our inmates has requested several times over the last several days to speak with you. I am not sure if you could be of any help, but perhaps it would soothe his troubled mind. If you could find the time to come to the Asylum, I would greatly appreciate it.

Thank you,

Danneth Sonnell

 

Ranthir recognized Mahdoth’s as an asylum for insane wizards, but he had no idea why he might be summoned there.

“Maybe they think you’re nuts,” Dominic suggested.

“Or maybe it has something do with our missing memories,” Elestra said.

GEMMELL’S NOTE

Master Tor—

Come to the Godskeep at once. I must speak to you in the matter of Sir Kabel and sundry other actions of traitorous nature.

Sir Gemmell
Captain of the Order of the Dawn

Tor was deeply concerned by this missive.

“Could he suspect? But if he was going to kill me, why would he send me a note?” Tor shrugged. “Of course, the last time I tried to think my way through this sort of thing, I ended up over-thinking it.”

GEMMELL’S PURPOSE

They decided to cover their bases: Tee would sneak up to Pythoness House and explain the situation to Kabel (who was expecting them in less than two hours). Tor would take Erin (Ranthir’s familiar) in his pocket and, if Erin panicked, that would warn Ranthir (who shared an empathic bond with her). Ranthir and the others would be waiting at the western end of the Temple District. If anything went wrong, Agnarr would run to Pythoness House to get help.

They spent the better part of the next hour carefully putting this plan into motion.

When Tor arrived at the Godskeep he was taken to Gemmell’s office (which had once been Sir Kabel’s).

“Master Tor, I am glad you came so quickly.”

“I am at your service.”

“Yes, you have served the Novarch true. Unfortunately, I fear that is not true of all your comrades.”

Tor had relaxed for a moment, only to tense again: Did he suspect (or know) that his friends were not supporters of Rehobath? He had questioned Dominic’s loyalty before. Was he questioning it again?

“Sir Kabel has escaped.”

“What?” Tor was momentarily thrown off-balance.

“He was warned that we were coming.”

“I am shocked,” Tor said glibly.

“Nor is that the only treason in our midst. The orc woman you captured in the Banewarrens has escaped.”

“Escaped?” This time Tor was truly surprised. “How is that possible?”

“There must be a traitor within the Order,” Gemmell said. “The truth is that you’re the only one I can trust. You not only gave me Sir Kabel’s location, but you were also responsible for capturing the escaped prisoner.”

Tor valiantly stopped himself from gaping. “I’m honored that you would place your faith in me.”

“You have earned it,” Gemmell said. “All of this could have waited until the morrow, but I felt it urgent that I speak with you at once. If Kabel knows that he was betrayed, then it’s possible that he knows you were the one who betrayed him. And if he knows that, he might try to retaliate against you. Keep a wary eye.”

“Thank you, milord. I will.”

“I need you safe. And I need you in a position where you can learn as much as you can as quickly as you can. Tomorrow, when you come for your training, you will be knighted.”

DINNER AT PYTHONESS HOUSE

Pythoness House - Night of Dissolution (Monte Cook Games)

Tor was ecstatic at the thought of being knighted. He was so excited, in fact, that he stopped to buy a couple bottles of wine on his way back to meet the others.

They were glad to see him well, and surprised to see the giddy smile on his face. As Tor was explaining the situation to them, however, Agnarr’s eyes suddenly glazed over and he spoke aloud:

Jevicca requires a meeting. I request an update on your progress and have information for you.

“Who? Me?” Dominic said. (Agnarr had been staring straight at him.)

“Hmm? No. It was Jevicca. You didn’t hear that?”

The barbarian had heard her voice in his head and only been absent-mindedly repeating the words verbatim. Ranthir guessed that it had been a magical sending of some sort.

They put the issue of Jevicca to one side for the moment, however, and headed up to Pythoness House. There they were greeted by Sir Kabel and Sera Nara.

Although from the outside the keep appeared undisturbed, the knights had cleaned up several rooms on the first and second floors. They had, in fact, reclaimed the dining room to its former purpose, although the current furnishings were nothing more than several conveniently arranged crates. Similarly, the meal itself was not extravagant, but it was well-provisioned.

As they settled down to eat, Tor brought out the wine he had bought.

“Ah, good,” Kabel said. “I’m afraid the well here has yielded only foul water.”

Agnarr shuddered. “Yes, I suppose it would.”

Kabel raised a quizzical eyebrow at the barbarian, but then his attention swung firmly back to Tor as the latter proposed a toast in honor his knighthood.

Tor was proud of the accomplishment and excited at the thought of what the morrow would bring. This was the dream that had first brought him to Ptolus – that had haunted him his entire life – and now he was going to achieve it. He was, at best, puzzled that Sir Kabel didn’t share his enthusiasm.

Tee, trying to cover over the sudden tension that filled the room, raised her own glass. “If nothing else, we couldn’t ask for Tor to be better positioned as an inside man.”

“Yes,” Kabel said. “At least we have that to be thankful for, Sir Tor.”

Tee’s gambit, however, was successful. The conversation turned to how they might turn Tor’s position to their good use. Tor himself played with the idea of using his position to start a fifth column within the Order, but Kabel pointed out that – even if Gemmell trusted him – it didn’t mean that other people within the Godskeep would.

“They might even be jealous of your position,” Elestra pointed out.

“That’s true,” Tor conceded.

“What exactly are your goals, Sir Kabel?” Tee asked.

Kabel reviewed the situation with them – explaining about the coming of Kirian Ylestos as the newly appointed Silver Fatar of the Cathedral and his calculations of their combined force of arms.

“As my first order of business, I would like to use Pythoness House as a defensible mustering point for the knights loyal to the Church.” No one had any objection to this. Kabel thanked them. “Sera Nara, send out word to the bolt-holes in the morning.”

Sera Nara nodded.

“And now I would speak with you, Master Dominic.”

“Who? Me?”

“Yes. I think it would mean a great deal to our cause if you would publicly renounce Rehobath. He used you to legitimize his claim.”

Dominic was hesitant. “He may not be the Novarch, but he is touched by the gods. I have seen that with my own eyes. He still has the power of the Silver Fatar.”

“Whatever powers – holy or unholy – he may have, he is not the Silver Fatar,” Kabel said. “The Church has deposed him.”

Dominic conceded the point… and agreed to denounce him. “When do you want me to do it?”

“Not before we’ve had a chance to gather our knights and make Pythoness House defensible,” Kabel said. “Once you do this, we’ll all become targets. Perhaps two or three days?”

Dominic nodded. “All right.”

“Is this really in our best interests?” Tee asked. “If Dominic openly betrays Rehobath, that could cause a backlash that would affect Tor’s position in the Order.”

“That’s a risk I’m willing to take,” Kabel said.

But after turning the issue around the table a few times, they agreed that Tor should go to Gemmell and warn him of Dominic’s announcement. Not in time for Rehobath or Gemmell to do anything about it, but with enough time that Tor would continue to be seen in the best possible light.

“You could tell him I’m strong-willed,” Dominic said.

“Umm… He knows you.”

“Oh.” Dominic thought about it. Then he pointed at Tee. “Well, I’m under a strong influence.”

They laughed.

“But even if I do this,” Tor said, “It’s more than possible that I will need to distance myself from the rest of you for at least awhile. And I have no idea how it might affect our affairs in the Banewarrens.”

There seemed to be no answer for that. And so, with those matters as settled as they might be, they turned their attentions to a warm evening of cordial friendhip. Or, as Agnarr put it, they “stuck around until the wine was gone”.

Running the Campaign: Weaving the Background Campaign Journal: Session 35C
In the Shadow of the Spire: Index

Standing Brave on the Summit - 1STunningART

DISCUSSING
In the Shadow of the Spire – Session 35A: Birds of Black Feather

Once they had emerged from the sewers, they sold the unclaimed items in various shops across Midtown and the North Market. Then they headed to the Cathedral and received divine healing, mystically purging their poison-wracked bodies. They also took the opportunity to stock up on a variety of portable curatives so that they would be able to deal with poison on site in the future. (“This probably won’t be the last time we’ll be dealing with the Brotherhood of Venom.”)

They had completed these tasks as a matter of urgency and necessity, but now that the dinner hour was approaching, they realized they were still variously caked with sewer sludge, crusted blood, and other various foulnesses. And so they headed toward the bathhouse on Tavern Row.

I’ve previously discussed expedition-based play, but the quick version is that:

  1. The party gathers resources in order to…
  2. Venture forth in pursuit of a goal, during which…
  3. They will attempt to use their resources to best effect in order maximize the progress and/or payoff of their expedition.

The resources in question might be either practical supplies (e.g., rations or gasoline) or mechanical benefits (e.g., hit points and spell slots). The goal might be either specific (e.g., root out of the cultists) or general (e.g, loot as much treasure as possible).

The fun of expedition-based play comes from the challenge of maximizing the return on your investment. At some point, though, you’ll burn through your resources and be forced to return to your home base so that you can gather fresh resources for the next expedition.

This dynamic, however, can lead to expedition-based play being characterized as the PCs always losing and needing to run away with their tails tucked between their legs. When it’s perceived in this way, of course, expedition-based play can seem incredibly frustrating: “We failed again!”

As we can see at the end of the last session and the beginning of this one, however, the real secret to expedition-based play is figuring out when to beat a jubilant strategic withdrawal just BEFORE you hit the challenge that depletes your resources and leaves you fleeing in abject desperation. In fact, finding that moment of jubilant withdrawal is one of the great joys of dungeon exploration: You have fought the good fight. You have reaped your rewards. You have laid the groundwork for the even greater success of your next expedition!

That is, without a doubt, a triumph, and must be seen as such.

You won’t always find that perfect moment, of course. That’s OK. If there weren’t setbacks, the victories wouldn’t taste as sweet.

Finding the perfect moment, of course, is a matter of experience. And, honestly, I find it to be as much art as science.

Some may believe that they can outthink the problem by simply leaving long before their supplies run out. “If we never put ourselves at risk, then we can never fail!” goes the logic.

Such an overabundance of caution, however, is really just a different kind of failure. If nothing else, it’s a failure to realize your potential. On a more practical level, overly frequent retreats can be particularly devastating – ranging from the frustrating to the disastrous – if the GM is running a dynamic dungeon that responds to the PCs’ actions. In those circumstances, the overly-cautious group may find it incredibly difficult to make any real progress towards their goals, instead finding themselves fighting over the same dungeon rooms again and again and again, like some sort of subterranean reenactment of World War I trench warfare.

But when you find the sweet spot! That’s a glorious moment! You leave your foes broken behind you and emerge back into the warmth of the sun, looking around the table to see the grinning faces of your fellow adventures. And then you count your coins and gems, marvel at your new magic items, and tally your experience points.

You have reached the top of one pinnacle, and now it is time to prepare for the next!

Campaign Journal: Session 35BRunning the Campaign: Weaving the Background
In the Shadow of the Spire: Index

Ptolus - In the Shadow of the Spire
IN THE SHADOW OF THE SPIRE

SESSION 35A: BIRDS OF A BLACK FEATHER

January 18th, 2009
The 18th Day of Kadal in the 790th Year of the Seyrunian Dynasty

Black Feather

Once they had reached a position of relative safety (i.e., far away from the chaos temple), Ranthir magically attuned his vision. Looking over the items they had looted from the cultists, he saw several arcane auras. These items, combined with the various coins and gems, constituted a small fortune.

“They were well equipped,” Tor said.

One of the items, in particular, held particular interest for the fighter: Gavele’s preternatural speed was explained by the enchanted boots she wore. Tor, who had struggled to keep up with the long, powerful strides of Agnarr’s barbarian-bred legs, claimed both these and a shirt of finely crafted and mage-touched chain.

Once they had emerged from the sewers, they sold the unclaimed items in various shops across Midtown and the North Market. Then they headed to the Cathedral and received divine healing, mystically purging their poison-wracked bodies. They also took the opportunity to stock up on a variety of portable curatives so that they would be able to deal with poison on site in the future. (“This probably won’t be the last time we’ll be dealing with the Brotherhood of Venom.”)

They had completed these chores as a matter of urgency and necessity, but now that the dinner hour was approaching, they realized they were still variously caked with sewer sludge, crusted blood, and other various foulnesses. And so they headed toward the bathhouse on Tavern Row.

BIRDS OF A BLACK FEATHER

When they arrived at the Row Bathhouse, however, they found a small crowd gathered around its gaping door. A carpet of black feathers covered a broad swath of the street directly in front of the building.

Ranthir turned to Elestra. “What type of feathers are they? Raven or crow?”

“I don’t know, I’m an urban druid.”

But Ranthir was thinking about what Elestra had told them of her experiences at Nadar’s Pub: Sir Kabel had dismissed the possibility that she had been a messenger from the Killravens explicitly because she had been too small to be a raven.

They approached one of the men gathered around the scene. “What happened?”

“I hardly know. I was just walking down the street when a huge flock of birds flew into the bathhouse. Several people ran out, most of them screaming their fool heads off. And then the bird flew back out again.”

“What type of birds were they?”

“I don’t know. They were just black birds.”

“Wait,” Ranthir said. “Were they crows, ravens, or blackbirds?”

Dominic sighed. “I don’t think he knows.”

With a shrug, Tor and Tee headed into the bathhouse. They found Derra, the proprietress of the bathhouse, being questioned by a watchman. Tee took the opportunity to sneak through the far door and into the baths themselves.

She found the pools tainted with blood – crimson tendrils eddying between black feathers. She poked around for a bit, but didn’t find anything notable.

As she came back into the front office, the watchman spotted her and kicked them out onto the street. As they emerged from the door, they spotted a raven watching them from the roof on the opposite side of the Row. Seeing that it had been noticed, the raven took off and began to fly away to the south.

Reacting instantly, Elestra called upon the Spirit of the City and transformed into a hawk. She winged her way quickly after the errant raven. The crafty creature managed to dodge her first attempt to snag it, but on her second pass she was able to clasp it in her talons. She winged her way back towards the others—

And then flew past them on her way to the Ghostly Minstrel.

“Where’s she going?”

Tee was exasperated. “She’s like a magpie! But instead of shiny things, it’s bad guys.”

TELLITH’S TROUBLES

Elestra flew in through the window of her room. The others followed on foot.

But when they opened the front door of the Ghostly Minstrel, they found Tellith being confronted by a large ogre and three thugs.

“—and don’t think your delver friends will help you,” the ogre growled.

“Delver friends like us?” Tee stabbed him in the back.

With a roar of pain, the ogre whirled around and lowered his hands. From the tips of his fingers a wave of fire poured forth, bursting through the front doors of the Minstrel.

But Tee, reacting in the flicker of an eye, had flattened herself against the wall – avoiding the flames completely. Stepping forward again and coming en garde, she smiled, “You shouldn’t talk to Miss Tellith like that.” She backed out of the way as Agnarr and Tor, pushing their way through the door, closed in.

The ogre growled, backing away cautiously. “Kill the woman! Now!”

One of the thugs headed towards Tellith. She screamed and ducked under the front desk.”

“Seeaeti!” Agnarr called.

The ogre was pretty much blocking the entire front hall, so Seeaeti – being a clever hound – leapt through the front window, landed in a cascade of glass on a table, jumped from there onto the floor, ducked under a club swung by the nearest thug, and then harried his leg – keeping him away from Tellith.

Two more of the thugs were heading towards Tor. Tor eased into a defensive posture and then, in a flurry of sudden motion, beheaded the two thugs and gutted the ogre. All three of them fell dead.

Ranthir gaped. “That was amazing…”

“Keep one of them alive!” Tee pushed her way to the front of their line and thrust her dragon pistol into the face of the last thug. “Surrender!”

“No problem! No problem at all! I’m just the hired help!”

Without taking her eyes off him, Tee called over her shoulder. “Are you all right, Tellith?”

“I think so… Is it safe to come out?” Tellith crawled out from under the desk and patted Seeaeti on the nose. “Good dog!”

Questioning the thug they discovered that he and the other two had been hired by the ogre – who had been named Fatok – to provide an intimidating front. (“The ogre wasn’t intimidating enough?” Dominic wondered aloud. “Strength in numbers, I guess,” said the thug. “I just took the cash.”) They’d been extorting various businesses up and down Tavern Row in the name of the Killravens when Fatok had decided that the Ghostly Minstrel was a rich and tempting target.

They cut him loose with a message for the Killravens: Stay away from the Minstrel.

Dominic healed the other two thugs and got them on their feet – they had, after all, just been hired help.

By the time he was done, a member of the watch had shown up. Looking at them, the watchman smirked. “You again? I thought you were keeping your noses clean.”

It was the same watchmen they’d run into so many times on their second day in town. He briefly questioned them and Tellith, and then took the two thugs into custody.

“What about him?” Tee asked, nudging the ogre with her foot.

“Huh…” The watchmen looked down. “Well, he’s too heavy for me to carry. I’ll grab some of the others and come back to haul him out of here.”

After the watchman left, they quickly searched Fatok’s body. They found that he wore an ebon ring shaped like a curved feather. (“We need to get rings,” Dominic said.) They were discussing how they could move him to some place secure where they could revive him and question him, but then the watchman returned with help and hauled the corpse away.

Running the Campaign: Withdrawing in Victory Campaign Journal: Session 35B
In the Shadow of the Spire: Index

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