The Alexandrian

Posts tagged ‘lejendary adventures’

Beasts of Lejend - Gary Gygax (Hekaforge Press)

You need this book in order to play Lejendary Adventures. You have my sympathies.

Review Originally Published in Games Unplugged Webzine – July 14th, 2000
Republished at RPGNet – May 22nd, 2001

Gygax, who you can always count on to deliver by the bushel, has crammed a ton of material between the covers of this book – over two hundred densely-packed pages give you details on over 500 creatures. Unfortunately almost all of this material can be characterized by a blandness that is truly depressing to behold, compounded with poor execution, sloppy design, and a host of inconsistencies.

The creatures themselves combine both an astounding lack of originality with an incredibly shallow depth of coverage. For example, centaurs are expanded into a family of three different creatures – with the bucentaur and stacentaur replacing the equine portions of their anatomy with other animals. Unfortunately, the book neglects to tell us what animals the bucentaur and stacentaur are derived from, instead opting to throw at us a plethora of numbers.

Opening the book to any given page will leave you instantly confused: Dense text is made nearly unparseable thanks to the fact that nearly identical fonts were used for both headings and sub-headings. Pictures of the creatures are strewn haphazardly, sometimes appearing on entirely different pages from the descriptions of the creatures themselves (and some creatures, usually the ones most in need of them, seem to be lacking pictures entirely). The listing practices for information are inconsistent – sometimes with information appearing only in the chart at the beginning of a section; sometimes only in the creature’s description; and sometimes in both. Some entries refer to other entries which, as far as I can tell, simply don’t exist.

Adding to this confusion, Gygax has repeated his old trick of pulling mythological names out of a hat and then randomly creating new creatures with little or no connection to the original entities that bore those names. To this bag of tricks he has also added some new ones: For example, there is the Gryf, and then there is the Gryffon. Both are creatures created by mixing up the parts of lions and giant birds, but the former is used to describe the mixture that every other fantasy game in existence describes as a “griffon”.

Mixed in amongst this chaos of chaff are some genuinely worthy bits and interesting concepts: The section on Dragons and the section on Living Dead, in particular, are first-rate idea mines.

But don’t be fooled: This one just ain’t gonna fly. Pass it by.

As with Lejend Master’s Lore, Hekaforge Productions has expertly kept the price of this book a deeply concealed secret. The Illuminati itself is not privileged to know this information.

Grade: C

Writer: Gary Gygax
Publisher: Hekaforge Productions
Page Count: 202
ISBN: 1-930377-06-1

Bucentaurs have the hindquarters of an ox. They’re a “real” creature from medieval literature. Stacentaurs? Your guess is as good as mine. (I’m guessing the hindquarters of a deer; i.e., a stag-centaur.) 

The bit at the end about pricing was due to the complete lack of MSRP. The price wasn’t listed on the book. It also wasn’t listed on the publisher’s website. Neither I nor Games Unplugged could get an intended price from the publisher. I believe Games Unplugged eventually got a “cover” price ($24.95) when the book appeared in distribution catalogs.

Over the years I’ve sampled many of Gygax’s post-D&D games. Describing them as “unplayable drek” would, frankly, be doing them a kindness. Some of their faults can be laid at the feet of the increasingly byzantine measures Gygax would take in an effort not to be sued by TSR, who were apparently terrified that the cult of personality around Gygax could pose a meaningful threat to D&D’s popularity. But for the most part they were just fundamentally bad.

When I was younger, I would wonder, “How could he possibly be running this stuff?”

When I got older, I realized that the ultimate root of the problem was that he wasn’t.

For an explanation of where these reviews came from and why you can no longer find them at RPGNet, click here.

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