Rastor ran his claw gently down the length of the blade, as if caressing a lover. “The markings here upon the blade are not merely gold, but taurum – the true gold, mined from the Mountains of the East. And there is a thin core of it in the heart of the hilt. The enchantment worked upon this blade sings from the taurum, and its name is nainsyr.”
The subject of whether or not PCs should be allowed to buy magic items is a contentious one. It is felt by many that magic items are That Which Must Be Quested For. They believe that “magic item marts” and the like rob magic items of their majesty, and they consider it absurd that Excalibur might be bartered at some corner store.
Maybe so.
But I’ll note that the buying and selling of magic items has been part of D&D since before it was D&D: The stories of actual play from Arneson’s Blackmoor all suggest a robust magic market, and a number of major powers controlled laboratories and workshops that would crank out magical items for sale (and use!) on a weekly basis.
And as I mentioned in The Local Magic Market, positing a setting where wandering mercenaries go delving into dungeons in order to pull out vast hordes of wealth which frequently include magical treasures, having those wandering mercenaries sell those treasures for gold coins, and then concluding that there’s no way to buy magic items seems unreasonable.
(Although, as I noted at the time, a campaign in which the PCs truly are the only sellers of magic items would be an interesting one, albeit wholly different from a typical D&D campaign.)
In practice, I’ve also found that being able to buy a magic item doesn’t inherently detract from its mystique. Oddly many of the people lamenting the ability to buy magic items are also those who promote minimal backgrounds at character creation because the only thing that matters is what actually happens at the table. In quite a similar fashion, the place where you picked up your +2 sword is only the tiniest fraction of the tales you’ll forge with it. (If it is, in fact, destined to become a memorable and unforgettable treasure.)
At the word, blue lightning sprang from the hilt and ran along the length of the blade – crackling with a vicious smell of ozone. Under her breath Tee murmured, “Let there be lightning.”
You can see an example of this beginning in this week’s campaign journal: The sword Nainsyr goes on to become one of the most recognizable touchstones in the campaign, and its deeds are many and renowned. Perhaps even more remarkable, this specific incident – the shopkeeper pulling out the sword and saying its command word – seems to live quite vividly in the memories of the players who were there. (Most likely because the sword becomes so important.)
Obviously this all happened because I’d put a ton of loving preparation into this sword and was just waiting for an opportunity to give it to the PCs, right?
Well… not really.
Here’s how it went down in play:
- The PCs said, “Tor, you need to get a better sword.” Tor said, “You’re right.”
- They walked across Delver’s Square to Rastor’s weapon shop and said, “Do you have any magic swords?”
- They wanted something better than a basic +1 sword. (If I recall correctly, they’d already looted several of those.)
- I rolled a random magic sword, improvised some cool details about its appearance, and checked my modest lexicon of Elvish words for a command word.
- I delivered these details in character as Rastor.
I then reached for my dice to roll up the next random sword because I had been planning to give the PCs two or three different options to choose from, but never got that far because Tor had already fallen in love with the sword.
This particular incident was one of the anecdotes from actual play I offered in Putting the “Magic” in Magic Items, which I recommend checking out if you’re interested in a discussion about making the magic items in your campaign special… whether you’re buying them from a litorian named Rastor or not.