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BACKGROUND: Among the material pulled to this world from the Lesser Emperor’s funerary chambers were two nano-embalming vats. The vats and accompanying materials have been brought here, jury-rigged to some generators, and activated.
A nano-embalming vat can transform a recently dead corpse into an Osiran Zombie. It can also take a still-living subject and transform them into an Osiran Nano-Mummy. The vats are currently programmed to slave any zombies or mummies created, subjugating them to the will of the Lesser Emperor and his Battlepriests.
These vats are the key to a rapid expansion of the Neo-Osiran Empire: They can take in prisoners, slave them as zombies and mummies, and quickly raise an army from the farmsteads around Hogtown. If these vats are destroyed, the Lesser Emperor’s plans will be significantly delayed (although he does have the know-how to construct new vats given the necessary time and resources).
Bodies from the bandits (Encounter 1) and living prisoners from the Ford Bunker (Encounter 3) have been brought here to be transformed in the nano-embalming vats.
LAY OF THE LAND: This encounter was designed for a battlemap from the Gamma World boxed set.
The compound is inside a berm bunker similar to the Ford Family’s, but much older. The entrance appears to have been recently dug out and the sealing bolts on the vault door cut with a powerful acetylne torch (actually one of the battlepriests’ firestaves).
ENCOUNTER — OUTSIDE: The compound is guarded by two Eyes of Osiris (floating, mechanical eyes of clockwork silver and gold surrounded by energy auras to create the swirling shapes of the ancient symbol) and eight Osiris Monitor Bots.
ENCOUNTER — LASER ROOM: The first chamber of the compound has been rigged with a laser mesh (see Gamma World, pg. 136). On the far side of the laser mesh are two Osiran Rocket Bots (see Gamma World, pg. 155).
ENCOUNTER — NANO-CHAMBER: The inner chamber of the compound contains an Osiran Battlepriest and eight Osiran Zombies. Once the chamber is breached by the PCs, one of the zombies will pull a lever on the far wall, sending cascades of electricity into the nano-embalming vats and activating the nano-mummies in the vats (who will emerge on the next round).
(The nano-mummies are Peter and Bruce from the Ford Family Bunker (Encounter 3)).
NANO-VATS: These have no effect on Osiran Zombies or Nano-Mummies. If living creatures are thrown into the vats, the vats make a +7 vs. Fortitude attack. On a hit, the creature is immobilized (save ends) and must make a death save each round (even if they have positive hit points).
The vats can be used to turn living humanoids in Nano-Mummies and dead humanoids into Osiran Zombies, but this requires a hard Mechanics check. (Any creatures so created will still be slaved to the Lesser Emperor and his battlepriests. It would require the the Lesser Emperor’s slave key and a hard Mechanics check to re-key the system.)
REWARDS:
- 1 Omega Tech card per PC.
CLUES:
- Margerie and Timmy are shackled to the wall of the inner compound. They can tell them about the assault on the Ford Family Bunker (Encounter 3).
- Radio Communique on one of the computer banks (which scrolls only Egyptian heiroglyphics). If the heiroglyphs can somehow be translated, it an give a lot of details about their goals and origins. Even without a translation, however, the system has automatically triangulated the origin of the signal — the Tomb (Encounter 5) — and a hard Nature check will pinpoint the coordinates.
- Holographic Map, carried by the battlepriest. If activated, it will show the location of the Crater (Encounter 2). An inventory of the equipment taken from the crater is included (showing that several sarcophagi are not accounted for at this facility) and a warning about the scarab beetle left to guard the crater.
Next: The Tomb