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Ptolus - In the Shadow of the Spire

IN THE SHADOW OF THE SPIRE

SESSION 11A: INTO THE CAVERNS OF THE OOZE LORD

November 11th, 2007
The 30th Day of Amseyl in the 790th Year of the Seyrunian Dynasty

Tee turned and looked at Itarek. “Do you know which way we need to go?”

Itarek shook his head. “There is no living memory of this place among us. Those who have come here have never returned to us.”

Tee turned to Agnarr. “Is there any sign of their trail?”

Agnarr grunted and began examining the ground. After several moments he shook his head: “The ground is too hard here. And our battle has wiped out any traces that might remain.”

Tee took the sunrod from Elestra and moved forward to look down the center passageway. Perhaps thirty feet away the corridor began a precarious decline, angling downward steeply – perhaps dangerously so.

She rejected that course and turned her attention instead to the passage off to their left. It quickly curved out of sight, but standing in its mouth she could dimly hear the sounds of running water.

“There’s water this way.”

“Maybe they needed drinking water!” Elestra suggested.

Agnarr shrugged. “It’s as good a way as any.”

Tee spoke briefly to Itarek. He agreed and motioned his warriors into motion. Once again, two of them went to the front while two provided a rear guard. Tee moved out with the warriors taking the lead, her eyes probing intently into the murky cave darkness ahead of them. (more…)

Ptolus - In the Shadow of the Spire

IN THE SHADOW OF THE SPIRE

SESSION 10D: CLAN OF THE TORN EAR

November 3rd, 2007
The 30th Day of Amseyl in the 790th Year of the Seyrunian Dynasty

THE GOBLIN CAVERNS

Looking down into the fissure, Tee saw that it opened out into a natural – and very narrow – chain of caves. But there was definitely room enough for all of them to pass through and see where those caves might lead.

Tor volunteered to stay behind and stand guard in the chamber with the blood-stained pit. The rest of the group agreed to explore the caves for about ten minutes – if they didn’t find anything interesting, they’d turn back.

After climbing twenty feet down the steeply angled fissure, the caves beyond it proved remarkably easy to navigate. Although they were narrow enough that Agnarr’s shoulders occasionally scraped the walls, the floor was almost entirely free of obstruction. They made good time, and after five minutes they had already covered several hundred feet at a brisk walking pace. The cave floor had begun to descend at a shallow, but noticeable, angle.

About seven minutes after they had left Tor, the rest of the group came to an area where the narrow cave tunnel suddenly opened out onto a large side-cavern choked full of stalagtites and stalagmites.

Tee was in the lead, and as she emerged into this side-cavern a deep, guttural voice spoke loudly in Goblin: “Come no farther!” A large, broad-shouldered goblin stood up from behind some of the stalagmites. “These are the caverns of my people. What is your purpose here?”

Tee was surprised to discover that she understood what he was saying… the words just seemed to fall into place in her mind. But she had never spoken the Goblin tongue before.

The others couldn’t understand a word as Tee said, “We’re explorers.”

“Wanderers? From the surface world?”

“Yes.”

The goblin shook his head. “Go back. We do not want you here.”

Tee quickly translated the situation back to her compansion.

“There are more of you here?” the goblin demanded.

Tee confirmed it.

“Go now!” Tee wasn’t sure if the goblin was angry or if it was just the guttural tones of the language.

“All right,” Tee said. “We’ll go.”

But as she turned, another goblin – this one shorter and runtier – suddenly jumped up from behind another patch of stalagmites and fired a crude arrow at her. It went wide, but Tee’s reaction was immediate: She drew her dragon pistol and fired. (more…)

Ptolus - In the Shadow of the Spire

IN THE SHADOW OF THE SPIRE

SESSION 10C: BACK TO THE LABYRINTHS

November 3rd, 2007
The 30th Day of Amseyl in the 790th Year of the Seyrunian Dynasty

THE BLOODY ORRERY

The next morning, at breakfast, Cardalian came over to their table. She received a rather frosty reception from all of them as she introduced herself to “their new friend”, Tor. She invited them to attend the funeral of Devaral Unissa at the Cathedral of Athor on the 1st of Kadal and then headed back to her own table.

They shrugged her off and headed back up towards the North Market and Greyson House.

There was still one mystery left in the outer area of the complex: The room with the orrery. Something in that room – or adjacent to that room – was inflicting them with the bloodsheen.

Ranthir had specifically prepared spells to get to the root of this mystery. Working his incantations he carefully circled through the room, trying to ignore the thin sheen of blood springing up across his body. “I am certain,” he said at last, “That one of bloodwights lies within the orrery. I think—“

At that moment, the glistening pink form of a fully regenerated bloodwight smashed its way through the wooden panels around the base of the orrery. Ranthir’s momentary outrage at seeing the ancient orrery damaged was quickly replaced by concern as he realized that the creature had effectively cut him off from the room’s exit… and the blood was pouring ever faster from his pores.

Tor and Agnarr rushed into the room, gladly braving the bloodsheen in order to come to their companion’s aid. Tee kept her distance, but drew her dragon pistol, carefully choosing her shots to blast hunks from the bloodwight’s undead flesh.

It was short and bloody work, but at last it was done. Agnarr grinned. “Well, I think that’s finally the last of them. So…”

Ranthir was lying unconscious in a pool of his own blood.

“Dominic!”

The priest came rushing in from the outer room. Fortunately, Ranthir – although faint from the shocking loss of blood – was not physically harmed. With the strength of Athor flowing into his flesh, the wizard and scholar was soon back on his feet.

His attention turned almost immediately to the orrery, which he had not previously been able to devote proper attention to. After years of neglect it was in very poor condition and utterly inoperable, but after careful study and the taking of many notes, Ranthir was able to reconstruct its basic principles.

He was intrigued to discover that the motions of the heavenly bodies it tracked were not accurate to a modern understanding – there were several minor inconsistencies reflective of a much older cosmological theory. But, even more fascinating, the orrery featured no less than seventeen heavenly bodies which were completely unknown to modern observation. What had the makers of the orrery been thinking? What did those bodies represent? Had they, in fact, existed at some point in the distant past?

Tee, meanwhile, was inspecting the orrery with a more practical eye. She confirmed that the bloodwight had, in fact, been resting within a secret compartment of sorts within the base of the orrery – it had probably once been used for maintenance. But she also discovered that the seventeen spheres representing the unknown heavenly bodies were not made of brass like the other spheres in the orrery, but were instead forged form pure silver and worth a small fortune (at least 425 gp).

Tee began looking for ways to break off these silver spheres, but then Ranthir raised the possibility that they might find a way of transporting the entire orrery to the surface and selling it intact. This seemed a daunting task – the orrery must have weighed at least 14,000 pounds – but Ranthir suspected it could be worth as much as 12,000 gp.

After much debate, it was decided that they would leave the orrery for now. Tee was skeptical that they could move it (even if they followed Ranthir’s suggestion of hiring workers to perform the necessary excavations) – there was, after all, the pit of chaos in the way. But there was also the possibility that Lord Zavere of Castle Shard would be interested in it – perhaps they could sell the mere knowledge of the orrery and allow the buyer to extract it for themselves.

With these thoughts in mind they moved through the deserted corridors that had been expurgated of the bloodwight plague and passed through the doors of bluesteel… (more…)

Ptolus - In the Shadow of the Spire

IN THE SHADOW OF THE SPIRE

SESSION 10B: RETREAT TO THE SURFACE

November 3rd, 2007
The 28th Day of Amseyl in the 790th Year of the Seyrunian Dynasty

With Tee in such a state, they really had no choice: They had to return to the city and seek the healing they had foregone before.

They carefully bound Tee’s arms and legs – partly to stop her from injuring herself; partly to stop her from injuring them – and Agnarr gently lifted her and carried her back down the corridors they had already explored.

It took them the better part of an hour, but they finally emerged – bedraggled and soaked with blood and ichor – into Greyson House.

They headed down Upper God Way to the Street of a Million Gods and the Temple of Asche, attracting many stares. The priests there explained that Father Mand Scheben was not present in the church that day, but he had left instructions that they were to be offered healing at the lowest of possible costs. This was good news for the party, who still had to dip deep into their funds to afford the several hundred gold pieces required for the necessary components and divine casting.

When the clouds of madness cleared from Tee’s eyes, she was left with two sentences burning in her mind: “The lance is being built. The runebearers will not come in time.” She wasn’t sure what to make of it.

The priests allowed them to use their baths to clean up, and then they headed back towards the Ghostly Minstrel. On their way back, a flying ship passed overhead. This startled most of the group, but Tee described it as a common sight in Ptolus – the aeroship of House Shever.

When they reached the Ghostly Minstrel, Tee pulled Ranthir to one side and told him the phrase she had emerged with from her madness. He wasn’t sure what it meant either, but he promised to research it the next time he went to the Delver’s Guild Library.

…which turned out to be immediately after dinner. Ranthir and Elestra both headed to the library. While Ranthir researched the things Tee had asked him to look into, Elestra read up on Ghul the Skull-King. What she found confirmed their suspicion that the complex they were exploring was connected with him: There was, in fact, an expansive construction beneath Ptolus referred to collectively as “Ghul’s Labyrinth”. The Delver’s Guild believed that these were the breeding chambers, barracks, and laboratories of Ghul during his dark reign. Much of the treasure drawn up from the depths came from chambers within the Labyrinth. Many delvers were even reporting the discovery of chambers protected with ancient preservation magicks – their contents untouched through the eons. (When Elestra briefed the rest of the group on what she’d found, Dominc grimaced: “Preserved corpses… No… Well, I hope not…”) To find an unexplored section of the Labyrinth, as they had done, promised many rewards.

Tee, meanwhile, bought a newssheet for a copper piece and browsed through it while she taught Dominic the rules of dragonscales. She discovered that earlier that day an older, well-known, and well-liked City Watch guard named Devaral Unissa had been found killed with the shape of a raven carved into his chest. This was the sign of a gang-killing by Kevris Killraven’s men.

Agnarr, boozing it up, was hearing the same thing from others in the Ghostly Minstrel’s bar. Tee was surprised to hear that the Killravens were now considered to rival the Balacazars as the premiere criminal gang in the town. When she had left Ptolus a little more than a year before, the Killravens had only just arrived in town. It was rumored that many of Kevris’ top lieutenants had come with her from out of town.

After talking it over, Tee and Dominic decided to head over to the Cloud Theater and try to talk to the “Dullin boy”. Tee was convinced that this boy’s life was in danger, and she wanted to warn him.

Ptolus - The Cloud Theatre

(more…)

Ptolus - In the Shadow of the Spire

IN THE SHADOW OF THE SPIRE

SESSION 10A: THE LABYRINTHS OF GHUL

November 3rd, 2007
The 28th Day of Amseyl in the 790th Year of the Seyrunian Dynasty

The group briefly considered the possibility of returning to the city above to obtain healing services for the poison that was weakening Agnarr’s body. But Dominic testified that the poison would not prove mortal – that it had, in fact, already run the worst of its course – and the tempting enigma of whatever lay beyond the door of blue steel was too tantalizing to resist.

Tee pushed the door open, revealing a long hallway made from the same cream-colored stone. About sixty feet away her elven eyes could dimly make out that the hallway opened out into a larger chamber of some sort.

The sunrod in Agnarr’s hand was sputtering, so he threw it aside and cracked a new one. With his light behind her, Tee headed down the corridor. The shadows flicked and leaped around her as she made her way towards the larger chamber.

Emerging into it, she found the ceiling vaulting more than forty feet above her. In each corner of the room, upon ten-foot high daises, stood immense statues more than twenty-feet high. Each statue was identical, carved from a dark gray rock that stood in sharp contrast to the pale stone and depicting a broad-shouldered figure wearing a skull-faced mask who looked down upon the center of the chamber with his arms crossed proudly upon his chest.

Tee and Elestra both recognized the statues as depicting the legendary figure of Ghul the Skull-King.

THE GHULWAR

The Ghulwar was a legendary conflict which took place in the area around Ptolus sometime during the misty aeons of prehistory. It had long been discounted by serious historians and scholars as a mere fancy entertained only by the gullible and credulous. But recent discoveries in the subterranean labyrinths beneath the city would seem to lend credence to at least some of the ancient tales. The tales vary in their character, but the general outlines are such:

Ghul the Skull-KingGhul – the Skull-King, the Half God, the Sorcerer’s Get – built a great fortress called Goth Gugamel upon the Spire of Ptolus. He claimed to be descended from the Banelord (a still older, malevolent figure whose tale has been lost entirely to the modern world). Within his black fortress, Ghul worked dark arts upon the orcs, raising up a mighty army of them. This army poured forth from Goth Gugamel and laid waste to the all the lands from coast to mountain.

This was the First Campaign of the Ghulwar, and it only came to an end when an Army of Sorcerers stood up to Ghul and stopped his rapacious armies. His goals of conquest thwarted, Ghul then called forth the Utterdark – a magical darkness which blanketed all the lands which he had conquered. Thus began the Cold Quiet, during which Ghul labored within the halls of Goth Gugamel.

The Cold Quiet ended as the Second Campaign of the Ghulwar began: Ogres and trolls and creatures of even worse countenance had joined the army of the Skull-King. The tales of this Second Campaign are even wilder than the first: Armies of dragon-mounted elves. A conflagration which burnt all the lands beyond the Mountains of the West to ash. In the end, the Utterdark was banished and Ghul fled from the Forces of Light which had been arrayed against him. It is said that the Avatars themselves hunted down Ghul and slayed him.

After making sure that the chamber was safe, Tee waved the rest of the group forward. As the light drew closer she was able to look down the corridors leading away from the room. Down the far corridor she saw double-doors of gray stone, but looking down the other two corridors she found halls lined with niches in which stood life-size statues of orcish warriors.

The group ultimately decided to follow one of the statue-lined halls. Tee again took the lead, drifting on the edge of shadow with her keen elven eyes plumbing the shadowy course ahead of her.

She came to another large room – nearly the same size as the last. As she drew near to it, however, she found the air growing suddenly cold. Her breath steamed. She came to a stop and waited for the others to catch up to her.

Looking into the room, she could see that nearly the entire floor was covered with a raised bas relief of black stone that depicted a skull-like sigil:

Sigil of Ghul the Skull-King

(more…)

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