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Ptolus - In the Shadow of the Spire
IN THE SHADOW OF THE SPIRE

SESSION 27A: THE MIDNIGHT MEETING

September 7th, 2008
The 14th Day of Kadal in the 790th Year of the Seyrunian Dynasty

Brotherhood - Night of Dissolution (Monte Cook Games)

Tee put her disguise back on and hit the streets, trying to find another contact for the Brotherhood. She wasn’t having much luck, however, until she stopped looking for the Brotherhood and started looking for people who knew Jamill. After that, it wasn’t long before she was pointed in the direction of a small pub at the north end of Tavern Row where a blond woman with sparkling green eyes and a small scar above her lip was nursing a beer.

Tee gave her name as “Laurea”. The woman introduced herself as Arveth and, like Jamill, she was clearly wary of Tee’s questions regarding the Brotherhood. But once Tee actually dropped Jamill’s name, her suspicions seemed to melt away.

It turned out that Arveth had actually been waiting for Jamill to show up so that they could “talk about tonight” (a revelation which made Tee more than a little nervous). Arveth slipped Tee another of the rings with a broken square and said, “Wear this ring and come back to Tavern Row tonight at midnight.”

Tee thanked her and headed back to the Ghostly Minstrel (taking a deliberately circuitous route to throw off anyone following her and stripping off her disguise before entering the inn itself). She rejoined the others and quickly briefed them in on what she had accomplished.

There was still the problem of Iltumar. They assumed that he was probably planning to go to the meeting that night, too, and they had no idea what might be waiting for him (or Tee) there.

“Is there any way we can stop him?” Tee asked.

“Can’t we just tell him not to go?” Dominic said.

Tor rubbed his chin. “Considering the way he reacted when I tried to talk to him about it in even general terms… I don’t think it would work.”

They talked round (and round) the subject for several minutes, but eventually concluded that they couldn’t approach Iltumar directly about what was happening. Instead, they decided to distract him – keeping him busy with something else so that he wouldn’t have time to attend the meeting.

Tee crossed the hall and touched base with Ranthir (who had returned to his studies). Ranthir affably agreed with their conclusion, and was very open to the idea of letting Iltumar study with him as a way of pulling him out of the meeting.

Unfortunately, the plan didn’t work: Tor waited several hours before heading over to the Bull and Bear around ten o’clock, only to discover that Iltumar had left at nine o’clock. Iltumar had told Hirus that he was going over to the Ghostly Minstrel… but he wasn’t there.

Tor went back and told the others. “He’s gone.”

THE MIDNIGHT MEETING

(09/15/790)

Tee had already resolved to go to the meeting: If Arveth was going to be there, she would be expecting Tee (as “Laurea”) to be attending. There was no sense throwing away all the work they’d done to make contact with the Brotherhood, and Tee might be able to learn something valuable from the meeting itself.

The possibility of someone going with Tee (using the ring they had found in Pythoness House) was briefly raised, but they eventually decided not to push their luck. Elestra was concerned for Tee’s safety and made it clear that, if Tee hadn’t returned within a couple of hours, the rest of them would come looking for her. It wasn’t entirely clear to Tee what they could do (since none of them even knew where the meeting was going to be held, exactly), but there wasn’t much time to argue about it: With midnight rapidly approaching, Tee slipped back into her disguse, went out the rear door of the Minstrel, and circled around to the south to make it appear that she was approaching Tavern Row from the opposite direction.

As she arrived, Tee spotted Arveth at the far end of the Row. But she was approached by a different woman with mousy-brown hair. The woman gave Tee an innocuous greeting, but with a subtle tilt of her head she indicated a nearby rooftop. Tee surreptitiously glanced in that direction and spotted a shabbily dressed girl. With Tee following on the street below, the little girl ran down the roofs and came to a stop next to an alley near the middle of the block.

One of the buildings flanking this alley was a small, seedy-looking pub named the Rat’s Nest. Tee could see that the backdoor of the pub opened into the alley. The door was open and a woman dressed like a serving wench was standing in it. When she saw Tee round the corner, she waved her over. As Tee drew near, she opened another door that led into a small, open area. Several large, wooden crates had been stacked up in this space, allowing Tee to climb up onto the rooftop garden of the building directly behind the Rat’s Nest (which fronted onto Runshallot Street).

The only other exit from the rooftop garden was a door. With a shrug of her shoulders, Tee swung it open. The room beyond appeared to be nothing more than a sparsely-decorated living quarters. Three thugs were crowded around a small table, playing cards. As Tee entered, they looked up. One of them pointed towards a bench that had been shoved up against the wall near a flight of stairs leading down to the first floor. Spread out across the top of the bench were a dozen white masks with crude eyeholes cut in them.

“Put on a mask, then go downstairs.”

Tee nodded. She was actually quite grateful for the mask, since it would save her the difficulty of figuring out what to do if Iltumar recognized her. She grabbed a mask, tugged it down over her head, and then headed down the stairs.

The stairs bottomed out into what appeared to be a cobbler’s shop. There was a large table near the fireplace, with a half-dozen cultists in identical masks sitting around it. As Tee came down the stairs, they turned and stared at her. The effect was deeply disconcerting.

At the bottom of the stairs, another cultist waited – this one unmasked. “Take a seat. Keep your mask on. And remember, no names.”

Tee nodded her understanding and headed over to the table. Her eyes instinctively found the exits: The stairs she had come down and two doors – one that might lead outside and another directly opposite it.

A few minutes later, there was the sound of movement coming from above and then another masked cultist came down the stairs. Tee recognized his stride and his body language. It was Iltumar.

Oh, Iltumar… Tee thought. What are you doing?

With Iltumar’s arrival, the greeter at the bottom of the stairs was apparently satisfied. He crossed to the inner door and knocked.

A moment later, the door swung open and a large centaur entered the room, stooping under the human-sized lintel.

Oh shit, Tee thought. She didn’t recognize him, but it was possible that he knew her. There weren’t that many centaurs in the city, and most of them had some sort of connection to the Narred enclave.

“My name is Dilar,” the centaur said. “And I am honored to see so many who are ready to take the first, glorious steps in championing the cause of freedom. You have come to this meeting from many different places and for many different reasons. But you share a common dream – a dream which the Republicans have begun, but which they were not daring enough to realize!”

Tee cringed at the thought of the Republicans – who had tried to kill the Commissar – not being daring enough, but there was a palpable sense of excitement from the others around the table and she was careful to match it.

“We have a real chance to make a difference!” Dilar said. “To change the course of history! By choosing to be here, you have chosen to be heroes. You have chosen greatness.”

Tee saw Iltumar straighten up at the mention of the word “hero”.

“By coming here, you have already joined this Brotherhood,” Dilar continued. “Over the next few weeks you will be contacted. For many of you there will be training. You will be asked to do things. Many of these things will seem simple or even unimportant, but you should never doubt that in even the smallest service you are aiding the Brotherhood and all that we are attempting to accomplish. Over time, your responsibilities will increase.

“The truth is that, even now, we are in desperate need of your help. And so I am asking for all those who can immediately commit themselves fully to our cause to volunteer for our newest project.”

Iltumar’s hand shot up. Several others, including Tee’s (against her better judgment), followed.

“Excellent.” Dilar smiled. “Now, for one final point of business. We have many allies in our struggle. Among them are the brothers of the Ebon Hand. They have a public temple, but as long as we must operate in secret it is important that none of you should go there. However, if any of the Ebon Hand should contact you, you should treat their words as if they came from the mouths of the Brotherhood itself.”

With the meeting concluded, the greeter instructed those who had not volunteered to return upstairs and then leave the way they had come. The others, one at a time, were let out through the front door.

THE PROJECT SITE

Once outside, Tee was met by Arveth. With few words exchanged between them, Arveth led Tee to an apartment complex on Crossing Street in Oldtown.

Arveth identified one of the buildings as the “project site” and explained that security had become very important. She led Tee to a position in an alley across the street from the building from which she could covertly observe the building’s entrance, then she taught her several hand-signs.

“Members of the Brotherhood will identify themselves using these signs,” Arveth said. “You’ll stand watch between the hours of midnight and six o’clock every day. If anyone attempts to enter or leave the complex without properly identifying themselves, you should raise the alarm. Do you understand?”

Tee nodded. She was certain that the “Brotherhood” was planning to kill the Commissar (what other work of the Republicans could the cultists want to carry out?), and she desperately wanted to know what could be hidden inside the apartment complex which could further those designs… but Arveth either didn’t know or didn’t think that Tee should know. Pushing the issue might make her suspicious, and Tee had the feeling that she was in deep enough at this point that she wouldn’t be allowed to simply back out of the deal.

Arveth arranged to pass messages to Tee through the Delver’s Guild, and told her that she could contact Arveth in the tavern where they had first met during the evening hours.

With these arrangements made, Arveth left Tee to her first shift.

However, this left Tee with something of a dilemma: She knew that her friends were waiting for her at the Ghostly Minstrel, and the hour was fast approaching when they would abandon restraint and come looking for her on Tavern Row. Their efforts might come to no effect at all, but they could just as easily bumble their way into ruining all of her work at infiltrating the Brotherhood.

While keeping a faithful watch on the apartment complex, Tee planned carefully. After about half an hour, she started looking around nervously. This escalated until she was actively miming the need to relieve herself.

Hoping that her act had convinced anyone watching her, she retreated down the alley. Emerging onto Tower Road, she was able to flag down a carriage and ride it to the White House – a nearby gambling establishment that she had visited a few weeks earlier. As she had hoped, there were several messengers waiting to service the large, late-night crowds there. She quickly wrote out a terse message assuring the others that she was safe and that she should not go to Tavern Row, dispatched the messenger, and then slinked back to her post on Crossing Street.

Tee had no way of knowing what she might have missed during her absence, but the rest of the night passed quietly. Just as her shift was ending, however, she saw two men in black robes leave the apartment building. They gave the proper signs and headed south down the street.

Tee briefly considered following them, but then discarded the idea. A few minutes later she concluded that no one was coming to specifically relieve her (she guessed that the other shifts must be watching the building from different locations), and she slipped away quietly.

NEXT:
Running the Campaign: Missing CluesCampaign Journal: Session 27B
In the Shadow of the Spire: Index

Ptolus - In the Shadow of the Spire
IN THE SHADOW OF THE SPIRE

SESSION 26D: ELESTRA DIGS DEEP

August 24th, 2008
The 14th Day of Kadal in the 790th Year of the Seyrunian Dynasty

The Onyx Spider - Ptolus (Monte Cook Games)

As two o’clock neared, Elestra headed to Tavern Row.

The Onyx Spider was a large, squat, two-story building wedged into the south end of Tavern Row. Elestra knew it to have a seedy and dangerous reputation. And as she passed through the front doors into the common room, it wasn’t hard to figure out where the tavern had gotten its name from: In the center of the room, levitating ten feet off the floor and embedded in a huge crystal sphere, was a giant spider carved from black onyx. It looked expensive.

Elestra spotted Jamill at the bar and pushed her way through the crowd to where he was standing.

“So you’re interested in the Brotherhood?” Jamill asked her, stonefaced.

Elestra nodded. “I might be interested in joining.”

“Might be?”

“I guess I just want to know about it.”

Jamill’s brow furrowed. “Right. Okay, who told you about the Brotherhood?”

Elestra hesitated. “A friend.”

“Who?”

“Well, it was more a friend of a friend… you know?”

“Who was it?”

“I don’t really… He kind of spoke to me in confidence and…”

Jamill slammed back the last of his amber-colored drink. “Okay, this is your last chance. Who sent you?”

Elestra suddenly became aware that two rather large men with short clubs strapped to their thighs had suddenly materialized out of the crowd behind her. She stammered, unable to find any kind of answer that would satisfy Jamill.

Jamill jerked his head and headed towards the back of the bar. The two thugs laid their hands on Elestra’s arms. She got the message and let them hustle her out through the back door of the tavern.

As they stepped through the door into the narrow alley behind the Onyx Spider, however, the two thugs briefly took their hands off Elestra. She immediately called upon the Spirit of the City and began her transformation in to a bird, hoping to fly away.

But the thugs were too quick for her. A large hand snapped out and grabbed the fragile sparrow-Elestra in mid-flight. She could feel it crushing the delicate bones of her new form and she was forced to abandon the attempt.

The two thugs reached for their clubs, but even as she landed lightly on the floor of the alley, Elestra was quick to draw her rapier. Her blade lashed out at the face of one of the thugs, cutting a deep gash through one cheek.

The thug screamed in pain, but even as Elestra grinned with satisfaction she felt the other thug’s club smash into her already aching ribs. Ignoring the blinding flash of pain, she spun around and cut a matching gash across the second thug’s cheek.

Jamill stepped out of the alley. He had drawn a longsword, but his swing seemed slow and clumsy to Elestra. She easily parried it and drove her own blade viciously past his defenses, skewering him through the stomach.

With a deep groan, Jamill let his longsword slip from his fingers and sank to the dirty cobbles of the alley. The two thugs stared at Elestra, glanced at each other, and then ran off in opposite directions.

Thinking quickly, Elestra grabbed Jamill (who had now slipped from shock into unconsciousness), threw him over her shoulder, and headed north towards the Ghostly Minstrel. Circumspectly circling around the inn, Elestra snuck in through the kitchen and headed upstairs.

She grabbed Agnarr from his room and left him to bind and blindfold Jamill in her room while she went back downstairs to leave a message with Tellith to let the others know that she would like them to come up to her room as soon as they returned.

TEE IS THE CLEVER ONE

Tee and Dominic arrived back at the Ghostly Minstrel together. Receiving Elestra’s message (by way of Tellith) they headed up to her room.

When they knocked, Elestra cracked the door slightly and peeked out at them. “Oh! Hello!” She visibly scanned the hall behind them to make sure that it was empty, then ushered them inside.

Agnarr was sitting on the bed with a vaguely bored expression on his face. Jamill was trussed up in the middle of the room, still unconscious. Elestra shuffled her feet nervously.

Tee looked back and forth between the three of them. “What am I looking at, exactly?”

Elestra, in a slightly disjointed fashion, explained everything that had happened. Tee was unbelieving. Wasn’t this exactly what she had told Elestra not to do?

“And then you brought him here?” Tee said, incredulously. “Why would you—“

Another knock came at the door. Tee quickly waved Elestra out of the way and cracked the door.

It was Tor.

“I had a message from Elestra to come up?”

Tee nodded. “Elestra has created a… situation.” She opened the door wide enough for Tor to see Jamill. “And it would probably be better if you weren’t part of this developing disaster.”

“Haven’t you just told him pretty much everything there is to tell?” Dominic said. “Just let him in.”

But Tor nodded to Tee and left. Tee shut the door.

“What—“ Elestra started.

“Shhh.” Tee cut her off. “Let me think.”

She had asked Elestra not to go asking questions, but she had. And now she was faced with almost exactly the type of situation she had feared: A cultist in their rooms, compromising whatever safety or security might be left at the Ghostly Minstrel. Anywhere else would have been—

“Elestra, I need you to go out and find a vacant warehouse. Somewhere far away from here. Try the South Market.”

“What are you—?”

“Just go. We’ve got to get this done before he wakes up.” Elestra left. Tee turned to Dominic and Agnarr. “You two stay here and keep an eye on him. If it looks like he’s going to wake up, knock him out again.”

Tee dashed out of the room and headed across Delver’s Square to Ebbert’s. She bought a strange, eclectic collection of material and then returned to the Ghostly Minstrel as quickly as she could.

By the time Elestra returned with the location of a suitable warehouse in the South Market, Tee had stripped down the common items she had purchased and assembled the makeshift components of a primitive disguise. Her biggest goal had been to make herself look human instead of elfish, hoping that would be enough to throw people off the trail if it came to that. (Of course, Elestra hadn’t been disguised at all… but there wasn’t much she could do about that.)

Tee had Agnarr and the others carry Jamill downstairs and load him into a carriage, making protestations as he went about how his friend had had “too much to drink”. Tee surreptiously joined them a few moments later. She bribed the carriage driver well and had him drop them off at the empty warehouse.

TEE HUSTLES

There was a dilapidated chair in the corner of the warehouse. She had Agnarr tie Jamill to it and then told everyone to wait outside.

“Will you be okay?” Agnarr asked.

“If not, you’ll hear me shouting. I have big lungs.” Tee gave a slightly nervous grin.

Once the others had left, though, she slipped the broken square ring that they had found in Pythoness House onto her finger and pushed those nervous feelings deep inside and set her face in a look of cold determination. Then she slapped Jamill awake.

“I’m ashamed of you.”

Jamill shook his head. “What’s going on? Who are you?”

Tee removed his blindfold, carefully making sure that he would see the ring on her finger without letting him know that she was trying to make sure he saw it.

Jamill shook his head again, trying to get his bleary eyes to focus. “What happened?”

“You couldn’t handle a little girl?” Scorn dripped from Tee’s voice. “A little girl who turns into a bird?”

Jamill suddenly turned surly. “She was tougher than she looked…”

“She’s been dealt with,” Tee said with a finality that made it clear that Jamill was lucky that he hadn’t been “dealt with”, too. “You’re an embarrassment. You’re embarrassing us. Get out of town. Don’t come back.”

And then she left him… still tied up.

BACK TO ELESTRA’S ROOM

Tee rejoined the others. She stripped off her disguise and they returned to the Ghostly Minstrel, gathering Ranthir and Tor on their way back to Elestra’s room.

They quickly compared their notes from the day. Tor filled them in on his fear that Iltumar might be followed by cultists, his meeting with Shim, and the news that they had been followed.

“But Shim said that it was an Imperial priestess.”

“What does that mean?” Elestra said.

“Do you think that the Church might be in league with the cultists somehow?” Tee said.

Dominic suddenly looked queasy and uncertain.

“Or perhaps there are just some members of the Church who are cultists,” Ranthir said. “The Truth of the Hidden God said that the Brotherhood of the Blooded Knife infiltrates religions.”

“Is it possible that Rehobath is working with Wuntad?” Elestra asked.

A flurry of panicky hypotheses followed, but then Tor held up his hands. “There’s something else you should all know.” He paused for a moment, trying to find the right words to express something that felt like a confession. “I’ve started taking steps towards becoming a knight with the Order of the Dawn…”

“Congratulations!” Tee said, a huge smile spreading across her face. “That’s wonderful!”

“But that means,” Tor said, “That the priestess might have been following me. The Order might be keeping an eye on me to make sure that I don’t do anything unworthy.”

To a large degree, all of this left them back at square one: Tee hadn’t dared to ask Jamill any questions because it might have made him suspicious enough for her gambit to fail. They didn’t know how to interpret the information that Shim had given to Tor. All they’d really done was to confirm that Iltumar was tied up with some very dangerous people.

“As much as I hate to say it,” Tee said, “Elestra may have had the right idea. If we move quickly, I might be able to find someone else in the Brotherhood that I can talk to by using Jamill’s name as a contact… before he has a chance to warn them or they discover that he’s missing.”

This didn’t thrill any of them, but it seemed like their best chance at this point.

“Of course,” Tee said with a withering look in Elestra’s direction. “I’ll be taking proper precautions.”

And she walked out.

NEXT:
Running the Campaign: Counterintelligence VectorsCampaign Journal: Session 27A
In the Shadow of the Spire: Index

Ptolus - In the Shadow of the Spire
IN THE SHADOW OF THE SPIRE

SESSION 26C: THE RIDDLE OF ILTUMAR

August 24th, 2008
The 14th Day of Kadal in the 790th Year of the Seyrunian Dynasty

THE KING’S ROAD

They headed back to the Ghostly Minstrel. In the lobby, they met Elestra on her way out, quickly filled her in on the details of the deal they had made, and gave her the platinum she was due.

“Where are you going now?” Tee asked.

“I’m just going out to the listen to the Spirit of the City,” Elestra said. “See what I can find out. Maybe ask around about the Brotherhood.”

“I don’t think you should,” Tee said. “I don’t want us drawing the kind of attention that asking those type of questions might bring. I don’t want to wake up with Wuntad in my room. I already did that with the Balacazars and I didn’t like it.”

“Okay,” Elestra said. “That’s probably true.”

While they were discussing their options, they were joined by the others. Ranthir returned to an idea that had occurred to them during the “meeting of all things” on the 11th – that the prophecy referring to the “street of kings” could be a reference to King’s Road in the Nobles’ Quarter.

Feeling that they otherwise had a dearth of solid leads – and reflecting on the fact that Elestra had probably had a very close encounter with certain death when she had attempted to follow a similar lead on Brandywine Street by herself – they decided to head up to King’s Road together.

When they arrived, however, they realized they really had no idea what they were looking for.  The prophecy said: Arrived too late, the act has been done. The wind was against them, letters intercepted on their way. The conspirators were fourteen of a party. By the street of kings shall these enterprises by undertaken.

“Arrived too late?” Elestra said. “Does that mean we already missed it?”

Tee frowned. “Maybe. But even if we haven’t, it sounds like this is something that’s going to happen here. So unless we just happen to be here at the right time, I’m not sure what we’re going to see.”

In the Nobles’ Quarter, there were two major thoroughfares running away from the Dalenguard – Crown Street to the south and King’s Road to the north. Near the Dalenguard, King’s Road was filled with a variety of expensive shops, restaurants, and other storefronts dedicated to serving the rich and decadent tastes of the major merchant houses: Moleshan’s, The Jewel, Buckingham’s, The Dry Easel, and the like.

Further to the north, however, King’s Road ran past a number of merchant estates maintained by the major merchant house – Dallimothan, Nagel, and Rau – along with a number of other mansions, including Castle Shard.

Their particular attention was drawn to the Crown Theater – far enough to the north not to be lost in the sea of businesses near the Dalenguard, yet something more than enigmatic, luxurious, and inaccessible estate.

Making inquiries at the theater’s box office, they learned that the current production was The Merchant Warlord – a lavish opera telling the historical tale of Nulara Aretari, the warlord who married into the Aretari merchant family and served as the original First Commander of the nascent Mercenary Army during the Battle of Salesia, helping to create the modern nation of Arathia. Tickets were 25 gold crowns, a staggering sum that left Tee gaping.

A few minutes after they left the Crown Theater, the group was approached by a pair of city guardsmen. Upon reflection, they realized that they looked rather out of place among the pervading opulence of the Nobles’ Quarter, and that wandering openly up and down the length of King’s Road had probably attracted the wrong sorts of attention.

Tee flirtatiously talked the guards off them – weaving some tale about wanting to see a show at the Crown Theater – but the group decided that, since they didn’t seem to be accomplishing anything any way, it was probably time for them to leave. They returned to Midtown and then split up to go their separate ways.

TOR’S MORNING

Tor returned to the Bull and Bear Armory, where he found Iltumar manning the shop. After exchanging a few pleasantries, he asked Iltumar if Hirus was about.

“He’s upstairs tending to Sholum,” Iltumar said. “I’ll go get him. Can you keep an eye on things?”

Before Tor really had a chance to respond, Iltumar had bounded through the door in the back of the shop. Tor could hear him running up the stairs.

The shop was empty when Iltumar left, but a few moments later a young, blond-haired woman came in through the door. Tor suddenly felt himself to be bearing a responsibility he wasn’t sure how to discharge. He awkwardly explained to the woman that the shopkeep had just stepped out, but would be back in just a moment.

The woman nodded and began casually perusing the various weapons hanging along one wall. Tor kept a wary eye on her, but she didn’t seem to be doing anything suspicious. A few minutes later, Hirus and Iltumar came downstairs.

Iltumar moved to assist the woman who had been waiting, while Tor and Hirus stepped outside to have a private word. Tor ascertained that Iltumar had duties around the shop until midday, but after that would be free. Tor offered to take Iltumar riding with him after he’d finished his duties, if that would be all right with Hirus.

Hirus smiled. He thought that Iltumar would like that a great deal. Tor told him to let Iltumar know, and that he would be back at noon to pick him up.

Hirus went back into the Bull and Bear. Tor grabbed a carriage at the mouth of Delver’s Square and rode it to the alley off Yarrow Street where they had met with the enigmatic information broker known as Shim. Within mere moments of walking down the alley, he was rewarded with the sight of Shim slipping between the cracks of the wall.

“Master Tor,” Shim said with the sound of an unseen smile in his voice. “A pleasure to see you again. What can I help you with?”

For a minimal fee, Tor arranged for one of Shim’s men – whoever they might be – to keep an eye on him for the next few hours.

“You want me to keep an eye on… you?” Shim said, slightly bemused.

“That’s right,” Tor said. Although he didn’t tell Shim his exact suspicions, he suspected that the Brotherhood might be keeping Iltumar under observation. If they were, he wanted to know about it.

Leaving Shim’s alley, Tor returned to the Bull and Bear. Iltumar was waiting for him with an excited grin on his face.

“Have you ever jousted before?” Tor asked him as they stepped back out into the square.

Iltumar shook his head.

Iltumar - Ptolus (Monte Cook Games)“Do you have a horse?”

Iltumar shook his head.

“Have you ever ridden before?”

Iltumar shook his head.

“Okay,” Tor said. “Let’s start by getting you a horse.”

They went to the stables behind the Ghostly Minstrel. Tor said hello to Blue and patted him on the nose, and then made some quick arrangements to rent a horse for Iltumar.

As they rode north along Lower God Row – Tor easing into the comfortable familiarity of the saddle and Iltumar awkwardly trying to stay on his mount – Tor gently tried to broach Iltumar’s thoughts.

“How have you been?”

Iltumar shrugged.

“Hirus has been worried about you.”

Iltumar’s whole body tightened. “Is that why you asked me to ride with you?”

Tor backed off. Iltumar obviously wasn’t going to respond to direct inquiries about whatever was going on, so he would just have to reach out and leave his hand there in the hope that Iltumar would take it.

They rode out of the city through the North Gate and spent a little over three hours just riding through the open prairies around the city. Tor slowly coached the lad into a greater sense of confidence in the saddle, all the while trying to convince him – without saying as much – that, if Iltumar wanted adventure, all he had to do was ask.

When they were done, Tor returned to the Bull and Bear with a very sore – but very happy – Iltumar. He made arrangements, if Iltumar would like, to meet him again in a couple of days.

Once Iltumar had said his farewells, Tor rode Blue back to Shim’s alley.

“You were right,” Shim said. “You were followed.”

“By who?”

“A blond woman dressed in the robes of an Imperial priestess.”

“An Imperial priestess?” Tor frowned. “Where did she go?”

“She followed you to North Gate and then waited in the area until you returned. Then she trailed you back to Delver’s Square. After you left the kid, she hung around outside the Bull and Bear.”

Tor paid Shim and left.

ELESTRA’S MORNING

Elestra decided that she wanted to ask around town about the Brotherhood after all. “I’ll just be careful,” she said to herself.

And she was. Poking her nose into all the right places and asking discreet questions, she learned that an organization calling itself the Brotherhood of Ptolus was quietly recruiting young men and women with idealistic-sounding jingo. She ran into a couple of walls, but eventually made contact with Jamill – a member of the Brotherhood with strange tattoos, numerous scars, long black hair, and the sunken eyes of a shivvel addict.

Elestra voiced interest in joining the Brotherhood, but Jamill wasn’t willing to talk about it until they were in “a more private place”. They agreed to meet at a tavern called the Onyx Spider on Tavern Row at two o’clock.

To kill the time, Elestra grabbed some newssheets and started asking around about recent events in the city. After spending several days in Ghul’s Labyrinth, she was still feeling a little disconnected.

On the 12th, a man named Doonhin – a salt merchant in the South Market – was accused of killing his wife by throwing her off the Stormwrought Campanile (a freestanding belltower in the Temple District that’s said to be a sanctuary from bad omens, ill luck, storms, and evil magic). Doonhin has been pleading his innocence, claiming to have been magically charmed by a sorcerer.

On the 13th, there had been another Flayed Man killing. This one had taken place in the Guildsman’s District, suggesting that the killer might be moving out of the Warrens.

And only a few hours earlier, around noon, the Rat’s Nest – a pub on Tavern Row – had been vandalized.

DOMINIC’S MORNING

Dominic spent the morning shopping. He bought Tee a bouquet of flowers and a charming necklace for her birthday, delivering them to her room at the Ghostly Minstrel. The gifts brought a huge smile to Tee’s face, and she thanked him profusely.

Dominic also stopped by Myraeth’s Oddities and bought a scroll describing a magical ritual which could be used to deliver short messages over long distances. He hoped that Ranthir might be able to learn the ritual and improve the group’s ability to communicate during times of separation. After delivering Tee’s birthday presents, he crossed the hall and knocked on Ranthir’s door.

“I have a present for you, Ranthir!”

Ranthir quirked an eyebrow. “You know it’s not my birthday, right?”

NEXT:
Running the Campaign: Background to ForegroundCampaign Journal: Session 26D
In the Shadow of the Spire: Index

Ptolus - In the Shadow of the Spire
IN THE SHADOW OF THE SPIRE

SESSION 26B: A DISPOSITION OF TREASURE

August 24th, 2008
The 13th Day of Kadal in the 790th Year of the Seyrunian Dynasty

The bodies of Faeliel and the other Erthuo scholars were gone, and the Erthuo mercenaries had gone with them. Reconvening in the dilapidated living room of Greyson House, there was an involved discussion revolving around how they could go about getting the rest of the bulky valuables out of the complex below.

There were three main problems to overcome: The sheer weight of the arcane equipment and precious metals. The pit of chaos warping the hallway. And the difficulty of lifting the material out of the basement here at Greyson House.

Out of everything, the “Drill of the Banewarrens” was going to prove the most difficult: Everything else could be mostly parceled up into smaller bundles, but the drill was both bulky and weighed several thousand pounds all by itself.

“Could we just sell the location of the drill to somebody?” Elestra asked.

“Like House Erthuo?” Tee said. “I doubt they’d be all that interested considering what just happened.”

In the end, they decided on a complex scheme involving fifteen hired laborers to move the drill; an architect to design the supports and ramps necessary to get it up into Greyson House; and then spells from Dominic and Elestra to quickly create the structure itself.

It was going to take some time to pull all of that together. Plus, they still had to get rid of the chaositech items. (“And the sooner the better,” Tee said.)

So Agnarr headed back down into Ghul’s Labyrinth to keep an eye on things. Dominic and Elestra headed back to the Ghostly Minstrel to rest up and prepare the proper spells.

THE HALLOWED VAULT

Tee and Ranthir headed towards the location in the Temple District they had been given by Aoska when they had asked for a secure place to store the tainted items.

They found the address wedged into a narrow gap on the Street of a Million Gods. The door opened to reveal a small, largely unadorned room with little more than a door draped with a beaded curtain. An elderly man sat in a worn-looking chair.

They were momentarily confused, but once they had identified themselves to the elderly man they were led through the beaded curtain and down a narrow flight of stone stairs.

At the bottom of the stairs they emerged into a long chamber lit with a pale blue light. A shallow pool of holy water ran the length of the room. The walls were covered in niches of various shapes and sizes, all of them obscured by sheens of silvery energy… except for one, towards which the elderly man pointed.

Taking her cue, Tee approached the niche and placed within it the tainted items she carried. As she drew back her hands, the niche quickly sealed itself with the same silvery energy as the others.

Tee turned to the man. “Thank you.”

He smiled, nodded, and led them back out onto the street.

THE TROUBLE WITH ILTUMAR

Tor returned to the Ghostly Minstrel. As he came through the door, Tellith called him over to the front desk. Apparently Hirus Feek, one of the owners of the Bull and Bear Armory next door, had stopped by and asked if Tee or Elestra or any of their companions could spare a few minutes to meet with him.

Tor turned around and headed back out into Delver’s Square. As he entered the Bull and Bear, Hirus – a skinny, balding man with a thin gray hair – smiled at him.

Tor quickly explained that Tee and Elestra weren’t with him, but he had been the first to return to the Ghostly Minstrel and he wasn’t sure when the others might return.

“That’s all right,” Hirus said. “I just needed to speak with one of you about Iltumar.”

“About Iltumar?” Tor said. “Is everything all right?”

“I’m not sure,” Hirus said, frowning. “He’s been hanging out with some shady people. Ruffians. I don’t like it. I was hoping one of you might be able to speak with him. Straighten him out. He looks up to you.”

“Any idea who they are, exactly?” Tor asked.

Hirus shook his head. “Not really. But I heard Ilutmar say something about ‘the Brotherhood’ the other day. For some reason, I didn’t like the sound of that.”

“Is Iltumar here now?”

“I’m afraid not.”

“When will he back?”

“He’s supposed to be back here by 10 o’clock.”

Tor agreed to come back then and try to talk with Iltumar. Then he headed back towards the Ghostly Minstrel.

Coming out of the Bull and Bear, however, he spotted Elestra and Dominic coming across the square. He called out to them and, as they headed into the Ghostly Minstrel together, quickly filled them in on the Iltumar situation.

Tee arrived as they were grabbing some food and drink from the bar. She told them that she had sent messengers to Castle Shard, Jevicca (as a representative of the Dreaming Apothecary), House Erthuo, and even a place called Avery’s Armory with details on the drill, construct parts, and adamantine – basically every place she thought might be interested in them.

As Tee was finishing up her explanation, Iltumar entered the inn. Elestra, seizing the opportunity called him over.

“What are you doing?” Tee hissed to her while giving Iltumar a friendly smile and wave.

Elestra waved her off. “Trust me, I’ll explain later.”

“Tee! Elestra!” Iltumar grinned. “Master Tor!”

“How are you doing, Iltumar?” Elestra asked.

“Very well!” he said. “Very well indeed.”

“That’s good.”

Tee decided to make the best of it. “I’ve got an answer for your riddle.”

“Really?” Iltumar said. “Already?”

“I couldn’t help thinking about it,” Tee said. “Is the answer a fish and the ocean?”

Iltumar pursed his lips. “That’s… close.”

“Huh,” Tee said. “Then it must be a fish and the river.”

“That’s right!” Iltumar clapped his hands. “Do you have a riddle for me?”

Tee shook her head. And then her eyes widened. As Iltumar had raised his hands to clap, she’d spotted a new ring on his finger: A ring marked with the symbol of a broken square.

She had a ring just like that in her bag of holding. They had found it in Pythoness House as part of a cache of artifacts belonging to the chaos cultists. Tee glanced over towards Elestra, and she could tell that she’d seen it, too.

Thinking quickly, Tee smiled broadly. “Oh! That’s a nice ring! Where did you get it?”

Iltumar suddenly seemed very nervous. “What? Oh, this ring? Just… around.”

“Really? I’d love to have a ring like that!” Tee was putting everything she had into a flirtatious voice. “Do you think I could have it?”

“No,” Iltumar said sharply. “I can’t.”

“Oh…” Tee suddenly got very sad.

“It’s just… Somebody gave it to me.”

“Oh,” Tee said, brightening slightly. “Another girl?”

But it wasn’t working. Iltumar babbled slightly and then clammed up. Tee was left promising to come up with a new riddle for him soon, and then he went off to get a drink.

Seizing the opportunity, the others quickly filled Tee in on what Hirus had told him.

“Do we think there’s a connection between the ‘Brotherhood’ and the chaos cultists?” Elestra asked.

“There must be,” Tee said.

“What should be do?”

“I don’t think there’s anything we can do,” Tee said. “At least not right now. We’ll let Tor talk to him later.”

MAKING THE SALE

Tor and Dominic headed back to Greyson House to rejoin Agnarr. Tor was uncomfortable with letting entirely unknown workers handle the material directly (they might steal stuff). So, taking crates from the basement of Greyson House, he started packing up as much of the loose material as he could.

Tee, meanwhile, received a letter from Avery’s Armory, informing her that he was always interested in sources of adamantine and would be willing to pay market value for anything she might have (which she estimated to be worth a few thousand gold).

Later that evening, Tee was able to track Jevicca down in the common room of the Ghostly Minstrel. When she showed her the schematics of the Drill of the Banewarrens, Jevicca became very interested and immediately offered 10,000 gold pieces on behalf of the Inverted Pyramid.

Tee thought that was a decent offer, but told Jevicca she would need to check with the others first (since they all had equal stakes in the matter).

It was perhaps well that she did, because a few minutes later a letter from Castle Shard arrived. In response, Tee caught a carriage.

It turned out that Lord Zavere was also primarily interested in the drill. He offered to not only purchase both the drill and the construct parts for a total of 13,000 gold pieces, but to take care of transporting all of it, as well. Plus, he would deliver the adamantine directly to Avery’s Armory for them.

It was an offer that significantly simplified things for them. (And saved them a large chunk of money.) Tee accepted it on the spot.

After leaving Castle Shard, Tee sent a messenger to Jevicca to inform her that she had accepted a different offer. Then she stopped by Avery’s Armory personally to confirm the deal with him. Once that was done, she headed back to Greyson House and told Tor to stop prepping crates: It had all been taken care of.

KADMUS AND THE GATE

(09/14/790)

The night passed quietly.

The next morning, a gate appeared in the middle of the corridor. Kadmus stepped through the portal, greeted them cordially, and, with one hand, lifted the impossibly heavy adamantine drill.

They were universally taken aback by this prodigious display of strength.

“Remind me never to pick a fight with him,” Tor said.

It took Kadmus about fifteen minutes to move everything through the gate. When he was finished, Zavere stepped through himself. Handing Tee a pouch filled with platinum, he promised to have the adamantine delivered to Avery by noon at the latest.

Zavere stepped back through the gate. A moment later, it disappeared.

NEXT:
Running the Campaign: Treasure LogisticsCampaign Journal: Session 26C
In the Shadow of the Spire: Index

Ptolus - In the Shadow of the Spire
IN THE SHADOW OF THE SPIRE

SESSION 26A: TOR’S TRAINING

August 24th, 2008
The 13th Day of Kadal in the 790th Year of the Seyrunian Dynasty

After several mournful minutes in which little was said, they quickly decided that someone needed to return to the surface and notify House Erthuo of the death of Faeliel and the others.

Dominic and Ranthir took that heavy task on themselves. Tor left with them, needing to keep an appointment later in the morning.

The walk back to the surface took a little more than twenty minutes. Then they took carriages in opposite directions: Tor back towards Midtown; Ranthir and Dominic towards the Nobles’ Quarter.

When Ranthir and Dominic arrived at the estate of House Erthuo, they still weren’t sure what they were going to stay. Clambering out of the carriage they approached the two guards on duty at the gate.

“What’s your business here?” The guard had an edgy suspicion in his voice. It wasn’t until that moment that they realized what a dismal sight they must present – dusty and bloody from their delving.

“We bring news for Cordelia Erthuo.”

“News of what?”

“Of Erthuo workers who were retrieving an orrery. She’ll know what we mean.”

The guard nodded to his comrade, who left through the gate. They stood in uneasy silence for several minutes before Cordelia came rushing up.

MEANWHILE…

Tee, Agnarr, and Elestra had remained behind in the bloodwight complex to watch over the bodies.

Agnarr and Tee took the time to go back to the hall where the ghulworg had stacked the more cumbersome treasures from the Laboratory of the Beast, confirming that nothing had been taken by Ribok or the other servants of the Surgeon in the Shadows. Nothing was missing, although it was clear that the items had been rifled through.

The bluesteel door had been smashed open, proving that they were not completely impassable. But in the process, the door had also been rendered useless. There was nothing preventing the Surgeon’s men – or other intruders – from returning to these tunnels. So Tee made the decision to gather up the few remaining items of taint and chaositech from the obsidian temple, intending to take them to the safety of the facility Aoska had mentioned to them on the 12th. They also took the time to strip the adamantine from the ghulworg’s skeleton, stacking it with the other items in the hall.

A little over forty minutes had passed by the time they returned to where Elestra had been waiting. As they were walking up, Elestra suddenly heard footsteps approaching from the direction of Greyson House.

It was still much too soon for Ranthir or Dominic to be returning, so they quickly moved into defensive positions: Tee kept a watchful eye focused in the opposite direction, while Elestra, Agnarr, and Seeaeti flanked the passage from which the footsteps were approaching.

“Do you want to send your dog down to the stuff we gathered?” Elestra asked. “You know, to guard it?”

Agnarr looked flatly at her. “No. I don’t.”

And then they fell silent, awaiting the approach of whoever – or whatever – was coming…

… they were House Erthuo’s men. Six of them, dressed in the livery of the house mercenaries.

MEANWHILE AT HOUSE ERTHUO…

Cordelia came rushing up. “Master Ranthir! Master Dominic! You’ve come from Greyson House?”

They nodded. “Yes,” Ranthir said.

Cordelia couldn’t help noticing their melancholy. “What’s wrong?”

“I’m afraid… Your men are dead.”

Cordelia gasped. “All of them? What happened? Even the guards I just sent?”

“Yes— Wait… the guards you just sent?”

After several moments of confusion, they quickly realized that they must have crossed paths with the House Erthuo guards. Cordelia had sent them after Faeliel failed to report in.

“Oh dear,” Ranthir said. “I hope nothing unfortunate happens.”

Cordelia asked them to return to the orrery site and help with the recovery of the dead bodies so that they could be given proper rites.

“Of course.”

MEANWHILE AT THE ORRERY SITE…

“What happened here?” The House Erthuo mercenaries, taking in the sight of their dead housemates, were clearly suspicious – if not outright hostile.

Agnarr – his sword still raised above his head – opened his mouth to respond, but Tee quickly stepped forward. “They were killed by a man named Ribok who worked for the Surgeon in the Shadows.”

“Who?”

“He works for the Balacazars.”

They clearly recognized that name. “Why would they want to kill scholars?”

“They were just innocent bystanders,” Tee said.

“We think they were looking for chaositech!” Elestra blurted.

“Back that way,” Tee said. “Beyond a bluesteel door. That’s where we met them.”

“And who are you? What are you doing down here?”

“My name’s Tee,” she said. “This is Agnarr and Elestra. We were the ones who sold the location of the orrery to Cordelia.”

At that, the Erthuo mercenaries finally relaxed and lowered their weapons. Agnarr followed suit.

“What happened to the murderers?”

“We killed most of them,” Agnarr said.

“Except Ribok,” Tee said. “He escaped.”

The Erthuo mercenary grimaced. “Not for long, if I have anything to say about it.”

The three companions helped the Erthuo men gather up the bodies. Ranthir and Dominic arrived during this morbid work. It wasn’t long before the dead were being carried up the passage towards Greyson House.

TOR’S TRAINING

Ptolus - Godskeep

Instead of taking his carriage into Midtown, Tor had it turn aside on Golden Elm Way and pass into the Temple District. When he arrived at the Cathedral, he quickly headed to Sir Kabel’s office.

After a warm and cheerful greeting, Sir Kabel took him back across the Cathedral’s courtyard and up the Godswalk towards the Godskeep.

 “The Godskeep serves as the headquarters and training facilities for the Order of the Dawn,” Kabel explained. “In truth, it is a set of twin keeps which have been joined by the upper towers.” He pointed up to the colossal statue of Crissa atop the western keep and the matching statue of Athor atop the eastern keep, both looking north.

Crossing through the Godskeep gateyard, Kabel led Tor out the far side of the keep. There stood the Statues of the Six Gods – Itor, Itehl, Sarathyn, Sayl, Bahl, and Tohlen. Smaller than the colossi atop the keeps, these statues were nonetheless impressive, standing three times as high as Tor.

“These are the heart of our order, Tor. Only Vehthyl has no statue here at Godskeep, but that should not be considered any slight. We are all sworn to serve the Nine Gods.”

Sir Kabel then led Tor into the Godskeep itself, and began recounting the oral history of the Order.

TOR’S PRIMER – RELIGION IN BARUND

Tor was born in 757 YD at the height of the Twenty Year War between Seyrun and Barund. Among other things, the Twenty Year War triggered a religious schism within the Imperial Church. After Seyrun invaded Barund, the king of Barund refused to acknowledge the Edicts of the Novarch (as those edicts were closely associated with imperial power in Seyrun). An outright refutation of the Novarch, however, would have put the king on somewhat shaky ground: For six centuries, the Line of Kings had been recognized and legitimized as a divine bloodright dating back to the Holy Coronation performed by the Novarch in 127 YD.

So the king declared that the Novarch, while still the Living Voice of the Nine Gods, had no secular or religious authority over the lands controlled by the divine bloodright of the Barundian royal family.

The supreme leader of the Church in Barund had always been the Prelate of Barund. The Prelate of Barund had been appointed by the Novarch and had authority over the regional prelates of the church throughout Barund. Following the religious schism, however, the king of Barund – on the authority of his divine bloodright – promptly appointed his own Prelate of Barund.

Following the end of the Twenty Year War, the schism was at least partly repaired. However, even today, there are still two Prelates of Barund: One appointed by the King and the other appointed by the Novarch.

This is all to say that Tor was born into and grew up during the height of this religious tension.

TOR’S PRIMER – ORDERS OF KNIGHTHOOD

Any order of knighthood has three things in common:

  1. They follow the Code of Law as laid down in the Book of Athor.
  2. They adhere to the Martial Code as laid down in the Book of Itor.
  3. They honor the Seven Compassions as laid down in the Book of Crissa.

The Code of Law is your bedrock “thou shalt not” stuff: Don’t murder, steal, enslave your brother, and so forth.

The Martial Code is essentially your standard chivalric ideal: Face your opponent fairly and honorably.

The Seven Compassions are a bit more philosophically complex, and are also referred to in some commentaries as the Seven Cares. The compassions are of the self, the companion, the stranger, the task, the thought, the memory, and the true. In other words, care for yourself, for your companions, and for strangers. Take care with what you do, what you think, and it shall be remembered. And if you can do all that, then you will know true compassion. (For most people, the Seven Compassions boil down to “be nice to people” and “think before you act”.)

Collectively these are also known as the Way of Knighthood.

TOR’S PRIMER – THE DEEDS OF HONOR

Although not an official part of the Way of Knighthood, the Deeds of Honor are intimately tied to the popular conception of “what it means to be a knight”.

The Deeds of Honor, as written in the Book of Itor, are a collection of legendary tales of valor, honor, bravery, and faith. In some ways they serve as a kind of “scorecard” or exemplar of heroic actions. “He lives his life by the deeds of honor” is a common saying.

TOR’S PRIMER – THE ORDER OF THE DAWN

Ptolus - Order of the Dawn (Monte Cook Games)

The modern city of Ptolus was founded by a man named Shay Orridar, the head of the Orridar merchant family (now defunct). It is said that the inspiration of the city was based on the research of the loremaster Gerris Hin, who was studying the ruins of an ancient city built on the same location.

As a result of Hin’s researches, Ptolus also became one of the early centers for the rejuvenation of Pantheon worship. The Knights of the Golden Cross, founded by Hin on the basis of his research into the old traditions which predated modern history, championed the cause of the Nine Gods.

The Knights of the Dawn were founded perhaps a quarter of a century after the Knights of the Golden Cross. The Knights of the Dawn, like the Knights of the Golden Cross, were dedicated to the Pantheon. The two groups became rivals of a sort, but the Knights of the Dawn became ascendant when they became the official protectors and guardians of the Imperial Church in Ptolus – an official Order of the Church.

The Order of the Dawn is now primarily a defensive knighthood, there to protect the temples, holdings, and interests of the Church. Only occasionally are they sent on quests, and then only with the direct blessing of the Silver Fatar.

The current leader of the order is Sir Kabel Dathim, who answers directly to the Silver Fatar of Athor.

NEXT:
Running the Campaign: Urban SplitsCampaign Journal: Session 26B
In the Shadow of the Spire: Index


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