The PCs just shot the Evil Overlord in the head in the second session. Now what?
People in both the Alexandrian Hangout Club for my Patreon and viewers on Twitch have recommended that I spent some time on Youtube looking at filmic tropes. I think there are some interesting videos to be made along those lines, and it’s certainly a natural fit for the medium.
This video is kind of a beta test, featuring several film clips as I figure out the workflow and pacing for including then. (The short version is that it’s a huge pain in the ass to source the clips, but I think the end result is quite nice.)
Also reminded me that I still need to spend more time with old Hammer horror films.
You don’t need to master the minutia of a setting to run an amazing game in it! But you don’t want to get flippant with continuity. What you’re looking for is the grok threshold, and this video has the tips you need to get there!
Icewind Dale: Rime of the Frostmaiden is designed as a sandbox. And not just in name only. It’s the real deal: A campaign where the players are empowered to either choose or define what their next scenario is going to be.
In the latest Advanced Gamemastery video, I simulate the opening sessions of a campaign in Icewind Dale, walking you through how a master GM brings the Forgotten Realms to life.
What are the three types of scenario hook? How can you twist them? Why should you have more than one? What’s a bait hook?
We have a new Advanced Gamemastery video today. I’d mentioned last week that I was hoping to test pilot some fancy new features in this video. The result? Onscreen titles! My hope is that they’ll increase the clarity of the presentation.