I’m running a few days late with this week’s installment of Advanced Gamemastery.
I’m actually planning to modify my recording rig, but before doing that I wanted to get some raw footage in the bag, so I actually ended up filming the next three videos this week. It took a little longer than I’d hoped to finalize the scripts, but this way if the new rig doesn’t work for some reason, I’ll have some time to figure it out while still being able to roll out the other videos.
The next two videos have also been designed to test some “fancy” new features (like onscreen bullet points), but in a way that allows me to abandon those features and still have a good video in case it all goes horribly wrong. (If next week’s video doesn’t have any new stuff, you’ll know that something did, in fact, go horribly wrong.)
The videos so far, and in the upcoming slate, are mostly bouncing around the topics of mysteries and sandboxes in RPG scenario design. If you’re familiar with the site, I’m guessing that won’t come as a huge surprise to you! Advanced Gamemastery — and the channel as a whole — will continue branching out, but the Three Clue Rule and active play are fairly foundational concepts to a lot of the work that I do, so as new viewers discover the channel I want to make sure we’re all working from the same base.
Good gaming! And I’ll see you at the table!
Good video!
For GM’s looking for inspiration regarding how divination spells can be fooled, it might be interestign to look into the video game Phoenix Wright: Ace Attorney − Spirit of Justice. A major part in the court scenes in that game focuses on identifying the incorrect conclusions being drawn from a correct divination spell.
Another good video! Really enjoying these.
I said on the channel and I’ll say it again here: I’m already hooked and craving for more of your videos.
I love your work Justin, it’s so exciting seeing you branch into video content!