If you want to draw your players into the world, then you have to give them – and not their dice! – the opportunity to truly explore it.
If you want to draw your players into the world, then you have to give them – and not their dice! – the opportunity to truly explore it.
Martin Tegelj has posted the third installment in his ambitious adaptation of Doctor Who: The Temporal Masters. Check it out:
Part 3: Dawn of the Temporal Masters