The Alexandrian

Our Let’s Read of the original 1974 edition of D&D continues as we open the eldritch tome of Volume 2: Monsters & Treasure. Topics covered in this video include:

  • How did D&D transform our understanding of fantasy?
  • What were the original three Tiers of play in D&D?
  • Why do cloud giants have a keen sense of smell?
  • Why are Arneson & Gygax directly responsible for the Twilight novels?

If you want to start watching from the beginning, you can do that here.

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One Response to “Let’s Read 1974 D&D – Part 4: Monsters (Men, Orcs, & Undead)”

  1. Percio says:

    Regarding the ability of monsters to make multiple attacks depending on their hit dice, I allow them to attack one target per hit dice each round, so a troll will be able to attack 6 different PCs each round. The same goes for PCs, so a second level warrior will be able to attack two goblins per round and so on. Obviously, if a high-level warrior finds himself having to fight a troll alone, both will only be able to make one attack per round, since they only have one target in front of them. This works and makes high-level enemies capable of handling a large party, while also allowing high-level PCs to handle large enemies.
    Regarding the arrangement of the monsters in the initial table, I believe they are divided into groups: first the humanoids (from goblins to giants), then the undead, then those who petrify, then the dragons, then the Greek world, then the “summoned” (invisible stalkers – efreet), then the slimes and finally the horses.

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