The GM’s words are the players’ window into the game world. ENnie Award-winning RPG designer Justin Alexander reveals the simple techniques you can use to improvise descriptions and immerse your players in your game.
The GM’s words are the players’ window into the game world. ENnie Award-winning RPG designer Justin Alexander reveals the simple techniques you can use to improvise descriptions and immerse your players in your game.
I would really prefer to read a transcript of these videos. Any chance of that?
@pocket contents: I know it’s not exactly the same, but this video builds off the ideas from the arcile “Random GM Tip: Evoactive Descriptions”
https://thealexandrian.net/wordpress/39227/roleplaying-games/random-gm-tips-evocative-descriptions