KAOSTECH AND MAGIC
In their use, many kaostech items may appear similar to magical items, but they are not. Kaostech items do not have caster levels, cannot be dispelled, and are not affected by areas of antimagic.
When a spell or ability is described as affecting spells or magic, it does not apply to kaostech. For example, a nondetection spell (which provides protection against divination spells) does not work against a bonded tracer. On the other hand, a potion from protection from acid would still provide protection against acid damage dealt by a kaostech device (since the potion does not specify protection only from magical acid) and a ring of protection still offers a bonus to AC against an attack made with a kaostech weapon.
CHAOS SPELLS
Although kaostech is not magical, some magical spells have been developed to help those who use or work with kaostech. There are also spells with interface directly with the same chaotic forces and primal laws that are tapped by kaostech.
ADVENT OF CHANGE
Transmutation [Chaotic]
Level: Clr 9
Components: V, S, M, DF
Casting Time: Standard action
Range: 10 miles/level
Area: One mile/two levels emanation
Duration: One day/level
Saving Throw: None
Spell Resistance: No
You alter the way reality works in the area, making things more random and the improbable more probable. Whenever someone makes an attack roll, saving throw, or other d20 check in the area, toss a d6 as well. On a roll of 2 on the d6, subtract 10 from the d20 roll. On a roll of 1, subtract 20 from the d20 roll. On a roll of 5, add 10 to the d20 roll. On a roll of 6, add 20.
For anything with a d% chance of taking place—such as spell failure, miss chances, random encounters, and so on—double the listed chance of the event’s happening if the chance is less than 50 percent. When it is 50 percent or greater, cut the listed chance in half. These effects are accompanied by all manner of other changes: The sky becomes red, the moon turns dark, babies are born with strange appearances, outsiders appear, fresh milk turns sour, animals die, crops wither, or any other sorts of random events the DM wishes (the caster has no effect on these changes). Many people look upon these occurrences as the beginning of the end of the world.
Material Component: A lawfully-aligned artifact. However, this material component is not needed if the spell is cast within the area of a previously cast advent of change spell. If the material component is used and the spell is cast within the area of a previously cast advent of change spell, the emanation spreads another mile for every two levels and lasts as long as the duration of the more recently cast advent of change spell.
KAOSTECH ENSLAVEMENT
Enchantment (Compulsion) [Chaotic, Mind-Affecting]
Level: Clr 5
Components: V, S, F
Casting Time: Standard action
Range: Close (25 feet + 5 feet/two levels)
Target: One humanoid with kaostech
Duration: 24 hours
Saving Throw: Will negates
Spell Resistance: Yes
You draw upon the energies within the kaostech wielded by the target to make the target a slave to the Gods of Chaos. You have no particular control over the target, but the Gods of Chaos become immediately aware of her (if they were not already) and can exert control over the target as though she were affected by a dominate person spell.
The target’s actions are up to the discretion of the DM; any Gods of Chaos aware of the target can control her actions. If two Gods of Chaos attempt to control a single target for different purposes, the one with the most Hit Dice wins. (Should a tie occur, use opposed Charisma checks.) The spell can be ended prematurely if someone strips the target of all kaostech gear. However, the controlling God of Chaos will do whatever it can to prevent that from happening. The Gods of Chaos themselves frequently use this spell when they need a mortal to do something: They search for a kaostech user and cast this spell upon her. As long as no more powerful God of Chaos wrests control, the caster can exert influence from any distance thereafter, seeing and hearing everything the target does.
KAOSTECH ENSLAVEMENT, GREATER
Enchantment (Compulsion) [Chaotic, Mind-Affecting]
Level: Clr 8
Target: One creature with kaostech
As kaostech enslavement, except it affects any creature (not just humanoids).
DETECT KAOSTECH
Divination
Level: Brd 0, Clr 0, Sor/Wiz 0
Components: V, S
Casting Time: Standard action
Range: 60 feet
Area of Effect: A quarter-circle, radius 60 feet, emanating from you
Duration: Concentration, up to one minute/level (D)
Saving Throw: None
Spell Resistance: No
You detect kaostech devices. The amount of information this spell reveals depends on how long you study a particular area or subject:
1st Round: Presence or absence of kaostech devices
2nd Round: Number of different kaostech auras and the strength of the strongest aura
3rd Round: The strength of each aura, indicating the power of the device
Note: From each round to another, a caster can turn to detect things in a new area. Detect spells can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or a yard of wood or dirt blocks them.
IDENTIFY DEVICE
Divination
Level: Brd 1, Clr 0, Sor/Wiz 1
Components: V, S,M
Casting Time: One hour
Range: Touch
Targets: Up to one object/level
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
The spell determines the single most basic function of each nonmagical item, including but not limited to kaostech. This includes how to activate that function (if appropriate) and how many uses remain (if any). For example, a chain blade† would register as a “weapon,” while a long distance viewer would register as a “device for seeing faraway things.”
If a device has different functions that are equally basic, identify device determines the lowest-level function. If these functions are also of equal level, decide randomly which is identified.
Material Component: A small metal spring
SIPHON CHAOS
Transmutation [Chaotic]
Level: Clr 2, Sor/Wis 2
Components: V, S
Casting Time: Standard action
Range: Touch
Target: One chaos storage cube†
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
You transfer raw chaos within a chaos storage cube into a kaostech device, refueling and restoring it. You safely touch both the cube and the device when you cast the spell. After the casting, the device is fully charged. The cube has a 10 percent chance of being empty, at which point it collapses into a corrosive puddle (like a pool of acid). The collapse of a cube creates a 25 percent chance of summoning a chaos beast to the spot of collapse. The beast is predisposed to be neither hostile nor friendly.