The Alexandrian

More news about John and Abigail: We’ve cast the acclaimed Sarah Martin as Abigail.

Sarah Martin - Abigail Adams

Sarah Martin – Abigail Adams

You can also take a peek at the full Cast page. We’ll be posting full biographies of both cast and crew in the near future.

I’ve also updated the Theatre page to include information on John & Abigail and a more complete acting resume.

John and Abigail

July 2nd, 2007

Yesterday I was able to announce the release of City Supplement 2: Aerie, today I’m happy to be able to turn my attention towards my other major project of the moment: John and Abigail. We’ve finished designing our promotional poster:

John and Abigail - Poster

Go ahead and click on the poster to see a full-size version.

City Supplement 2: Aerie

July 1st, 2007

The second City Supplement from Dream Machine Productions is being released today:

THE GLORY OF THE GRIFFON RIDERS…City Supplement 2: Aerie

Atop the peak of Mt. Auroch, the fabled griffon riders make their home in the city of Aerie. Epic in its scope, Aerie has been carved into the very face of the mountain itself. Its people rule over a vast swath of territory, its trade with the dwarves of Westerdeep and the city-states of the east is rich, and its fame has spread far and wide. Indeed, its fortunes have never seemed fairer.

But all is not well in the city of Aerie. Merchant and knight have turned one upon the other, and mercenaries play each off against the other. If the coming crisis cannot be averted, even a city of stone may burn.

Here you will find all the wonders of Aerie, from the cyclopean maze of the Giant’s Steps to the glorious sunken mansions of the upper city. Breathe deep the fresh, crisp mountain air and gaze upon the magnificent waterfalls of the eastern wall. Learn what it is to soar through the clouds on the backs of griffons…

Buy Now!
PDF Edition – 18 pages – Sample City Map

City Supplement 2: Aerie features two full-page maps of the city for the DM and player, the masterpieces of Sarafina, and a special bonus map of Griffon Cave!

The Dream Machine is also going to have a very special release to celebrate July 4th. Stay tuned.

Frustration.

A little over three years ago I recorded an audio book edition of H.P. Lovecraft’s Call of Cthulhu. It was designed to be the inaugural entry in the Mythos Audio Library, to be followed by the much larger and more complex project of At the Mountains of Madness. Unfortunately, the original distribution plans for the audio book (and the Mythos Audio Library) as a whole fell apart completely before it could be released.

So I was quite excited, when prepping City Supplement 1: Dweredell for release, to discover the Lulu.com also offers an audio CD service. I quickly went in, converted the audio files to the proper format, and started uploading them to Lulu. (A process which took a not-inconsiderable amount of time. Uploading 700MB takes awhile.) While the upload was proceeding apace, I was preparing a cover and CD label for the project.

But when it came time for the project to be completed, I received only an error from Lulu’s web interface: “Cannot create ISO.” After spending several days trying to get in touch with customer service, I finally succeeded and discovered what the problem was: For some reason, Lulu can’t produce CDs with a length longer than 70 minutes (whereas the typical CD has a maximum length of 74 or 80 minutes.)

The length of Call of Cthulhu? 72 minutes.

Gah.

I’m not sure what to do about this. I want the Mythos Audio Library to feature unabridged versions of the stories, so simply excising two minutes of audio is essentially impossible. I could simply split the audio book across two discs, but Lulu doesn’t offer CD bundling. So not only would you have to pay nearly twice as much, you’d also have to order essentially two separate products just to get 2 extra minutes of audio. Plus the story is dramatically designed to be absorbed in a single gulp — there’s no good place to put an intermission.

(Obviously I would split the audio down the middle of the story if I did this, not just tack 2 minutes onto a second CD all by themselves.)

The other option is to convert the files to MP3 and offer the audio book as a download-only. I’d probably do that in any case, but I really want to make the CD version work somehow.

Sigh.

I have just now returned from seeing Pirates of the Caribbean: At World’s End for the second time. I am struck by how similar my reaction to the Pirates of the Caribbean trilogy is to my reaction to The Matrix Trilogy, and how dissimilar my reaction was compared to other people.

Matrix Trilogy

THE SHORT VERSION: In both cases, of course, I thought the first films were fantastic. I’m sure there are some who may disagree, but for me both were high-water marks among my cinematic experiences. Both movies were pure fun. With both movies, I left the theater with a giant grin spread across my face.

Matrix ReloadedSECOND FILM: I was shocked to discover, after ecstatically watching The Matrix Reloaded at a midnight showing, to discover that a large number of people hadn’t liked the film. And I was equally shocked, after watching Dead Man’s Chest, to discover the same thing. (I’m even more puzzled, in the latter case, by people who say they prefer At World’s End to Dead Man’s Chest.)

For me, the success of both The Matrix Reloaded and Dead Man’s Chest lay on two pillars:

First, the films expanded the breadth and depth of the mythology. I loved learning about rebellious programs like the Merovingian, fragmented remnants of previous iterations of the Matrix, the Architect, and the true purpose of the Prophecy. I loved Davy Jones and the revelation of Jack’s bargain.

Second, the films delivered some really fantastic action sequences. For The Matrix Reloaded, the piece de resistance was undoubtedly the car chase sequence. For Dead Man’s Chest, it was the brilliantly counter-pointed swordfight at the end — with Jack, Will, and Norrington fighting in the waterwheel while Elizabeth and the two pirates had to share just two swords between the three of them.

Ironically, these are both things which I have heard other strongly criticize, much to my confusion. For example, I’ve heard a surprising number of people complain about “all the kung fu” in The Matrix Reloaded because, in their opinion, the end of the first movie suggested that Neo should have moved beyond the need for physical combat. (These are people who have, essentially, pre-written the sequel they wanted and, when the filmmakers didn’t miraculously read their minds and deliver that film, they were disappointed.)

Similarly, a lot of the people who dislike Dead Man’s Chest talk about how the movie was “suddenly” filled with magical ships and mythological creatures. At least some of these complainants have the self-awareness to realize this sounds a trifle odd when the first film featured undead pirates and gold cursed by Aztec gods, but they justify their complaint because, essentially, they’ll accept one magical departure from our world, but not two.

This bugs me because, essentially, they’re saying that all they wanted the sequel to do was redo the first film while shuffling the pieces around. I’ve never understood that approach to sequel-making and I’ve been very glad to see Hollywood moving away from it recent years: If I just wanted to re-watch the first film, I’d pop the DVD in and watch it. With a sequel I want to see familiar characters in a tale told along the same vein, but I want something new. I want the new film to take me places the old film didn’t.

And, for me, The Matrix Reloaded and Dead Man’s Chest both delivered that.

At World's EndTHIRD FILM: But what really draws a parallel between the two trilogies in my mind is not their successes, but their shared failure. For me, in both cases, the sequels were fantastic… right up to their conclusions.

In the case of The Matrix Revolutions, I felt that the Wachowski brothers put the entire dramatic weight of the trilogy onto Hugo Weaving’s shoulders and said, “Okay, this monologue is the culmination of the entire trilogy. Land it like Keri Strug and we can all go home.” And then, much to my surprise, Hugo Weaving blew it. Maybe the script contributed, and certainly the editing didn’t do much to help. But, ultimately, I felt the moment, the necessary elements were there, and yet… they didn’t quite carry it off, for reasons I can’t quite put my thumb on.

In the case of At World’s End, the problem can be much more succinctly targeted: The entire plot of the movie was centered around getting all the pirates in the world together so that they could fight back against the armada of the East India Company. And they get all the pirates in the world together. And what do all the pirates in the world do? Absolutely nothing. And what does the armada do? Absolutely nothing. The film then compounds the problem by having Cutler Beckett act completely out of character not once, but twice: First by putting himself in danger (when he literally has an entire fleet of flunkies he could send to finish off the Black Pearl) and then again when he suddenly seizes up at a moment of crisis (despite the fact that we’ve seen him act cool and collected under pressure on countless occasions).

(My suspicion is that the writers and director originally intended to give us a huge sea battle between the armada and the pirate fleet, but they ran out of both time and money: The film was nearly 3 hours long and cost $300 million to produce even without the sea battle. Both those figures would have only ended up being even larger if a 10-15 minute sea battle, with all the requisite special effects, had been filmed.)

IN CONCLUSION: I have no grand statement or conclusion to draw from all this. I’m simply struck by the way in which both of these trilogies ended up, to at least some extent, squandering what could have been a triumphant crescendo on lackluster endings that didn’t quite close the deal.

Of course, endings are not always an easy thing to carry off. Look at Neal Stephenson, for example.

But, on the other hand, look at Terry Pratchett. Pratchett consistently delivers endings which are not only satisfying, but frequently elevate the entire work to a new level.

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