The Alexandrian

JDJarvis at Aeons & Augauries has the really interesting idea of randomly determining the source of your PC’s starting wealth. Click through for a full table that gives you everything from petty theft to rich uncles to grave robbing.

I’ve seen a lot of “random background tables”, but what caught my eye about this one is that it leverages a common mechanic and seeds the mechanic with interesting narrative hooks. Any of y’all have interesting answers to the, “Where did you get that money from?” question?

In other news, I’m back from Gencon! I ran 5 games and played in 4:

  • Numenera: Into the Violet Vale (ran 3 sessions)
  • The Strange: Eschatology Code (ran 2 sessions)
  • Cthulhu Masters Tournament (played in 2 rounds)
  • Eclipse Phase: Detente
  • Eclipse Phase: Overrun

This was more intense but considerably less varied than last year, when I played in 6 games (including Call of Cthulhu, Lady Blackbird, Eclipse Phase, Shabal-Hiri Roach, and Numenera). The lack of variety was not so much by design as accident: Reaching the second round of the Cthulhu Masters Tournament knocked out two other games that were originally on my schedule. (Although the decision to run 4 games for Monte Cook Games prevented me from participating in Games on Demand this year, which is a variety killer.)

Dungeons & Dragons - 5th Edition

UPDATE: Many moons ago I wrote a lengthy post discussing the 5E Consultant Witch Hunt, using it to discuss wider issues of outrage culture and the witch hunts it engenders.

At the time I described the accusations as being without evidence. That was true… at that time.

Subsequently, however, a great deal of evidence has emerged that the two people at the center of this controversy — RPGPundit and Zak Smith — are, in fact, giant scumbags. The former has repeatedly associated himself with white supremacists and advocated genocide. The latter has accumulated a lengthy track record of gaslighting, impersonating others, and truly horrific abusive behavior both online and offline.

This evidence also now includes a great deal which directly substantiates what was being said in 2014.

I don’t necessarily regret giving them the benefit of the doubt in 2014 when this evidence was not yet available, but, ultimately, mea culpa.

Many of the things I wrote in that original post remain true. But too many of the specifics have aged incredibly poorly. Thus, I’m pulling that post down.

Go to Part 1

Today I’m making the leap from the literary categories, starting with what is essentially the television category. It’s interesting to me the way in which this category is systematically dominated by a particular geek show: Twenty years ago it was Babylon 5. Ten years ago it was Buffy. The Retro 1939 Hugo nominations are dominated by Mercury Theater broadcasts. And today it’s basically a loud huzzah for all things Doctor Who.

7. Doctor Who: “The Name of the Doctor”, written by Steven Moffatt, directed by Saul Metzstein.

I honestly don’t understand how this absolutely dreadful hour of television got nominated. Beyond the fan service, there’s absolutely nothing to like about this episode. Moffat rips himself off to create the Whisper Men. When faced with the fact that the entire hook of the episode was complete and utter nonsense, Moffat responded by making a Blu-Ray special in an effort to explain it (but actually just ended up contradicting the episode itself). The bulk of the episode serves mainly to remind us that the Great Intelligence was never actually established as a coherent villain during series 7 (and does nothing to grant him coherency now).

The Name of the DoctorThe end of the episode, of course, culminates in yet another “alternate universe created by an assassination attempt on the Doctor that threatens to destroy the universe, but is averted because… deus ex machina”. Which marks the third straight season finale in a row that Moffat used that plot. (Although, to be fair, the season 5 finale’s alternate universe created by an assassination attempt on the Doctor that threatened to destroy the universe did not require a deus ex machina in order to be averted.)

Bonus points to this episode, however, for hinging the deus ex machina on the stakes of Clara being totally dead if she jumps into the scar… and then just saying “fuck it” 30 seconds later and using another deus ex machina in order to save her. Extra bonus points for the deus ex machina used to save her having been established as being impossible, but then simply ignoring that with another deus ex machina. Moffat apparently can’t be satisfied until he’s got deus ex machina in his deus ex machina in his deus ex machina.

(The fact that it took two whole episodes before Moffat retconned this entire episode out of existence — with another deus ex machina, ‘natch — really makes the whole package extra impressive.)

To be fair, I suppose it can be said that “Name of the Doctor” is an admirable representation of just how utterly terrible the seventh series of Doctor Who was.

6. NO AWARD

5. The Five(ish) Doctors Reboot, written & directed by Peter Davison.

The Five(ish) Doctors RebootThis is a remarkable tribute of love for Doctor Who and I was ecstatic to see its release as part of the 50th Anniversary festivities. If you’re a fan of Doctor Who and you haven’t seen it yet, please seek it out with the greatest possible alacrity.

With that being said, this is not a piece which, IMO, transcends its immediate fandom. I’m not even sure it significantly transcends this particular moment in time. So while I’ve watched it multiple times myself and giggled with glee each time, I still think ranking it here is the right place for it.

4. An Adventure in Time and Space, written by Mark Gatiss, directed by Terry McDonough.

An Adventure in Time and SpaceQuite possibly the best thing Mark Gatiss has ever written: An Adventure in Time and Space dramatizes the creation of Doctor Who and focuses a particularly fascinating lens on the life of William Hartness (as portrayed impeccably by David Bradley).

Its only real flaw, IMO, is the moment of gratuitous fan service which mars its finale. I’ve seen several historical dramas lately which have provided “happy” endings for their protagonists by suggesting that they had some sort of non-historical catharsis often featuring some sort of prescience that their legacy would endure. I find it vaguely cheap and rather disrespectful to the actual person.

I would be placing this 1-2 ranks higher if the ending was stronger, but don’t get me wrong: This is a nice little film. And if you’re a fan of Doctor Who then it’s a must-watch title.

3. Game of Thrones: “The Rains of Castamere”, written by David Benioff & D.B. Weiss, directed by David Nutter.

I’m actually not a huge fan of the Game of Thrones TV series.

I don’t hate it or anything (and the books are quite wonderful); I just haven’t gotten into it.

The Red Wedding, however, is such a memetically powerful event that the importance and effectiveness of this episode really can’t be questioned.

It is very award worthy.

2. Orphan Black: “Variations Under Domestication”, written by Will Pascoe, directed by John Fawcett.

Orphan BlackI really wish that Orphan Black was just a little bit more intelligent. The main characters all seem to have been hit over the head a few too many times with the idiot ball. (If you want to protect your daughter at all costs, why the fuck are you needlessly carrying her address with you when you decide to break into the bad guys’ home base? And what the fuck? You just got done saying that your apartment isn’t safe, why the fuck are you sending her there as if it were a safe house? … to cite just a couple of the show’s many, many examples.)

With that being said, Tatiana Maslany’s ability to just completely transform herself into different characters is simply unbelievable. (And it becomes even more unbelievable when she plays one of her characters pretending to be another of her character’s and somehow both characters simultaneously shine through.) And the series as a whole is totally addictive while just being one notch away from achieving true mind-blowing proportions (which is why I so desperately want it to be a little smarter). “Variations Under Domestication” is a particularly clever example of what the show is capable of achieving: Farcical techniques of mistaken identity are escalated in a beautiful spiral of comedy and drama.

1. Doctor Who: “The Day of the Doctor”, written by Steven Moffat, directed by Nick Hurran.

Doctor Who: The Day of the DoctorAs absolutely dreadful as “The Name of the Doctor” and the rest Doctor Who‘s seventh series was, “The Day of the Doctor” was simply magnificent: Clever and compelling and endlessly fun, with healthy doses of fan service expertly deployed in order to improve the story rather than distract from it. It was a completely joyous reminder of the greatness that Moffat is capable of achieving as a writer. (Even if that only leaves you scratching your head when you consider the absolutely dreadful dreck it was surrounded by in “The Name of the Doctor” and “The Time of the Doctor”.)

My only quibble with “The Day of the Doctor” is Moffat’s rather anemic understanding and portrayal of the Time War, but that’s not enough to detract from everything else that makes this my #1 pick for science fiction drama in the last year.

 

 Go to Part 1

Hugo Awards - 2014Moving up the list of literary length, I’m transitioning from the Hugo-nominated novelettes to the Hugo-nominated novellas. Let’s start at the bottom:

6. “The Chaplain’s Legacy” by Brad Torgersen.

This is an astonishingly bad story.

It literally opens with multiple pages of hamfisted “As you know, Bob” exposition. My favorite part of this incredibly lengthy sequence is, “As you know, Bob, you’re the one who brokered the original cease-fire with the horrible aliens.” I was really hoping the response to that would be, “Well, gosh, I’d plumb forgot that, Bobette! Thank goodness you reminded me!” Instead, the actual response is, “As you know, Bobette, I managed to convince the aliens that human religion was such a fascinating mystery that they shouldn’t wipe us out until they understood it.”

And thus we come to the central premise of the story: The aliens are genetically incapable of experiencing “faith” in anything they can’t directly observe or scientifically prove. (There are several problems with that, but let’s ignore them.) During the previous war, a human prisoner of war (our main character) realized that the alien scientists studying them were really interested in the concept of “religion” and managed to negotiate a ceasefire in exchange for teaching them about it. (This is fairly flimsy and is never really locked down with the kind of specificity required to make it seem in any way believable, but let’s ignore that, too.)

Where the story completely falls apart into silliness is when it’s revealed that the aliens refuse to talk to anyone about religion except the main character: Scholars and religious leaders and actual experts are offered, but the aliens refuse to talk to them. Okay, I’ll assume there’s some sort of hand-wavey “this is the way of the aliens” thing going on (although Torgersen never bothers to perform the hand-wave), but it gets even worse when it’s revealed that humanity itself has completely ignored this guy — the linchpin of human survival — for decades. And then it gets completely absurd when we learn that this guy is pretty much completely ignorant about religion and refuses to educate himself about religion in any way.

This final point might, in some way, be defensible if this was a story about this guy’s bullheaded stubbornness and ignorance. But, incredibly, that’s not the story: Instead we’re told repeatedly (and ad nauseum) that this guy will “do anything to finish the job, even if it means disobeying orders.” Apparently “anything” doesn’t include doing the one thing that might let you succeed at your job.

While this incredible sequence of baffling exposition is tumbling out through turgid and repetitive prose (the second scene literally consists of the exact same exposition as the first scene being delivered through a slightly different set of characters exchanging “as you know, Bob” witticisms), the actual plot of the story is slowly unfolding. And it is equally hilarious: The humans have managed to reverse engineer some of the alien technology and have rebuilt some of their infrastructure from the previous war. If they have enough time they might be able to level the playing field, but they know that if fresh hostilities break out that they’re seriously, seriously screwed.

So the humans decide it would be a great idea to start the war themselves by assassinating the alien leader at a peace conference.

You might think that would be the nadir of the story, but no: You still haven’t gotten to the part where the main characters try to outrun spaceships on foot.

Grade: F

5. “Wakulla Springs” by Andy Durance and Ellen Klages.

Wakulla Springs - Andy Duncan and Ellen KlagesThis is a tough one.

“Wakulla Springs” is a beautiful, haunting, multi-generational story rich in atmosphere and character and subtle drama. It is easily the best-written and possibly the most entertaining novella nominated for the Hugo Award this year.

It also isn’t speculative fiction.

So while I highly recommend that everyone reading this take some time out of their day to read it over at Tor.com; to savor all of its rich complexities; to luxuriate in its soft warmth; to swim through its crystal clear prose; to twist painfully in its easy evocation of a primitive and savage age… Ultimately I’m constrained by the same standard I confronted with “If You Were a Dinosaur, My Love” in the short story category: This story fundamentally doesn’t qualify for the award, and therefore I’m forced to rank it here.

Grade: A

4. NO AWARD

3.”Six-Gun Snow White” by Catherynne M. Valente

Six-Gun Snow White - Catherynne ValenteWhile reading “Six-Gun Snow White” I kept waiting for the other shoe to drop and for the story to reveal some incredibly clever (and hidden) dimension which would transform it into a mind-blowing experience. But… the shoe never drops. This is a story which fundamentally asks, “What if Snow White was a Native American girl who… I dunno… had a gun?” And then reveals that the answer is, “She would be a Native American girl who has a gun.”

There’s just something lacking in it.

This simplistic reading of the story, however, does it a fair share of disservice. The reason I was waiting to have my mind blown is because Valente’s storytelling is incredibly complex, her prose is richly compelling, her fantastical imagery is richly evocative, and her exploration of character is heart-wrenching. Valente is also doing some really fascinating deconstruction work on the underlying fairy tale and using it to inject immense depth and breadth into her characters.

In short, it’s a great story and it is told with precision and skill. It just never quite reaches the point of critical mass necessary for the scintillating fission it holds out with a tantalizing and yet ultimately unfulfilled promise.

Grade: B-

2. “Equoid” by Charles Stross

Equoid - Charles StrossCharles Stross writes great and imaginative stuff and he writes it faster than I can keep up with it.

“Equoid” is part of his Laundry series, featuring a mid-level employee of the British intelligence service dedicated to dealing with the hidden realities of the Mythos. Previous entries in the series generally take a fascinating and original spin on the Lovecraftian Mythos and hybridize it with a satire or homage of a popular thriller or spy novelist (Len Deighton in The Atrocity Archive; Ian Fleming with The Jennifer Morgue; and so forth).

“Equoid” follows the same model by unveiling an incredibly clever and utterly creepy Lovecraftian interpretation of unicorns and then crosses that with a satire of… H.P. Lovecraft.

And that combination doesn’t quite work. Partly for the same reason that Woody Allen’s Casino Royale or Paul Verhoeven’s Starship Troopers fall flat (trying to satirize a creator with their own work is problematic at best), but also because it seems somewhat mean-spirited to write a series of bestselling novels on the foundation of Lovecraft’s work and then write a story where you literally call him a hack. When you’re standing on the shoulders of giants you shouldn’t unzip your trousers and start pissing on the giants.

I don’t even really think that Stross intends for the story to come off this way, but I’ve read it twice now and the bad vibe it has really takes the shine off.

With that being said, Stross’ conception of the unicorn is awesome. And the plot races forward in a careless careen of headlong excitement. So I still recommend it.

Grade: B

1. “The Butcher of Khardov” by Dan Wells

The Butcher of Khardov - Dan WellsWhen I first scanned the list of nominees for Best Novella, I’ll admit that the WarMachine tie-in fiction was the last story I expected to top my list. But here it is.

And the reason it’s here is because “The Butcher of Khardov” is just a fantastic piece of fantasy fiction: Wells centers his story around the biography of a strong central character and then presents the tightly plotted arc of the character through a cleverly constructed non-linear narrative that cranks up the dramatic stakes.

It should be noted, perhaps, that I am not personally well acquainted with the WarMachine universe, so the milieu of this story really had to live or die on its own merits. And it thrives. The fantasy elements are interesting, the depth of the setting is leveraged to also create a sense of distance within the character’s own timeline, and the day-to-day life of the inhabitants is vividly transmitted through the page.

Grade: B+

 Hugo Reviews 2014 – Part 4: Best Dramatic Presentation (Short Form)

Go to Part 1

Numenera - Monte Cook GamesBefore we proceed, I want to talk a little about my assumptions here: By default, the process of advancing a tier means that you gain +4 stat points, +1 to an Edge of your choice, +1 Effort, and a skill. (You’ll also pick up extra abilities from your character’s Type, but we’re not going to worry about that for the moment.) For the purpose of these discussions, however, I’m not going to be looking at characters who have dumped all their advancements into becoming hyper-specialized at doing one thing.

For example, I’m going to assume that characters are spreading their Edge boosts around instead of concentrating them all in a single stat. (In practice, I’ll be assuming that your highest Edge will be 1 + ½ your Tier.)

For the purposes of analyzing what characters are really capable of, I’m also going to be bumping up the descriptions of tasks with difficulties of 8+ (for the reasons that I described in Part 1). In practice, we’ll be looking at something like this:

7Impossible without great skill or great effort
8Impossible without great skill or exceptional effort
9A task worthy of tales told for years to come
10A task performed by those who become legends in their own time
11A task worthy of legends that last for lifetimes
12A task that normal humans couldn't consider under any circumstances

(Difficulty 12 is the significant breakpoint here because a person with specialization, the best circumstances in the world, and willing to expend a single level of Effort still couldn’t possibly succeed.)

TIER 1 vs. TIER 3

Our general discussion has gone a long way towards establishing our baseline expectations for a Tier 1 character: They’ve got Edge 1 in one or two ability scores and they’ve got one level of Effort. If we imagined a “Tier 0” character who lacked any Edge or Effort, the Tier 1 guy can last a little longer and can also accomplish things that are a little bit tougher. We might think of him as being just a little bit better than a normal Joe, but the types of things he would consider “normal” or “routine” haven’t really shifted.

Now, let’s compare that starting character with a character who has achieved Tier 3: They’ve got Effort 3 and their high Edge is 3. They’ve probably also picked up at least one specialization.

The upper limit for this character in general has now become Difficulty 9: “A task worthy of tales told for years to come.” They don’t have to be skilled at it; they don’t need a great set of tools or perfect circumstances. They just focus their Effort on it and they’ll do stuff that people in the local aldeia will still be talking about a decade from now.

In their area of specialization, however, things are obviously even better: Without expending any effort at all, they can achieve things normal people would consider impossible (difficulty 8). Even under the worst conditions (+2 difficulty), they’re still capable of accomplishing stuff that average people would find intimidating under normal conditions.

And their absolute upper limit is even better: Specialization (-2), effort (-3), and a couple of assets (-2) means that they’re already capable of accomplishing difficulty 13 tasks… they’ve already blown the cap off our difficulty scale.

What type of stuff can they succeed at 50% of the time? Well, in general they can succeed at Intimidating tasks (stuff normal people almost never succeed at) 50% of the time by expending effort. If they’re specialized and have favorable conditions, they can achieve the impossible 50% of the time.

Notably, however, the stuff they consider routine doesn’t accelerate as quickly: Instead of just the stuff average people consider routine (difficulty 0 tasks), they also consider stuff people consider simple (difficulty 1 tasks) routine. Perhaps more telling, the “standard” difficulty of the game is now routine for them.

Okay, let’s use our touchstones: Even if these characters aren’t specifically trained at a task, they are capable of crafting any numenera item in the game; they can climb across smooth ceilings; and they are likely to possess knowledge very few people possess. If it’s their specialty, then they possess “completely lost knowledge” and they can do whatever the equivalent of climbing a wall of glass without any equipment is.

TIER 3 vs. TIER 6

So what we’ve rapidly established is that the small numbers of the Numenera system rapidly accumulate huge shifts in power and ability.

A Tier 3 character can generally perform the seemingly impossible and will, in their specialty, be capable of feats that will literally make them legends.

Because that top end already strains our ability to really comprehend what they’re capable of, the big conceptual shift between Tier 3 and Tier 6 is in the routine: With Edge 4 in their specialty, tasks of standard difficulty have become routine. More notably, that which normal people consider difficult they automatically consider simple.

(Pause and think about that for a moment: Think about the stuff that you find really difficult to do. The stuff that gives you a sense of satisfaction when you complete them successfully. Tier 6 characters consider that stuff trivial.)

The other end of the scale becomes simply staggering: Effort 6 expands their general range of ability (without skill or favorable circumstance) to difficulty 12 tasks; i.e., stuff that normal humans couldn’t even consider doing. Combine that with specialization (-2) and favorable circumstances (-2) and you’re up at difficulty 16… which is just completely off the human scale.

How far off the human scale? Well, the difference between “task worthy of legends that last for lifetimes” and what these characters are able to achieve in their specialization is the difference between a task the “most people can do most of the time” and “normal people almost never succeed”. (If there was a world where every high school basketball player had the skills of Michael Jordan, these guys would be the Michael Jordans of that world.)

Our touchstones have already been rendered largely useless, but consider this: Tier 6 characters who are not specifically skilled in climbing are nevertheless capable of expending a little effort and climbing featureless glass walls 45% of the time.

In an area of specialization (-2) they’ll have a 15% chance of knowing a piece of completely forgotten knowledge without spending any pool points. If they expend maximum effort, their chance of knowing something which (I must repeat) is completely forgotten rises to a mind-boggling 70%.

CONCLUSIONS

My big take-away from this is that by the point you reach Tier 6, Numenera is no longer a game about characters wandering through inexplicable technological ruins that they are incapable of understanding. The characters are capable of easily creating original pieces of numenera to rival even the most powerful technology of the Ancients and they almost certainly understand many of the deepest mysteries of the cosmos they inhabit.

(And if you’re still looking for a way to calibrate your understanding of the highest tiers, consider this: If a Tier 6 character was actually hyper-focused with Edge 6 (+3), a specialized skill (+2), proper tools (+1), and favorable circumstances (+1) they would consider even tasks that normal people consider “impossible without skill or great effort” to be routine.)

It looks to me like the turning point probably comes somewhere around Tier 4: Tier 1 you’re slightly better than the average person. Tier 2 you’re a highly talented expert (or Big Damn Hero depending on your perspective). Tier 3 is where you hit Legendary status. Tier 4 is where I think you have to start looking at a phase change in the types of stories your characters are getting involved with unless you want to suffer a dissonance with what the mechanics are telling you.

One notable thing to keep in mind, though: Although Numenera rapidly expands the high-end of potential, the low-end of surety doesn’t expand as quickly. The PCs may become incredibly potent demigods by the standards of their age; but they also remain distinctly mortal ones.


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