MAZE 7A-E – THE FLOODING MAZE
ALARM AND TRIGGER: In addition to alerting Kazleth, the alarms at the entrances to this maze also cause the entrances to the maze to seal with an adamantium block 10 feet thick (hardness 20, 4800 hp) and begin filling with water. After 10 minutes (100 rounds), the maze will be completely full of water. The maze will remain full for 1d3 days before draining and unsealing.
LEVERS: There’s a lever just inside both entrances of the maze. The only way to exit the maze after its begun filling with water is to pull the lever next to the door on the other side of the maze.