The Alexandrian

Posts tagged ‘thought of the day’

Found a great word the other day: Scurrier.

It’s an old term referring to “one sent out to reconnoiter or scout”. It originally seems to have applied specifically to military scouts (who would be sent out to “scour” the countryside), but in the 16th century it seems to have migrated into more domestic concerns as a sort of “special agent” before abruptly disappearing from the language.

I just love the archaic tang of it. It makes it sound like the perfect job for a group of PCs: Whether exploring a vast wilderness; investigating extraordinary crimes; acting as agents in a foreign land; or any number of other activities.

It could also be readily applied to any number of modern milieus as well: Scurriers of the Knight Templars emerging from the hidden sanctuaries to pursue the Order’s agendas in the 21st century. Or perhaps agents of an ancient order which has charged itself with scourging the planet of the vampiric plague.

What about applying it as a bit of cyberpunk slang referring to the ‘runners who scout out the digital frontiers?

Once you start looking, it seems like there’s no place you won’t find scurriers scurrying.

The malero (meaning “the taking of sin”) is a religious ritual of cleansing.

Its origins lie in the auto da fes performed during the Years of Heresy by the Imperial Church. In these public processions, those found guilty of heretical crimes would be marched through the streets of a city before being led to a place of judgment where many would be tortured or executed.

The first bearer of the malero was Saint Alesia of Malthusta, who received a holy vision to lift the burden of sin from her town and bear it herself before performing a mighty geas to cleanse her own soul of its weight. Similar maleros were performed throughout the Years of Heresy, allowing those accused of heretical crimes to instead go free.

The practice of malero continues today in a lessened form: Holy warriors and knights are given tasks by the church in order to periodically cleanse their communities of the “vestige sin” which accumulates wherever men gather in great numbers.

More rarely, a malero be assumed in an effort to lift a curse or blight from a particular region.

THE MALERO IN YOUR CAMPAIGN

A malero can serve as a convenient scenario hook. Knights, paladins, and clerics associated with the church may be called on directly to perform them. In other cases, churches may put out a general call for anyone willing to undertake a malero. (This is particularly true for smaller churches with more limited resources.)

Notably, maleros are often called for in the wake of great tragedies. Have the PCs just captured a serial killer? We’ll need a malero to cleanse the community of such weight sin. Did they just save the village from some natural calamity? The gods must be cursing us with such times of trouble because of our sins; must be time for a malero.

A failed malero is a particularly weighty manner. If Sir Godric has taken on the community’s sin and has fallen before it could be cleansed, that means that the sin has merely been concentrated and is now free to roam once more. Who knows what mischief such sin might get up to? Once the players are familiar with the concept of the malero, you can use a failed malero to crank up the stakes for them.

You shouldn’t forget to play up the ritualistic component of the malero, either. Functionally it may not be much different from a guy hiring them at the local tavern; but the devil is in the details, and you can imbue the malero with a lot more unique flavor than that: Anoint them with oils. Make them swear a holy oath. Let them receive a proper blessing.

Make the malero significant.

 

Dungeon Master's Guide - AD&D 1st EditionI’ve been spending quite a bit of time delving through the 1st Edition Dungeon Master’s Guide recently. Which means I’ve spent more than my fair share of time staring at the cover… which I have always hated.

The poses are stiff. The composition boring. The anatomy problematic. It is, in short, a disappointing and amateurish piece of work.

And this is particular true when you compare it to the back cover of the same book, which depicts a glorious, panoramic shot of the City of Brass which seems to invite you to a world of adventure in a dozen different ways.

The interesting thing, of course, is that these are both the same piece of art. It’s a panoramic cover that wraps around the spine. Because of its composition, however, this can be rather difficult to appreciate unless you can look at the whole thing all at once:

Dungeon Master's Guide - Full Cover

I really like the framing effect which the fully visible arch has on the City of Brass. That half of the painting is great.

Sadly, seeing the full piece in context only makes the other half of the painting look even worse. I mean, the composition of the efreeti and the adventurers was already suffering from some internal problems with its perspective. But once you put them into the context of the larger scene, where exactly are they supposed to be standing?

Look at what happens when you draw in the perspective lines of the wall:

Dungeon Master's Guide - Full Cover with Perspective Lines

As far as I can tell, the efreeti is standing in the wall.

I’m as much a fan of non-Euclidean geometry as the next guy. But this just looks sloppy to me. And it actively repulses my eye.

EDIT: Those of you suggesting in the comments that the efreeti and possibly the adventurers have actually been painted on the wall have an interesting theory. But if that were actually the case, we would expect the cover to look something like this:

Dungeon Master's Guide - Distorted Wall Mural

Which, of course, it doesn’t.

I suppose one could argue that this is a painting of another painting which has been painted in order to appear 3D from the position which the meta-painter has placed his easel… But, honestly, there comes a point when you’re just making excuses for sub-standard art.

 

Cricket = PC.

Crystal Cave - Iceland

After viewing the photo above, I had a sudden compulsion to map out the demesnes and citadels of the ice dwarves.

Let us take Gimli’s speech regarding the Glittering Caves and reshape it to our purposes:

“Strange are the ways of men! Here they have one of the marvels of the Northern World, and what do they say of it? Ice, they say! Ice! Glaciers to take water from in time of need! My good elf, do you know that the glaciers of the Frozen Sea are vast and beautiful? There would be an endless pilgrimage of dwarves, merely to gaze at them, if such things were known! Aye indeed, they would pay pure gold for a brief glance!

“Do think those halls are fair where your King dwells in his castle of ice mounded up from the snows? It is but a hovel compared with the wonders I have seen here: Immeasurable halls, filled with everlasting music of water that tinkles into pools as fair as the mirrored sea in moonlight!

“And when the torches are kindled and men walk upon the snowy floors, ah! Then the walls cast shadows that dance with all the puppeteer’s skill among rivulets and eddies of twisted frost! There are columns of hard white holding up roofs of endless, perfect blue — waves of an ocean which laps but once in a millennium! It is a glimmering world viewed through cerulean glass; cities, such as the mind of Durin could scarce have imagined in his sleep, stretch on through avenues and pillared courts, on into dark recesses where no light can come. And plink! A silver drop falls, and round wrinkles in the glass make all the towers bend and waver like weeds and corals in a grotto of the sea.”

Thus did the first dwarf fall in love with realms of ice and turn his purposes towards them.

But that was long ago, and the halls which those elder races wrought have been compressed and changed and turned by the tides of time. They are now perilous with the weight of the ice above them, but the slow, grinding pressures of those places have not wholly deformed the wonders which have been left behind.

In addition to whatever other treasures may lurk down there, there’s a fair market for the snow suns which once lit those halls. The art of their craft has been lost, but they burn with a cold light which can nonetheless light fires to keep the limbs of the living warm while leaving untouched the ice about them.

(You should also click thru; the original photographer has a lot of really great inspirational photos.)

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