76. A stone table in the midst of the wilderness which is, nevertheless, always filled with a fresh meal whenever travelers come across it.
77. Carved into a natural rock face is an elaborately decorated arch. When first seen it appears to be merely decorative, with the supposed “doorway” leading into solid, unfinished rock. If the arch is approached by sentients, however, it will suddenly burst into life with a scintillating array of light. Anyone entering this magical portal will disappear for several seconds before being returned to the very spot from which they left.
78. A small, leather-bound book filled with prophecies. All of them will be found to be true, but the last of them is dated just a few weeks ago.
79. The mounted head of a deer, its impossibly massive horns possessed of a thousand and one points.
80. A hollow glass sphere of surprising proportions – nearly three meters across. If it is broken those nearby will catch the barest scent of alien perfumes, hinting at strange lands belonging to the ancient time when the sphere was first forged and air trapped within it.
81. A sword of truly mammoth proportions. Resting within a chamber more than thirty meters long, the sword stretches from one end to the other. Whatever creature was meant to wield this mighty weapon would truly stagger the imagination of a dragon.
82. Poison drips – steadily and continuously – from the tip of a stalagmite which stands alone within a natural cavern deep beneath the surface of the earth.
83. Within a wooden box carved with pastoral scenes lies a leather purse, and within the purse are a handful of seeds. If these seeds are planted, they will take root and grow into plants of unnatural shape, hue, and life unlike anything seen upon this world, and operating by utterly alien principles.
84. A scabbard stained the dark color of rust. Any blade which is placed within the scabbard will emerge covered in a sheen of blood.
85. Within a house the PCs find an incredibly detailed doll’s house – a seemingly perfect representation of the very house in which they stand. In fact, upon closer inspection they will find the very room in which they stand, inhabited by a number of dolls equal to their own number, who are, in turn, examining a miniature doll house. This miniature doll house, in turn, is a perfect duplicate in its own right – complete with smaller dolls examining an even smaller house. If the investigation continues beyond a certain point (most likely requiring the use of some variety of magic), it will be shown that the iterative pattern begins to break down – things begin to be subtly altered with each subsequent doll house the PCs reveal. Eventually, these changes will begin to assume a horrifying aspect – made all the more horrible as it is discovered that these iterations are being wrought upon the world of the PCs.
86. A cursed fishing pole made of blackened ash. It will never catch a fish – although, if one attempts to use it unbaited, they will succeed in catching skeleton fish.
87. A bouquet of cut roses which will successively bloom and wilt over the course of a few moments.
88. A disc of gold upon a chain of similar material. It appears, in almost all respects, to be a talisman of pure good – but, in fact, it is a fake. At the DM’s discretion its creators may have enchanted it as a periapt of health or amulet of health in order to perpetrate their hoax more effectively.
89. A tablet of pure gold, inscribed with the core rites and beliefs of a venerable religion. Careful study of this tablet, however, will reveal subtle – but important – differences between these ancient practices and the current practices of the religion in question.
90. An age-worn ivory figurine, which, nonetheless, bears an uncanny resemblance to a young woman the characters have just met.
91. A tiny diorama made of oak and silver, depicting a prophecy of the last days of the world in vivid detail.
92. A diamond of incredible beauty which slowly shifts its color from the purest white to canary to blue to black and back again.
93. An ancient mummy which was given full burial rites and laid within a stately sarcophagus. Arranged on five pedestals around the sarcophagus are the canopic jars in which the mummy’s vital organs were placed. Although the mummy is not of the undead, opening these jars will reveal that its organs continue to function: The heart beats, the lungs fill with air and empty again, and so forth.
94. A quiver of golden arrows. They are devoid of supernatural properties, but despite their unusual composition will perform as normal arrows would.
95. A leaf from the great tree Yggdrasil.
96. A set of wooden wind chimes which plays a different tune depending upon the direction of the wind which disturbs it.
97. A charm of twisted black obsidian. Touching the charm unleashes strange, ghostly visions from a strange and alien world – utterly different in every particular, but eerily similar to our own world in its broad scope and form.
98. The neverburning torch. A jet black torch, with an inscription in gold upon its side: “Only in your hour of darkest need will I light.” All attempts – magical or otherwise – to light the torch will fail, but if the character carrying the torch ever finds himself upon the brink of death, the neverburning torch will flare to life.
99. In the face of a mountain, an ancient stone stairway has been cut. Each step has been meticulously carved with stunningly detailed mosaics, but upon reaching the top of the stairs a climber finds nothing but a sheer wall of stone – as if the stair’s makers had been stopped before their work could be completed.
100. A set of pan pipes carved from the bones of a unicorn. When played, they do not make the slightest sound.
101. A cache of ancient coins left from the elder days of the world and made by a civilization utterly alien to the values of today: They are carved from bloodstone, moonstone, and jacinth – with unknown faces and unreadable runes decorating their surface.